Games developed by Foley Hi-Tech Systems
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Tang Chi
Tang Chi is a classic Windows game that was released in 1995, developed by Checkmate Software and published by Expert Software. The game combines elements of puzzle solving, strategy, and martial arts to create a unique and engaging experience for players.
In Tang Chi, players take on the role of a young warrior who must journey through ancient China to face off against various opponents in order to become the ultimate master of martial arts. The game is set in a colorful and beautifully designed world, with each level taking place in a different region of China. This attention to detail adds an extra layer of immersion to the game, making it feel like a true journey through the country.
One of the most notable features of Tang Chi is its combat system. The game allows players to choose from a variety of moves and techniques, each with their own advantages and disadvantages. This adds depth and variety to the battles, as players must carefully plan their strategy and adapt to their opponent's fighting style. Furthermore, the game also incorporates special power-ups and weapons that can be collected throughout the game, adding an extra dimension to the combat.
Aside from the combat, Tang Chi also features puzzle-solving elements. In each level, players must navigate their way through various obstacles and challenges in order to progress. These puzzles are cleverly designed and add a nice change of pace from the intense battles. They also require players to think strategically and use their problem-solving skills to overcome them.
One of the most impressive aspects of Tang Chi is its stunning graphics and animations. For a game released in 1995, the visuals are surprisingly detailed and well-rendered. The characters are beautifully designed, with fluid movements that make their martial arts actions look realistic and smooth. The game also features a captivating soundtrack that further immerses players in the ancient Chinese setting.
While Tang Chi is a single-player game, it also offers a multiplayer mode where players can challenge their friends to epic duels. This adds another layer of competitiveness and allows players to showcase their skills against real opponents. The multiplayer mode also adds replay value to the game, as no two battles will be the same.
Urban Strike
Urban Strike arrived in 1994 on the Sega Genesis as the third entry in EA’s long-running Strike series, following Desert Strike and Jungle Strike. Instead of distant battlefields, it drops the conflict into American cities, where skyscrapers, highways, docks, and industrial zones become the combat arena. The premise leans into near-future anxiety: a wealthy arms dealer known as H R Malone funds terrorism, kidnappings, and sabotage, and the player is tasked with dismantling his network before civilian life collapses into chaos. That urban setting gives the campaign a different mood, swapping jungle canopy and dunes for street grids and rooftop skylines.
At its core, the game is an isometric action shooter that blends arcade reflexes with light strategy. Missions are open-ended enough to reward planning, yet hectic enough to punish sloppy flying. You typically pilot a combat helicopter, but the big twist is vehicle variety: a hardened assault chopper, a nimble scout craft, a tank for brute-force pushes, and a motorcycle that excels at quick pickups and narrow routes. Objectives range from rescuing hostages and escorting convoys to demolishing factories, intercepting fleeing suspects, and extracting operatives, often in multi-step sequences that demand careful fuel and ammo management.
The battlefield is busy with hazards that feel tailored to city life. Tight alleyways and bridges create line-of-sight puzzles, while anti-air emplacements, armored patrols, and missile trucks form deadly crossfires. Civilians and friendly units add pressure, since reckless fire can ruin a mission even if you survive. The game also encourages reconnaissance; discovering enemy depots or hidden entrances can change how you approach a target, and the ability to land, switch vehicles, or grab supplies makes each stage feel like a miniature operation rather than a simple shooting gallery.
Visually, Urban Strike pushes the Genesis hardware with detailed map tiles, readable icons, and satisfying explosions that sell the weight of combat. The color palette favors concrete grays and neon signage, giving the cityscapes personality without losing clarity during intense moments. Sound design is purposeful, with crisp weapon effects and a driving score that matches the series’ militarized, high-stakes tone. Difficulty can spike when missions demand precision under time pressure, yet that challenge is part of its identity.
In the broader context of 16-bit action games, Urban Strike stands out for mixing missions, resource decisions, and vehicle swapping into a cohesive loop. It refined the Strike formula while shifting the theme toward modern urban warfare, a move that made the series feel freshly relevant in the mid-1990s. For players who enjoy tactical improvisation inside arcade pacing, it remains a memorable example of how much depth an overhead shooter could carry on a cartridge.