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Games developed by Frogwares Game Development Studio

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

80 Days

Windows 2005
80 Days, a captivating adventure game released in 2005, is inspired by the classic novel "Around the World in Eighty Days" by Jules Verne. Developed by Anomaly Productions and published by Frogster Interactive, the game transports players into a mesmerizing world of exploration and strategy. Players step into the shoes of Phileas Fogg, a meticulous Englishman who wagers he can circumnavigate the globe in just eighty days, accompanied by his loyal servant, Passepartout. The game's unique narrative style allows for a rich blend of storytelling and gameplay, creating an immersive experience that resonates with both fans of the original story and newcomers alike. The gameplay is notable for its emphasis on time management and resource allocation. Players must carefully plan their journey, deciding on transportation methods such as trains, ships, and even hot air balloons, while keeping an eye on the ticking clock. Each choice influences the journey's progression and outcome, leading to a myriad of possible endings. The world is teeming with vibrant locales, from bustling cities to serene landscapes, each filled with unique characters and challenges. Interactions with these characters often yield valuable information or unexpected twists, making every encounter potentially pivotal. Visually, 80 Days is characterized by its striking and atmospheric art style, reminiscent of vintage illustrations. The graphics aptly capture the whimsy and wonder of global exploration, enhancing the player's connection to the journey. This artistic direction not only sets the tone but also serves to immerse players in diverse cultures and environments. The soundtrack further enriches the experience, featuring an eclectic mix of musical themes that complement the various settings. Each location feels alive, with ambient sounds and cultural motifs contributing to a sense of authentic adventure. The game's narrative structure allows for a non-linear experience, inviting exploration beyond the central quest. Players can choose to engage in various side quests that further unfold the game's rich lore. This intellectual engagement elevates the experience beyond mere travel, offering a chance for players to ponder the motivations and stories behind each character they encounter. The depth of exploration encourages replayability, as different choices lead to alternate paths, ensuring no two adventures are identical. In the landscape of video games, 80 Days holds a unique position, blending literary heritage with interactive entertainment. Its focus on strategic planning, immersive storytelling, and stunning art creates a rewarding experience that captivates players. Years after its release, it remains an exemplary title that showcases the power of narrative-driven games, demonstrating that the spirit of adventure is timeless. As players navigate through this intricate tapestry of culture and travel, they are reminded of the exhilaration of discovery, echoing the very themes that have intrigued readers for generations.

Journey to the Center of the Earth

Windows 2003
Journey to the Center of the Earth is a point-and-click adventure game inspired by the stories of Jules Verne. The player controls Ariane, a young and charming photographer and reporter for a travel magazine. Just as her helicopter lands on a rocky outcrop in the volcanic region of Iceland, a sudden rockslide occurs. The helicopter is destroyed and its pilot is missing. Ariane is thrown off and must somehow find help. Searching the cliff where she has landed, she discovers the entrance to a subway passage. Players guide Ariane through the strange and enchanting lands hidden beneath the earth's crust for centuries and meet and talk to exotic beings. There are over a hundred puzzles to solve and, depending on the actions taken during the game, there are two different possible endings.

Sherlock Holmes: Secret of the Silver Earring

Windows 2004
Sherlock Holmes and his faithful companion Dr. Watson have been invited to a reception at Sherringford Hall. Wealthy industrialist Sir Bromsby wants to commemorate his daughter's return to England. As the host takes the stage and begins to deliver his welcoming speech, he is shot. Suspicions immediately turn to his daughter, but Holmes decides to investigate the case thoroughly. Sherlock Holmes: Secret of the Silver Earring is a third-person point-and-click adventure game set in 19th century England. Players control Holmes and Watson, interrogating witnesses and suspects, and searching for clues and material evidence. The basic inventory equipment is a test tube, tape measure and magnifying glass, which can be used to examine the environment and other found objects. A few times in the game the player is taken to Holmes' laboratory desk, to analyze some substances or tissues. Notes of all findings and conversations are automatically recorded in a journal for future reference. At the end of each of the five days into which the game is divided, a quiz must be correctly completed to advance.

The Mystery of the Mummy

Windows 2002
The Mystery of the Mummy, a point and click adventure game released for Windows in 2002 by Microids, is an enthralling and challenging romp through its captivating ancient world full of intrigue and deception. As the protagonist Grimehilde von Bethany, the player will use their cunning and wit to unravel the secrets behind a long-lost mummy’s tomb and unearth its hidden treasures. The game opens with Grimehilde being entrusted with the task of breaking into the Royal Museum of London in order to steal a forgotten mummy which is said to possess mysterious powers. In order to succeed, the player must employ deft detective skills, as well as virtual dexterity in navigating the game’s intricate puzzles. As the story progresses, Grimehilde will delve deeper into the secrets behind the mummy, uncovering a trail of lies and deceit that will lead her closer to her ultimate goal. The Mystery of the Mummy has a vibrant 2D painterly art style, dynamic sounds, and stimulating puzzles. Its gameplay is composed of four key elements – exploration, dialogue, inventory, and action - all of which require careful thought and collaboration from the player to succeed. Every location visited paints a vivid picture of the stunning ancient world, while challenging puzzles invite intellectual maneuvering to overcome. Players will often find themselves stuck at junctions while trying to progress, and that’s where the game’s sturdy hint system comes in alive! The Mystery of the Mummy, while at time demanding, can be enjoyed by all levels of gamers. Its layers of mysterious intrigue, detailed art, and confounding puzzles bring the experience to life, making it an immersive and thrilling journey from start to finish. An absolute classic of its time, its engaging gameplay and charming graphics offer hours of captivating entertainment.
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