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1213: Episode 1
This is the first part of a trilogy starring prisoner 1213 (Twelve Thirteen). Locked in a dark cell, this sick prisoner does not know where he is or how he got there. He is called 1213, after the number of his cell, and every day he is subjected to an obstacle course to be tested by a man with glasses. One day, a door suddenly opens for unknown reasons, and 1213 escapes through it.
1213 is an action platformer with many puzzle elements. With gameplay and movement similar to Flashback and the original Prince of Persia, players must help 1213 find a way to escape. Armed with a pistol with unlimited ammunition, 1213 can move, crouch, jump, hang from ledges and shoot enemies. He can only carry one object at a time. The console includes a log that gives insight into the backstory; 1213 progresses by shooting enemies and solving various puzzles that require more thought than a normal platformer.
The time remaining in 1213 is represented by a heartbeat in the upper left corner. The faster your heart beats, the fewer lives you have left. A shower will bring you back to normal.
5 Days a Stranger
The horror-themed point-and-click adventure Days a Stranger is the first part of The Chzo mythos. It tells the story of a cat burglar named Trilby who sets out to steal the family's valuables from the mansion of the recently deceased Sir Roderick DeFoe. But once Trilby gets inside, all the doors and windows are locked and she can't get out.
He soon realizes that four other people are also trapped in the house and that the house has a reason for keeping them there, a truly sinister one. Along with scavenger Philip Harty, TV reporter Simone Taylor, young Jim and the secretive AJ, Trilby has to dig into the family's history to solve the secret hidden in the mansion.
The game is controlled by five mouse actions: walk, look, use and talk. These can be selected from the bottom of the interface, from the inventory screen or by scrolling through them with the space bar. The entire game takes place over five days, introducing a 'whodunnit' theme when some characters disappear. Most of the puzzles are inventory-based, but some also rely on conversations. It is also possible to die during certain sequences if the player does not react quickly.
6 Days a Sacrifice
The year is 2189. Theo DaCabe, an inspector for Buckinghamshire County Council, enters the headquarters of an epidemic religion calling itself 'Optimology' to make a quick check on the health and safety of this slowly but steadily growing sect.
Suddenly, however, he finds himself in a basement room, badly wounded and broken, with a doctor named Samantha Harty tending to his wounds. And who is the man in the hat guarding the door? Could he be Trilby, a mythical figure from two centuries ago? And why does Theo have a bad feeling that something or someone is haunting this subway facility?
6 Days a Sacrifice ties up all the loose ends left in the previous The Chzo Mythos novels, 5 Days a Stranger, 7 Days a Skeptic, and Trilby's Notes.
7 Days a Skeptic
Days a Skeptic is an excellent sequel to 5 Days a Stranger, a fun free horror adventure game reviewed elsewhere on this site. The game is an excellent thriller that, while not as scary as the original, keeps you on edge from start to finish.
The story takes place 400 years after the events of the first game, 'The Incident at Defoe Manor'. You play Dr. Jonathan Somerset, a psychiatrist aboard a reconnaissance spacecraft to map the Caracas Galaxy. The game begins 'a few days into the mission, the crew discovers an unknown artifact floating unprotected in deep space: an ancient metal locker. Ignoring Federation advice to leave it with the research vessel, the captain takes it aboard and prepares to open the lid. . . . . . . . ' .
Those who have played '5 Days a Stranger' will know what to expect from this sequel. It's a gripping horror story that escalates over the course of several days and takes place hundreds of years after the first game, but for the full story of the agonizing killer, we recommend you complete '5 Days a Stranger' first. As usual with author Ben Crawshaw, the writing in Days a Skeptic is excellent. Well-crafted dialogue brings out the personalities of each of the six crew members, the game is well-paced and the script is well-written. However, the emphasis here is more on fast-paced action than plot, and more time is spent running away from obsessed crewmates and the worst of the worst than reading the story. This isn't necessarily a bad thing, and makes the game more of a 'survival horror adventure'. However, I would have liked the designers to have added new facts and twists to make the mythology more complex. Fortunately, this wonderful ending suggests some exciting possibilities. . . Well, play the game to find out ;)
The puzzles, in general, are much easier than in 5 Days a Stranger. As I said before, this is not necessarily a bad thing; the easier puzzles are much smoother and more naturally paced than the more difficult ones. However, I should warn in advance that a skilled adventurer will not find this game challenging at all and will be able to complete it in one sitting (I finished the game in less than an hour, including pixel hunting time and cutscenes). On the other hand, the brilliant plot development and pacing, comparable to commercial games, will keep you on your toes until the end. Also much improved over '5 Days a Stranger' is the user interface: as in 'Full Throttle', right-clicking on a hotspot brings up a pop-up menu containing both commands (such as LOOK) and inventory items.
Whether you like horror games or point-and-click adventures, ' Days a Skeptic' is worth your time. It may not be challenging, but it's a well-directed thriller that will give you a good scare. The first version had many bugs, most of which have been fixed in this downloadable version.
Adventures in the Galaxy of Fantabulous Wonderment
Adventures in the Galaxy of Fantabulous Wonderment, or GFW for short, is one of the best free adventure games ever made. In addition to excellent humor, a fun plot and enjoyable puzzles, Ben 'Yahtzee' Croshaw has managed to mix in the cross-genre elements that made games like Star Control so endearing. GFW is a 'space opera' in the good sense of Star Control ' and is the first free adventure game in living memory. You explore a small but populated corner of the universe, trade goods between star systems to earn money, upgrade weapons and other spaceship systems, engage in cool space battles with other ships (albeit with a simplistic interface), survive and play many arcade sequences and mini-games all in the same game. All this is done while solving traditional inventory-based puzzles - what more could you ask for in a game?
As for the storyline, you can expect the same quality of writing found in previous Yahtzee games, especially Rob Blanc's trilogy. The player plays Dan Gordon. He is an ordinary guy who one day gets abducted by the aliens and becomes their gofer. One day you are abducted by the aliens and become their errand boy. The aliens send you on a suicide mission to deliver a package. As luck would have it, the recipient of the package disappears before you can finish the job. Your mission, as a makeshift captain, is to find out why people disappear. Space travel requires fuel, which costs money, and the universe is full of dangerous pirates called cartoops, with whom you must fight and trade to make a living.
The game interface is a nice combination of an adventure game like 'Star Control' and a space game. When you pilot a ship in space, you see the action from a first-person perspective (the 'captain's seat', so to speak). When you 'beam down' to a planet (or 'redshirt', as transporting unfortunate people like you to your doom is sometimes called), the viewpoint changes to a traditional third-person perspective, and inventory items appear at the bottom of the screen (similar to 'ST:TNG - A Final Drive', for example). In these parts of the adventure, you'll occasionally have to survive various action scenes, such as sneaking past guards, navigating clever mazes and gunfights. None of these are overly challenging, but all are fun and add freshness to the gameplay. In addition to the main story, there are several optional missions, such as finding fish for an intergalactic restaurant or a lost scepter for a millionaire. My favorite is the one about selling database information to the university, which requires you to scan as many planets, people and objects in the game as possible and add them to the database. The database is fun to read and sometimes provides interesting additional information to make the GFW world more realistic and dynamic, and as usual with Yahtzee, the graphics are great, the writing is excellent, and the plot, especially towards the end of the game, is very interesting. I don't have a single complaint about this game).
A must-have game for adventure game lovers.