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Games developed by Fun Project, Inc.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Buichi Terasawa's Takeru: Letter of the Law

3DO 1994
In the mid-1990s, the video game industry was booming with new consoles and innovative games being released left and right. One such console was the 3DO, a powerful gaming system that promised to deliver cutting-edge graphics and gameplay. Among the many games released for the 3DO was Buichi Terasawa's Takeru: Letter of the Law, a bold and unique action-adventure game that left a lasting impact on players. Released in 1994, Buichi Terasawa's Takeru: Letter of the Law was a game ahead of its time. Developed by Wolf Team and published by Panasonic, it was based on the popular manga series created by Buichi Terasawa, known for his work on Cobra and Goku Midnight Eye. The game follows the story of Takeru, a skilled swordsman on a quest for revenge against the clan responsible for the death of his parents. With its dark and gritty plot, Takeru: Letter of the Law offers a captivating narrative that will keep players hooked from start to finish. What sets Takeru: Letter of the Law apart from other games of its time is its unique blend of genres. Combining elements of action, adventure, and RPG, the game offers a multi-layered gameplay experience. Players take control of Takeru and must navigate through various levels, solving puzzles, engaging in sword fights, and even managing their character's inventory and skills. This combination of different gameplay mechanics made Takeru: Letter of the Law stand out and ensured that players never had a dull moment. One of the most impressive aspects of Takeru: Letter of the Law is its stunning visuals. The game features realistic 3D graphics that were ahead of its time, showcasing the capabilities of the 3DO console. The environments are rich in detail and create a believable and immersive world for players to explore. The character designs are also well-crafted, staying true to the manga's art style and bringing the characters to life on screen. Another highlight of Takeru: Letter of the Law is its challenging and rewarding gameplay. With varying difficulty levels, the game offers a suitable experience for players of all skill levels. Each level presents different challenges and obstacles, keeping players on their toes and testing their reflexes and strategic thinking. The boss battles, in particular, are a standout feature of the game, requiring players to master their sword-fighting skills and come up with unique tactics to defeat their opponents. In addition to its gripping gameplay, Takeru: Letter of the Law also boasts an impressive soundtrack. Composed by Motoi Sakuraba, known for his work on the Star Ocean and Tales video game series, the game's music is both epic and emotional, perfectly capturing the tone of the game's story and setting.

Nemurenu Yoru no Chiisana O-Hanashi

Nemurenu Yoru no Chiisana O-Hanashi ('Little Stories for Sleepless Nights') is a cartoon adventure game designed for children and based on an original animation video by Yūko Hara. The protagonist is a cat named Neko-kun (which translates simply as 'Cat'), who lives on a beautiful island together with his animal and human friends. The opening episode describes his encounter with a small star that fell to Earth and injured itself. Afterwards, the player can explore the island by selecting locations on the map. Much of the story progresses automatically, and interaction is mostly limited to choosing a place to visit, clicking on objects to trigger scenes or selecting a 'yes' or 'no' answer to a situation.

Nemurenu Yoru no Chīsana Ohanashi

Nemurenu Yoru no Chīsana Ohanashi, a Mac game released in 1993, stands as an audacious specimen of poetry. In an era when Macintosh screens glowed with grainy color, this title carved a niche for contemplative storytelling. Rather than loud action, it offers a liminal space where the player drifts through rooms and corridors that feel closer to a dream than to a game. The experience rewards observation, clues, and a language built from mood and suggestion. The art direction favors hand drawn backdrops, soft palettes, and curious silhouettes; the environment feels tactile, with wood grain textures and moonlit windows. Characters are small, almost tokens, moving with deliberate minimalism. The design uses color blocks sparingly to guide emotion, not plot. Lighting plays a crucial role, producing corridors that glow with quiet melancholy. Avoiding flashy effects, the game invites the player to linger, notice the space between objects, and infer meaning from emptiness. It leaves traces that invite late contemplation. Sound design remains sparse yet expressive, with a score that tiptoes along the edge of silence and soft nocturnal tones. Footsteps, distant wind, a gentle lullaby drift as you explore. The interface feels tactile and restrained, pairing point and click with a minimal inventory and sparse prompts. Puzzles prize observation and association over brute logic, nudging the player toward self reflection. The Mac hardware of the era lends a crisp, percussive click to each interaction, underscoring deliberate acts. The narrative threads are fragmentary, stitched from memories, dreams, and lost conversations. Insomnia threads through rooms that loop back on themselves, inviting circular exploration. The storytelling trusts the player to assemble meaning from fragments rather than deliver a linear payoff. Its tone remains intimate and hushed, with a melancholy that lingers after sessions end. The game experiments with pacing, letting silence and pause function as engines, and in doing so expands what a game can mean when told with restraint. The experience remains with you after exit. Despite a modest footprint at release, Nemurenu Yoru no Chīsana Ohanashi earned enduring admiration among collectors and scholars of vintage Macintosh software. It is cited for its poetic sensibility, austere visuals, and commitment to atmosphere over spectacle. As indie and experimental games proliferate, a title from 1993 remains a touchstone for how mood, space, and player agency converge. Today preservationists and emulation communities keep it accessible, ensuring future players discover the quiet ache of that nocturnal tale.

Nemurenu Yoru no Chīsana Ohanashi

3DO, FM Towns 1993
Nemurenu Yoru no Chīsana Ohanashi, released in 1993 for the 3DO gaming console, is a unique and thought-provoking game that challenges players to explore the depths of their imagination. Developed by Bottom Up and published by Atmark, this game is the perfect blend of mystery, adventure, and storytelling. Set in a dreamlike world filled with surreal landscapes and intriguing characters, Nemurenu Yoru no Chīsana Ohanashi is a refreshing departure from traditional video games. The game follows the story of a young girl who finds herself lost in a strange, dark world where she must navigate through various challenges and puzzles to ultimately discover the truth behind her existence. As the player, you must guide her through this world and make decisions that will impact the outcome of the story. The visuals of Nemurenu Yoru no Chīsana Ohanashi are stunningly beautiful and play a crucial role in creating an immersive gameplay experience. Each scene is intricately designed with attention to detail, making it feel like a living, breathing world. The use of vibrant colors and dreamlike imagery adds to the overall fantastical atmosphere of the game. What sets this game apart from others is its use of sound and music. The ethereal soundtrack perfectly complements the dreamlike visuals, creating an otherworldly ambiance. The sound effects also play a crucial role in building tension and adding depth to the gameplay. Every creak, whisper, and rustle of the leaves will leave you on the edge of your seat, wondering what lies ahead. One of the most intriguing aspects of Nemurenu Yoru no Chīsana Ohanashi is its nonlinear gameplay. The game does not have a set path, and the decisions made by the player will determine the direction of the story. This allows for multiple playthroughs, each with a different experience and ending. It also encourages players to think critically and make carefully thought out decisions, making it a game that is both immersive and intellectually stimulating. The storytelling in Nemurenu Yoru no Chīsana Ohanashi is exceptional, with a well-developed plot and engaging dialogue. As you progress through the game, you will unravel the mystery behind the main character's existence and discover the truth behind the strange world she finds herself in. The narrative is thought-provoking and will leave you pondering about the meaning of life and the power of imagination.

Shiryō Sensen - War of the Dead: Browning no Fukkatsu

PC-88 1989
Shiryō Sensen - War of the Dead: Browning no Fukkatsu is based on the original MSX version of War of the Dead. The two versions are similar in concept, story, graphical style and general game mechanics, but differ significantly in several aspects. The world map layout of this version is completely different from that of the original version. Several locations have been modified, removed or added. Therefore, the pace has changed considerably, as the protagonist has to travel different distances; some of the main missions of rescuing survivors have also been modified. The map is more open and less labyrinthine; the fires that blocked the way in many spaces have been completely eliminated. The PC-88 version also eliminates the day/night cycle and the ability to sleep. In terms of gameplay, this version has undergone some simplifications. Layla can only fight one enemy at a time, and enemies attack less frequently, which drastically reduces the difficulty level. Weapons now have infinite ammo. However, some of the enemies have developed resistances to certain weapons, so switching weapons during battles has become a necessity. Graphically, the two versions are quite similar; the PC-88 version has more detailed graphics and animations, but no backgrounds for battles.

Shiryō Sensen 2 - War of the Dead Part 2

MSX, PC-88 1989
Shiryō Sensen 2 - War of the Dead Part 2 is a classic MSX game that was released in 1989. The game follows the story of a young soldier who finds himself in the midst of a raging war between the living and the dead. Developed by the renowned company DCM, this game is the second installment in the Shiryō Sensen series and took the gaming world by storm upon its release. The game features stunning graphics and a captivating storyline that will keep players on the edge of their seats. The player takes on the role of the brave soldier, who must navigate through a post-apocalyptic world filled with zombies and other deadly creatures. With each level, the difficulty increases, providing players with a challenging yet thrilling gaming experience. One of the most remarkable aspects of Shiryō Sensen 2 is its intense gameplay. The player must use their arsenal of weapons, along with their strategic skills, to survive in a world overrun by the undead. The game also features a variety of missions, each with its unique objectives, making it a well-rounded and engaging experience for gamers. Furthermore, the game's soundtrack is another noteworthy component. Composed by the renowned Keiichiro Shibuya, the music perfectly captures the post-apocalyptic atmosphere of the game, enhancing the overall gaming experience. The sound effects are also top-notch, adding to the immersive quality of the game. Shiryō Sensen 2 also offers a multiplayer mode, allowing players to team up with friends and take on the challenges together. This feature adds a new level of excitement to the game and makes it a perfect choice for group gaming sessions. The game's success can be attributed to its well-developed gameplay, stunning visuals, and gripping storyline. Its popularity also led to a re-release in 2013, making it accessible to a whole new generation of gamers. Shiryō Sensen 2 has also inspired other zombie-themed games, making it a timeless classic in the gaming world.

Shiryō Sensen: War of the Dead

MSX 1987
Shiryō Sensen: War of the Dead is a game that left a lasting impact on the MSX gaming community when it was released in 1987. The game, developed by T&E Soft, is a side-scrolling action game that combined elements of horror, shooter, and adventure genres. It was one of the first games on the MSX platform to incorporate advanced graphics and sound, making it stand out among its competitors. The game is set in a post-apocalyptic world where a deadly virus has turned humans into flesh-eating zombies. The player takes on the role of a lone soldier who must navigate through a treacherous city filled with these creatures. The game's premise may sound clichéd, but War of the Dead manages to deliver a unique and engaging experience through its gameplay and storytelling. One of the game's standout features is its smooth and fluid animation, which was quite rare on the MSX at the time. The environments are detailed and atmospheric, creating a sense of dread and tension as the player progresses through the game. The sound effects and music also add to the eerie atmosphere, making the player feel like they are truly in a world overrun by the undead. The gameplay is challenging but fair, requiring precise movement and quick reflexes from the player. The soldier is equipped with a variety of weapons, including pistols, shotguns, and grenades, to take down the hordes of zombies. The game also introduces puzzle-solving elements, such as finding key items and unlocking doors, adding an extra layer of depth to the gameplay. One of the most impressive aspects of War of the Dead is its branching storyline. The player's choices and actions throughout the game affect the ending, adding replay value to the game. The game also features multiple endings, each with its own unique twist, encouraging players to explore different paths and outcomes. The game's success can also be attributed to its innovative use of the MSX's hardware capabilities. The game utilizes the turbo function, allowing for faster gameplay, and also features a special sound cartridge that enhances the game's audio. These features were groundbreaking at the time and helped set War of the Dead apart from other games on the platform.

The Magical Dinosaur Tour

The Magical Dinosaur Tour is an extensive database of dinosaurs. Several modes can be accessed from the main menu, most of which lead to visual presentations and descriptions of various dinosaurs. Individual dinosaur data can be accessed by viewing geological periods and geographic areas (e.g., China from the Cretaceous period) and selecting the dinosaurs that appear on the screen; browsing a list of dinosaurs in alphabetical order; viewing a family tree; and, finally, viewing dinosaurs by phylum and family. Most areas can be scrolled sideways and some of the dinosaurs are presented with voiceover. There is also a variety section that allows you to view various dinosaur-related records and specifications (such as taller dinosaurs, cold-zone dwellers, etc.). Another section is devoted to animated sequences depicting various locations and dinosaurs.
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