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Games developed by Gamestar, Inc.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Baja Buggies

A simple racing game that simulates off-road buggy racing in the Baja California desert. The game uses a pseudo-3D perspective and a view behind the car. Unlike most racing games of the time, collisions with other buggies result in slowdowns rather than crashes. Other notable features include a speedometer and a race progress indicator. From a technical standpoint, the game uses display list interruptions (DLI) to create multicolored horizon and 3D road effects.

Championship Baseball

In this traditional baseball simulator, the game is mainly played on a split screen: one side shows an overview of the field, the other shows the batter, and the latter view disappears when the ball is hit. The game requires the player to 'work out' a team before playing, composing the best possible squad based on each player's skills. The game also allows for a sort of management control, and has an optional batting practice mode to warm up. It then allows you to play individual matches or participate in a 4-division, 24-team championship.

GBA Championship Basketball: Two-on-Two

GBA Championship Basketball can be played as one or two players against the computer or two players with computer teammates and includes practice play. Choose your teammates from a roster of ten players whose styles are based on those of real professional superstars. After each match, you can read the Gamestar Gazette sports page to check the scores and division standings.

GFL Championship Football

GFL Championship Football, released in 1987, stands as a nostalgic gem within the realm of DOS gaming. Developed by the iconic company, GFL, this game invites players into an engaging experience that captures the intensity of American football. Even decades after its launch, the game evokes fond memories among retro enthusiasts and sports fans alike, allowing them to relive the excitement of game day from the comfort of their computers. At its core, GFL Championship Football encapsulates the essence of football with a straightforward interface, making it easy for players to dive right in. The graphics, though limited by the technology of the time, manage to convey the necessary dynamism of the sport. The pixelated animations of players charging down the field are both charming and captivating. The game’s play-by-play commentary, albeit basic, adds an essential layer of immersion, making players feel like they are glued to the sidelines of an actual game. What sets GFL Championship Football apart is its emphasis on strategy, which adds depth beyond mere button mashing. Players are encouraged to devise game plans and make on-the-fly decisions, selecting plays and formations that fit their style. Each matchup transforms into a tactical battle, where adapting to the opponent’s moves is crucial. This layer of strategy keeps the gameplay fresh and engaging, ensuring that players must think critically about each snap. Additionally, multiplayer options allowed friends and family to compete against each other, generating friendly rivalries and memorable moments. The joy of leading a team to victory, whether against AI or human opponents, brings a level of satisfaction that resonates deeply. For many players, GFL Championship Football serves not just as a game, but as a catalyst for social interaction, providing shared experiences that strengthen bonds and create lasting memories. In the landscape of sporting games, GFL Championship Football was a pioneering title that influenced future generations of football simulations. Its legacy endures, serving as a reminder of the early days of sports video gaming when simplicity often fostered creativity. Today, while technological advances have reshaped the genre, the charm and nostalgia enveloping GFL Championship Football remain unmatched. Gamers of all ages can appreciate the historical significance of this title, recognizing it as a stepping stone that paved the way for more sophisticated feats in interactive sports entertainment.

On-Court Tennis

In this tennis game, the focus is on timing and directing your shots accurately as the computer moves your player into position. The positive result of this is that you can (and should) play angled volleys and accurately placed ground and drop shots. The game is therefore more tactical than many tennis games; the choice of play comes into play in order to outplay your opponent. You can play 1 or 2 player matches, 3 or 5 sets, or on asphalt, clay or grass. The four computer players are inspired by Jimmy Conners, Björn Borg, John McEnroe and Ivan Lendl. The court layout and service rules are precise. The AI player observes your style of play and can upgrade if needed.

On-Field Football

1985, the year On-Field Football was released on the Commodore 64. Made by Gamestar, Inc. and published by Gamestar, Inc. this sports game is available for free on this page.

Star Rank Boxing

Twenty tough computer opponents, ending with the legendary champion Barry McGuigan himself, await you in this first boxing game. Fights take place in a full 3D arena, with a range of hooks, jabs and crosses available, aimed at the head or body. Before starting you must create your character, including his or her initial appearance and skills, and choose one of five styles of play. You can start as a New Pro or as a Contender - the latter option involves tougher fights from the start, but you start in the middle of the rankings. A comprehensive training option is included, allowing you to work on your fighter's skills to better prepare him for the next fight.

Top Fuel Eliminator

1987, the year Top Fuel Eliminator was released on Commodore 64 as well as Apple II. Manufactured by Gamestar, Inc. and published by Activision, Inc. this racing driving game is available for free on this page.
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