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Games developed by Gee Whiz! Entertainment

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Mike Stewart's Pro Bodyboarding

Windows 1999
Mike Stewart's Pro Bodyboarding is a PlayStation game released in 1999. The game is based on the professional sport of bodyboarding, in which players compete in various international tournaments. The game features eight different bodyboarding locations, including Hawaii, Australia, Japan, and California. Players can choose to compete in four different tournament modes, each with its own set of rules and objectives. There are also four different difficulty levels to choose from. The game's controls are based on the PlayStation's DualShock controller, and the game makes use of the PlayStation's analog sticks for movement and tricks. The game's graphics are colorful and detailed, and the game's soundtrack features a mix of contemporary pop and rock music. Overall, Mike Stewart's Pro Bodyboarding is a fun and challenging game that provides players with a realistic bodyboarding experience. The game is perfect for both casual and hardcore gamers alike.

Zombie Wars

Zombie Wars for Windows arrived in 1996 with a rough-edged, arcade-minded premise: a frantic fight to survive once the dead start roaming the streets. The setup drops players into a grim campaign where every mission feels like a countdown. You are pushed through bite-sized stages that mix tension and momentum, with the environment doing more than dressing things up. Streets, rooftops, interiors, and choke points all affect how you move, take cover, and decide whether to gamble on speed or play it safe. What makes the game interesting is the way it encourages practical thinking rather than pure panic. Combat revolves around the constant need to manage ammunition, line of sight, and positioning, because enemies do not simply behave like targets; they press in, flank, and punish wasted turns. Weapons feel distinct enough to shape strategy, and the health and damage model keeps mistakes from being trivial. Between confrontations, the pacing shifts toward searching for resources and planning the next advance, so the loop has both action and short bursts of caution. Visually, Zombie Wars leans on 2D sprites and chunky effects that were typical for the era, yet it still delivers readable threat silhouettes and clear feedback when shots land. Blood and impact cues may not be subtle, but they serve a purpose: you can immediately understand what happened and adjust your aim. The presentation matches the theme, trading cinematic polish for a gritty, no-nonsense look that suits a mass-horror theme. Sound design supports that mood too, with creaking noises, weapon reports, and frantic atmosphere that heighten stress without becoming oppressive. Controls are straightforward, designed to get players into motion quickly on late 90s hardware. The camera and movement feel aimed at keeping fights readable, especially when multiple enemies appear at once. That readability matters, because the difficulty ramps up through numbers, tighter spaces, and the need to rotate through threats instead of locking onto a single attacker. In practice, success often depends on learning level layouts and repeating efficient routes, turning survival into a kind of tactical rhythm. As a snapshot of mid-1990s Windows gaming, Zombie Wars captures a particular energy: straightforward structure, immediate objectives, and a strong sense of urgency. While it has not become a mainstream classic, it holds appeal for players who enjoy early survival action and games that prioritize challenge over storytelling flourishes. For many retro enthusiasts, its lasting value is the way it distills the zombie genre into quick decisions, sharp setbacks, and the satisfying relief of clearing another desperate stretch.
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