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Games developed by Gelios

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Dungeons of Kremlin

DOS 1995
Dungeons of Kremlin burst into the DOS catalog in 1995, a curious blend of subterranean exploration and postwar intrigue. Players descend into a fortress level where corridors wind beneath a citadel once famed for power and pomp, now littered with rusted mechanisms and hostile curiosities. The game fuses a sense of political rumor with classic fantasy lore, offering a setting that feels both historical and uncanny. Its atmosphere leans on dim lighting, creaking doors, and the occasional ominous clue whispered by a stubborn map that refuses to cooperate. The result is a pleasure of tension, where every step might unleash a new puzzle or a lurking menace. The core mechanics revolve around a nimble party system and patient tactical combat. Up to four adventurers can be assembled, each with distinct strengths, weaknesses, and available spells, so teamwork becomes essential. Movement is grid based and turns hinge on action points, demanding careful planning rather than reckless charges. Looting remains rewarding yet merciless, as bronze keys and magic rings influence the next chamber as much as combat prowess does. Puzzles weave through hallways, inviting players to divert levers, decipher glyphs, and exploit environmental hazards. Progress rests on balancing resource management with stealth when necessary, ensuring exploration never becomes mindless index picking. Visuals stun more than they frustrate, thanks to a surprisingly readable VGA palette and well defined sprites. The user interface foregrounds inventory lists, spell menus, and a compact map that becomes essential in mazelike domains. Sound design leans on crisp beeps, creaks, and a restrained ambient score that underscores danger without drowning it. The art direction emphasizes weighty stone and dusty banners, while character portraits push personality through posture rather than flourish. Though technical limits restricted flourishes, the game acquires personality through tactile feedback and the rhythm of turns that keeps players emotionally tethered to every descent. Dungeons of Kremlin occupies a niche pedestal among mid 90s DOS RPGs. It attracted a devoted fan base despite limited distribution, earning praise for its layered dungeon design and stubborn pacing. Modern preservationists and retro gamers alike treasure fan patches and emulation runs that keep the labyrinth breathing. The title sewed seeds for later indie adventures that value atmosphere and careful planning over speed and spectacle, proving that a modest budget can birth a memorable odyssey. Even now the Kremlin tunnels feel like a whispered invitation to explorers who savor cunning layouts and moral choices encoded in brick and shadow.

Old Gold 3D

DOS 1995
Old Gold 3D (also known as Старое золото) is a video game published in 1995 on DOS by NewCom. It is an action game, set in a fantasy theme, shooter and fps. It is one of the first Russian-made 3D shooters. Your mission is to clean the ruins of the ancient city from the creatures that scare the inhabitants of the nearby village.

Raising Dead

Windows 1999
Direct sequel to 'Смута - Ожившие мертвецы'/Smuta: Living Dead. This time Gelios has developed and published the game itself, as shareware. The dead are back and you have to defeat them. Moving through cities or catacombs, you search for different types of weapons, ammunition, keys and other things and try to rescue the world from the dead.

Smuta: Living Dead

Windows 1997
The sequel to 'Подземемелья Кремля'/Dungeons of Kremlin, on modified engine of the first game. Sequel released only in Russia. You play as a special ops soldier and your mission is to clear the underground of the secret laboratory by killing all the undead. The gameplay is pretty standard for shooters of the time: you run through mazes killing enemies and looking for the keys to open the doors.
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