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Games developed by Golden Goblins

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Circus Attractions

Circus Attractions, a captivating title released in 1989 for DOS, is an intriguing blend of arcade-style gameplay and imaginative circus-themed challenges. Developed by the small game studio, Cosmic Software, this gem became a cult favorite among enthusiasts of the era for its whimsical graphics and engaging mechanics. Players are transported into the vibrant world of circus performances, where they take on various mini-games that test dexterity and timing. One of the standout features of Circus Attractions is its colorful and lively presentation. The graphics, while simple by today’s standards, evoke a sense of nostalgia, with pixelated characters performing daring feats under a dazzling big top. Players can navigate through a series of mini-games, including juggling balls, tightrope walking, and taming wild animals, each presenting unique challenges. The variety not only keeps players entertained but also encourages them to master different skills, making it an engaging experience. Circus Attractions excels in delivering a fun and rewarding atmosphere. The cheerful soundtrack and playful sound effects further enhance the gaming experience, immersing players in the carnival vibe. As they progress through the levels, the sense of achievement grows with each successfully completed act, spiraling into an intoxicating combination of excitement and nostalgia. The game’s design encourages replayability, as players seek to improve their high scores and outdo their previous performances. The charm of Circus Attractions lies in its simplicity. While modern games often overwhelm players with intricate storylines and complex mechanics, this title finds strength in its straightforward premise. It offers instant gratification, allowing players to jump right into the action without extensive tutorials or tedious introduction phases. This approach aligns perfectly with the arcade-style gameplay that many players adored in the late 80s. Community response to the game highlights its significance in the gaming world of that era. Many players fondly remember spending hours perfecting their skills and competing with friends to achieve better scores. The nostalgic value of Circus Attractions continues to resonate, with retro gaming enthusiasts celebrating its charm and simplicity. This enduring appeal reflects a time when gaming was centered on fun, skill, and social interaction, setting the stage for future developments in the industry. Circus Attractions remains a delightful piece of gaming history. Its unique blend of colorful visuals, engaging gameplay mechanics, and a joyful atmosphere make it a memorable experience that still captures the hearts of those who had the privilege to play it. As players reminisce about the carefree days of the late 80s, it stands as a testament to the creativity and imagination that defined a generation of games.

Grand Monster Slam

Every five years, the various races that inhabit the fantasy world of GHoLD come together in the Grand Monster Slam tournament to discover which one is supreme. You have to win a total of 9 matches to prove your worth, with two sub-games to negotiate (Revenge of the Beloms and Faulton Feeding - fortunately these can be practiced from the main menu) as well. In the basic game, you and your opponent start with a row of six Beloms (small round creatures) that must be kicked across the field fast enough to leave your opponent with all 12 on their end. When this happens, you can run to their end to win. The main things to avoid during the match are getting hit by a shot and kicking one into the crowd. When you get hit you lose time to recover and you are penalized with a Pelvan, which can cost you up to 3 Beloms, for hitting the crowd. After every three matches you must play the Faulton Feeding game, which consists of targeting six progressively higher poles to hit the Faulton creature with food; if you don't get enough, you must replay the previous match. After other games, you play Revenge of the Beloms, in which Beloms launch themselves at you and must be deflected with your pole; if you fail to clear enough of them before one reaches you, your score from the previous game is reduced.

M.U.D.S.: Mean Ugly Dirty Sport

DOS, Amiga 1990
Undoubtedly one of the most fun and original sports games ever conceived, M. U. D. S. combines the basic rules of rugby, RPG character development and tons of strategic choices and original concepts into a totally engrossing fantasy sports game that will keep you up at night, with an almost perfect balance between strategic team management and arcade action. The core of the sports game is also set against the rich backdrop of the city's various venues, where you can pick fights and even bribe the opposing team before the match to give your team some advantage. When the match starts, the action is fast-paced, the movement is fluid and the controls are intuitive.
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