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Games developed by Hand Made Software, Ltd.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Kasumi Ninja

Jaguar 1994
Kasumi Ninja was a fighting game released in 1994 exclusively for the Atari Jaguar gaming console. Developed by Hand Made Software, this game was one of the early titles released for the Jaguar and received mixed reviews from gaming critics. Despite its flaws, Kasumi Ninja holds a special place in the history of the Jaguar and remains a cult classic for fans of the console. One of the most notable aspects of Kasumi Ninja was its diverse range of characters. Players could choose from a total of eight fighters, each with their own unique fighting style and backstory. This included traditional martial artists, mythical creatures, and even a ninja dog named Pakawa. Each character had their own set of special moves and combos, adding depth and variety to the gameplay. The game featured a single-player mode where players had to defeat seven opponents, each with increasing difficulty. However, the real appeal of Kasumi Ninja was its two-player mode. The Jaguar's advanced graphics capabilities allowed for smooth and realistic animations during battles. The game also had different levels and hazards, ranging from a snowy mountain to a temple surrounded by lava, creating a dynamic and engaging experience for players. Despite its impressive graphics and character design, Kasumi Ninja was not without its flaws. The controls were often criticized for being clunky and unresponsive, making it difficult for players to execute moves accurately. The AI of the computer opponents was also deemed lackluster, making the single-player mode feel repetitive and predictable. However, these issues did not deter fans of the game, who saw its flaws as part of its charm. Kasumi Ninja also had a unique feature that set it apart from other fighting games of that time – fatalities. Inspired by the popular Mortal Kombat series, Kasumi Ninja allowed players to finish off their opponents with gruesome finishing moves. Some of these fatalities included decapitation and impalement, adding an extra layer of violence and shock value to the game. Another aspect of Kasumi Ninja that is worth mentioning is its soundtrack. Composed by game music legend, Sam Powell, the music in Kasumi Ninja was an eclectic mix of traditional Japanese music and heavy metal. This blend of styles perfectly complemented the game's theme and added to the overall immersive experience.

Malibu Bikini Volleyball

Lynx 1993
Malibu Bikini Volleyball is a beach volleyball game in which the objective is to be the first to score the points (10, 12 or 15) that determine the winner of the match or beat the opponent within a predetermined time limit (5 minutes, 10 minutes, 15 minutes or 'no limit'). There are two types of games: friendly matches (4 levels) and single elimination tournaments. The difficulty can be adjusted by changing the speed of the game (9 levels) and the wind conditions. A coin toss before the start of the match determines which side will serve first. Players can choose to play with either the men's or women's team. Up to four players can play together by connecting the game consoles with a Comlynx cable. It also has a 'CD player' function that allows the player to choose the sound source during the game, with repeat, shuffle and program options.

Power Factor

Lynx 1992
Power Factor is an action platformer in which the protagonist, Redd Ace, fights aliens called Ceegarians from the Ceeg dimension. Of course, since aliens are present, the Ceegarians are called 'extradimensional intruders', and the Ceegarian creatures the player faces are evil invaders called 'Sinlendo Techmods'. The main objective of the game is basically to conquer stages and bosses and build bombs to destroy the Ceegarians. The bomb has six components. The whole game takes place inside the 'reactor of our dimension', as the box says. Therefore, the game environment is designed to look like the inside of a machine. To further complicate the story, the instructions say that the game itself is a virtual reality simulation that players experience in the future based on the exploits of the Red Ace, and wander around this simulator on the 'famous Atarian Leisure Moon'. The setting is quite small, but is designed as a Metroid-style maze. However, unlike Metroid, it is not possible to revisit areas that have been cleared. At the end of each stage, there is a boss battle, sometimes with up to two-screen enemy characters. Red Ace features a very versatile weapon called the 'Tmat MOW', which stands for 'TRANSMAT Multiple Ordnance Weapon'. It has four different weapons that can be used with the A and B buttons, giving the game a total of eight different weapons, with a standard pistol. Other weapons include lasers, flamethrowers, missiles and bombs. Weapons can be obtained by playing through the stages and collecting various weapon icons. When you run out of ammunition, the weapon will disappear and you will have to retrieve it. You have to be conservative when collecting ammunition, especially since many weapons have only two rounds. Weapon selection is awkwardly mapped to the arrow keys, as is character movement: tapping the D-pad allows you to select a weapon, and holding it down moves Red. Red Ace's controls are somewhat different from typical platform games of the era: weapons are mapped to the A and B buttons, and there is no jump button. Instead, the levitation pack on his back allows Redo to fly: tapping 'up' on the D-pad activates the jump, and holding 'up' activates the levitation device, allowing Redo to fly. In addition to the power bar, a fuel bar also appears, and the flight is never in vain. When crouching, Ledo automatically points upward at a 45-degree angle instead of forward. Pressing the 'Option 2' button brings up a menu that displays information about the bomb fragments the player is collecting and details about the various weapons. Pressing the 'Option 2' button, if the player is standing in front of the computer, will bring up a menu showing a map of the area the player is in and information about enemy characters. There are three lives and you cannot continue. There are three difficulty levels: 'Easy', 'Normal' and 'Hard', which can be selected before playing.
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