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Games developed by H&H Software

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Hi Bouncer!

Hi Bouncer! was a revolutionary Commodore 64 game that was released in 1984. Developed by software company Mr Chip Software, this game took the gaming world by storm and quickly gained a loyal following. It was a game ahead of its time, with its unique gameplay, graphics, and sound effects setting it apart from other games of its era. The game's premise is simple yet addictive. Players control a bouncing ball, navigating it through a series of obstacles while avoiding hazards and collecting bonuses. The game is set across ten levels, each one becoming progressively harder as players advance. The goal is to not only reach the end of each level but also achieve a high score by collecting power-ups and completing challenges. One of the most striking features of Hi Bouncer! is its impressive graphics and sound effects. The game was one of the first to utilize the advanced graphics capabilities of the Commodore 64, with vibrant colors and smooth animations. The sound effects were equally impressive, adding to the immersion and excitement of the gameplay. It was a visual and auditory treat for gamers of the time. Another aspect that set Hi Bouncer! apart was its unique gameplay. Unlike most games of the time that focused on scrolling levels, this game offered a unique fixed-screen design. This meant that players had to carefully plan their moves and strategize their way through each level. It added an element of challenge and made for a more engaging and satisfying gaming experience. The game's success can also be attributed to its level designs. Each level was carefully crafted to offer a different set of challenges, from tricky jumps and moving obstacles to quick reflex challenges. This variety kept players on their toes and added to the game's replay value. With ten levels to conquer, players were always coming back for more, trying to beat their previous score and perfect their moves. Hi Bouncer! also had a multiplayer mode, allowing players to compete against each other in split-screen gameplay. This feature was ahead of its time and added a whole new level of fun and excitement, especially for friends and family. It was one of the first games to introduce this kind of competitive multiplayer mode, paving the way for future games to follow suit.

Strike Force Harrier

Rod Hyde has always strived to produce the most realistic and advanced flight simulations in history, and this first attempt to recreate the Harrier is an example of that. There are 3 skill levels, as well as two practice modes: one for the rudiments of flight and one for combat. The action-centric nature of the title means that it can be considered an advanced shoot 'em up rather than a flight simulator pukka. Advanced aircraft targeting technology makes it easy to spot enemy planes and tanks, and the vector thrust system helps to escape enemy fire. Shooting tanks clears the ground space to establish your own bases, which must be defended. The VTOL (vertical takeoff and landing) system is properly implemented, although more traditional horizontal takeoffs should be used when space permits. The full range of weapons is provided; experience will tell you which to use in each situation, depending on the volume and range of the enemy.

Strike Force Harrier

DOS 1986
A decent flight simulator from Mirrorsoft featuring the Harrier aircraft, released around the time the fighter was hailed as a hero of the recently ended Falklands War. Strike Force Harrier simulates the world's only vertical takeoff and landing aircraft quite competently, though it doesn't have an extensive campaign/race mode to keep armchair pilots happy for long. The game runs in low-resolution mode, like Mirrorsoft's other simulators, so the graphics are a bit bland . . though adequate. The unique features of the Harrier are faithfully reproduced in the game. For example, if you get into an intense aerial dogfight, you can suddenly change the direction of the engines, allowing you to turn behind an enemy and keep him in your sights. The screen is split into two: the first-person cockpit view and the control panel. There's also a HUD that gives you information about the plane's status and other things that modern fighters have. The animation is fast, but a bit jerky. The objective is rather simplistic, and more typical of an arcade game: fight air and ground enemies to destroy their headquarters. An interesting feature is that you can establish ground support by defending your bases along the way. These provide the only means to rearm and refuel your fighter, so protect them at all costs. Overall, Strike Force Harrier is a fun 'light' simulator that is too simple for veteran pilots, but more sophisticated for those using the joystick. It's worth a look, although replayability is quite low.
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