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Games developed by High Voltage Software, Inc.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

LEGO Racers

Windows 1999
LEGO Racers, released in 1999, stands as a nostalgic touchstone for fans of both video games and the beloved LEGO brand. This unique racing game combined the imaginative world of LEGO with the thrill of competitive racing, capturing the essence of childhood creativity while delivering an exhilarating gaming experience. Developed by the talented team at Lucas Learning and published by LEGO Media, the game quickly became a standout title for Windows PCs, showcasing the synergy between racing mechanics and the playful essence of building with bricks. The premise of LEGO Racers revolves around customizing your very own LEGO racer and competing against a colorful cast of characters, including fan favorites like the cheeky Brickster and the fierce pilot, Digger. Players can assemble their vehicles using a vast array of LEGO blocks, providing an unprecedented level of personalization. This feature not only encourages creativity but also allows for strategic thinking, as players can experiment with different configurations to optimize their racing performance. The game rewards ingenuity, making each race a unique expression of the player’s imagination. The tracks in LEGO Racers are varied and captivating, ranging from vibrant cityscapes to fantastical realms, each brimming with imaginative obstacles and power-ups. Players race through environments that evoke the charm of classic LEGO sets, with whimsical themes and hidden shortcuts that encourage exploration. The gameplay mechanics are engaging, offering a balance between speed and skill. Competitors must master the art of drifting and utilize power-ups effectively, whether it’s launching projectiles at opponents or activating boosts. This blend of elements creates an inviting yet challenging experience for players of all ages. Additionally, LEGO Racers introduced multiplayer capabilities, allowing friends to join in on the fun. This social aspect further contributed to its appeal, as players could race against each other, showcasing their custom-built vehicles. The game also featured a wide assortment of unlockable content, ensuring that dedicated fans have plenty of incentives to keep racing. With its captivating graphics for the time, memorable sound design, and intuitive controls, LEGO Racers was not just a children’s game; it was a well-crafted experience that attracted gamers of various generations. As the years have passed, LEGO Racers remains a beloved title, often remembered fondly by those who played it in their formative years. Its legacy lies in its ability to inspire players to think creatively while enjoying the thrill of competition. Even as the video game landscape has changed dramatically since its release, LEGO Racers still stands as a benchmark of imaginative gameplay and a testament to the enduring charm of the LEGO brand. The combination of racing and building elements forged a unique experience that continues to be revered in the annals of gaming history.

NBA Inside Drive 2000

Windows 1999
I can't wait for the NBA season to start (one week barely counts) for the simple reason that I want to get a better idea of how the actual teams are doing. With a great experience in Microsoft's NBA Inside Drive 2000, I want to watch some games on TV to see and feel the difference between this game and the real thing. Computer basketball fans who have played incarnations of the NBA Live series may wonder why bother. The answer is simple: because Inside Drive plays the best basketball ever seen on the PC and this is the first time in years that I've had to see the real game up close to know if there's any difference. To the technical lab we go. . . . The developers of Inside Drive have obviously decided to focus on the core of the game. And this sums up the whole package, as the on-court action is very good and detailed. What there isn't are features. Things like career mode and player editor are non-existent, as is the online/network multiplayer mode. These design issues may scare a good number of potential customers away from this title. To those people I can do nothing but tell them that if they are interested in drafting players or playing with friends over the internet, don't buy this title. The menu screens in Inside Drive are very easy to navigate, but at least gambling fans won't have to compromise. From a technical standpoint, the game offers solid Direct3D hardware acceleration. Players look good, even if they don't resemble their real-life counterparts, and the ground, stadiums, and crowds are good, even if the game lacks the mind-blowing sheen of EA Sports titles. Hardware-wise, the game seems pretty flexible: I played it on an older system with a K6-300 and a Voodoo at 640x480, and while the sound was a bit wonky, the game was totally playable. On my new system, a Celeron 400 with a Riva TNT video card and SB Live! sound card, I can play the game at 1024x768 with no problems.  This may be old hat to some of you, but my advice to all sports gamers is this: PCI audio works wonders for both play commentary and framerate. And speaking of commentary, I have to make special mention of how good it is in Inside Drive. While it's been available in sports games for the past three or four years, the quality has been spotty. Some titles do it creditably-FIFA 96, for example-and other games suffer from serious problems or just boring commentary-FIFA 97, NBA Action 98, NFL Blitz. The quality improved only gradually and without much change. Well, until now. The developers of Inside Drive have raised the bar on the competition, as this play-by-play is a vast improvement over any other sports game available at this time.  Kevin Calabro, the Seattle Supersonics commentator, and Marques Johnson, the color commentator, provide superb voices. They comment on both the game and the players. They joke and have fun in the box. They have great lines to offer: 'Nobody does voodoo like you! 'John Stockton's not old. He's just a guy with a big record collection. ' The duo offers a lot to the basketball scene and is an example for the rest of the sports game designers to follow. This is how it should be done. The gameplay doesWhile Inside Drive is mediocre at best in terms of features and only slightly above standard graphically, it is very strong in terms of gameplay. If you're looking for a sports game that offers a tough fight for victory, this one is for you. It's very, very hard to beat Inside Drive. Especially if you're expecting a dunk fest with turbo buttons a la NBA Live. Of course, you can give the ball to Karl Malone, hit turbo and hope for the best.  The problem is that Malone will get a charge call, lose the ball or score with the attached price of going to the bench too soon due to fatigue. You have to play basketball, not another computer game, to beat Inside Drive, even at the Rookie level. In reality, the developers probably should have included a true rookie mode for beginners, as the game is borderline too difficult for beginners. It is difficult to describe the merits of Inside Drive's gameplay, as it is a complex ball game never seen before on the computer. So I'll just list a few things that pleasantly surprised me. First of all, the computer deals the ground. That means the CPU actually goes back and forth and uses the time given on the shot clock to set up a play.

Ruiner Pinball

Jaguar 1995
Ruiner Pinball was a groundbreaking game for the Atari Jaguar, released in 1995. Developed by High Voltage Software, this pinball game took the classic arcade game to a whole new level. The game featured stunning graphics, smooth gameplay, and an intense soundtrack that kept players on the edge of their seats. Ruiner Pinball quickly became one of the most popular games for the Jaguar, captivating both casual and hardcore gamers alike. One of the most notable features of Ruiner Pinball was its striking visual design. The game was set in a dystopian urban landscape, with neon lights and futuristic elements that brought a unique atmosphere to the pinball experience. The graphics were top-notch for its time, with vibrant colors and detailed animations that added to the overall immersion of the game. The attention to detail in the game was truly impressive, making every playthrough feel like a new and exciting experience. In addition to its impressive graphics, Ruiner Pinball also boasted smooth and intuitive gameplay. The controls were simple and responsive, allowing players to fully immerse themselves in the game without any frustrating glitches or lag. The ball physics were also incredibly realistic, making the game feel like an actual pinball machine. The game also featured multiple playfields, each with its own set of challenges and objectives, keeping players engaged and entertained for hours on end. One of the standout features of Ruiner Pinball was its intense and adrenaline-pumping soundtrack. The game featured original electronic music that perfectly complemented the fast-paced gameplay. The music changed dynamically to match the action on the playfield, further adding to the overall immersive experience of the game. The soundtrack alone is reason enough to give this game a try, as it truly sets the tone for the futuristic and chaotic world of Ruiner Pinball. Ruiner Pinball also offered a variety of bonus features and mini-games that added to the replayability of the game. These included skill shots, multi-ball modes, and hidden levels, making every playthrough a new adventure. The game also featured a multiplayer mode, allowing friends to compete against each other and see who was the ultimate pinball champion.

White Men Can't Jump

Jaguar 1995
Released in 1995 for the Atari Jaguar, White Men Can't Jump brought the popular movie of the same name to the world of gaming. Developed by High Voltage Software, this fast-paced, arcade-style sports game was based on the street basketball culture of the early 90s. With its unique blend of hip-hop music, stunning visuals, and addictive gameplay, White Men Can't Jump quickly became a cult classic among Jaguar owners. The game featured two-on-two street basketball matches, with players taking control of one of six characters with their own unique strengths and weaknesses. From the slick street-smart hustler to the rough and tough ex-convict, each character brought a distinct personality to the game. The controls were simple yet responsive, allowing for fluid movements and slick dribbling skills that would impress any real-life street baller. One of the standout features of White Men Can't Jump was its dynamic camera angles. Unlike other basketball games of the time, this game had a roaming camera that followed the action and provided different angles for the player to view the court. This added an element of excitement to the gameplay, making every move and dunk feel larger than life. Additionally, the detailed graphics of the game enhanced the immersive experience, with realistic player models and vibrant, graffiti-filled courts. In terms of gameplay, White Men Can't Jump was an intense and challenging experience. Players had to master the timing and precision of their shots, as well as their passing and defending skills, to outwit their opponents. The game also featured power-ups and special moves, such as the "super dunk," adding an extra layer of strategy and excitement to the matches. With multiple game modes, including a tournament mode and a three-point shootout, White Men Can't Jump was a complete package that kept players hooked for hours on end. While the game received critical acclaim for its gameplay and graphics, the real standout feature was its soundtrack. Packed with thumping beats and catchy lyrics, the soundtrack perfectly captured the spirit of street basketball and added to the overall immersive experience. Featuring original tracks from popular hip-hop artists like Gang Starr and Cypress Hill, the soundtrack of White Men Can't Jump was a hit in its own right and remains a fan favorite to this day.

World League Basketball

Windows 1997
This game has broken graphics on Windows 7, to fix it use dgVoodoo 2. With dgVoodoo 2 the intro videos will not render, but the menus and gameplay will render correctly. Instructions: Download the latest version of dgVoodoo 2 and unzip it (tested on version 2. 54): http://dege. freeweb. hu/dgVoodoo2/dgVoodoo2. html. Copy all files from the MS folder and paste the files into the game installation folder.
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