Games developed by HIT Entertainment Ltd.
We provide a list of companies that developed abandonware games.
Select a company to view its games.
To make searching easier, use pagination by number or letter.
Bob the Builder: Project: Learn It
Bob the Builder: Project: Learn It brings the familiar residents of Bobsville into an educational collection of activities designed for young players. Bob, Wendy, and the construction machines guide children through a series of practical challenges, with each task presented as part of a building project. The game combines early learning exercises with simple adventure elements, allowing players to explore the worksite, choose activities, and help the team complete its daily jobs.
The main play area is divided into clearly marked locations around the building site. Players use the mouse to select characters, objects, and tools, then follow on-screen instructions to begin each activity. Exercises focus on recognition, matching, counting, ordering, memory, and basic problem-solving. Many challenges require the player to identify the correct item, place objects in sequence, or select a suitable tool for the job. Successful answers are acknowledged immediately, while mistakes lead to another attempt or a helpful prompt rather than a penalty.
The construction theme gives each lesson a straightforward purpose. Materials must be sorted, equipment checked, plans followed, and jobs completed in the correct order. The machines provide additional activities, with vehicles such as Scoop and Muck taking part in tasks involving movement, matching, and simple control. Short animated scenes connect the exercises and explain what needs to be done, keeping the player involved in the progress of the project. The pace is deliberately gentle, and activities can be repeated so that children can practise skills without pressure.
Bright, colourful graphics reproduce the cheerful appearance of the television series. Characters are presented with bold outlines, expressive faces, and easily recognised clothing and equipment, while the worksite features houses, roads, vehicles, piles of materials, and open countryside. Menus use large icons and uncluttered layouts, making the available choices clear to new computer users. Animation is limited to simple character movements and lively reactions, but these touches give the worksite a friendly sense of activity.
Audio supports the instructional design with character voices, musical cues, machine sounds, and brief effects for correct selections and completed tasks. Bob and the other workers offer encouragement as the player advances, while repeated instructions help explain the purpose of each activity. The combination of familiar characters, colourful construction settings, and accessible mouse controls makes Project: Learn It an approachable first educational game. Its rewards come from completing jobs and seeing the project develop, with learning presented as a series of useful tasks carried out alongside Bob’s team.
Thomas & Friends: Learning Destinations
Thomas & Friends: Learning Destinations places young players on the Island of Sodor, where Thomas and his railway friends guide a series of educational activities. The game is arranged around a map of familiar railway locations, including stations, yards, workshops, and countryside routes. Selecting a destination opens a themed activity, with the player travelling between areas by clicking Thomas or another available engine. Each location presents a simple task designed for short play sessions, allowing children to move freely through the island and repeat activities as often as they wish.
The activities combine early learning with straightforward adventure-game interaction. Players may identify letters, numbers, colours, shapes, and matching objects, while other challenges involve counting freight, arranging items, remembering sequences, or choosing the correct destination. Mouse clicks select answers, move objects, operate switches, and advance conversations. Clear prompts and visual demonstrations explain each task before play begins, and incorrect choices generally lead to another attempt rather than a severe penalty. Progress is presented through completed destinations and cheerful responses, encouraging exploration and practice without imposing a strict time limit.
The presentation uses the bright, clean appearance associated with the Thomas & Friends television series. Colourful 2D illustrations depict Sodor’s green hills, railway tracks, bridges, stations, sheds, and busy work yards, while the engines retain their familiar faces and expressions. Characters animate through moving eyes, mouths, wheels, and small changes in position, giving the locations a lively storybook quality. Menus and activity screens use large buttons, bold lettering, and uncluttered layouts so that beginning computer users can identify the available choices. Transitions between destinations are kept simple, with the island map providing a consistent central view of the game world.
Music and sound effects reinforce the railway setting throughout the journey. Steam whistles, engine movements, bells, couplings, and track sounds accompany the action, while short musical phrases mark the selection of an activity or the completion of a challenge. Thomas and the other engines provide spoken encouragement and instructions, helping players follow the activities even when reading ability is still developing. The difficulty remains gentle, with repetition and positive feedback forming the main reward system. Its combination of recognizable characters, colourful destinations, and accessible learning exercises gives children a guided tour of Sodor in which every stop offers a small, self-contained challenge.