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Games developed by Icon Software Ltd

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Contraption

Contraptions are a staple in the world of gaming - complicated and intricate puzzles, requiring a sharp mind and quick reflexes. Among the many games in this genre, one that stands out is Contraption, released in 1986 for the popular Amstrad CPC gaming system. Developed and published by Novagen Software, Contraption gained a solid following for its unique gameplay and challenging levels. The game's premise is simple: players are tasked with navigating a ball through a complex series of obstacles to reach the goal. However, what sets Contraption apart is its clever use of various game mechanics and its difficulty curve. Upon starting the game, players are thrust into a world full of gears, levers, and other mechanical contraptions, each with its own specific function. The levels gradually increase in difficulty, requiring players to utilize both their problem-solving skills and hand-eye coordination. Additionally, as players progress through the game, new elements and obstacles are introduced, keeping the gameplay fresh and engaging. One of the standout features of Contraption is its level editor, which allowed players to create and share their own custom levels. This feature added endless replay value to the game, as players could constantly challenge themselves with new and unique puzzles. In terms of graphics, Contraption may not have been visually advanced for its time, but it made up for it with its distinct and charming pixel art. The in-game textures and animations were simple yet effective in conveying the game's mechanical theme. The game's soundtrack also deserves a mention, with catchy and upbeat tunes that perfectly fit the game's fast-paced and challenging gameplay. It added an extra layer of excitement to the overall experience, making it difficult to put the controller down. Contraption may have been released over three decades ago, but it still stands as a testament to the creativity and ingenuity of early gaming developers. Its challenging gameplay, unique mechanics, and customizable levels were ahead of its time and laid the foundation for future puzzle games.

Space Station Alpha

Space Station Alpha is a shooting game in which the player, as the commander of the last space station in orbit, has to stop a fleet of Cylon spaceships from attacking and destroying Earth. All the action takes place on a single screen and is viewed from a first-person perspective. Attacking ships appear one at a time from the upper right corner and launch missiles towards Earth. The player moves a crosshair on the screen and has to shoot down the missiles or ships before they reach the planet. It is necessary to shoot sparingly otherwise the weapon may overheat and be out of action for a few seconds. Earth has a shield rating that decreases when hit. It starts at 9,999 and when it is below 1,000 the planet will begin to glow red indicating a near end. When it reaches zero, the planet will explode and the game will end. Enemies attack in fifty waves, gradually getting faster in each wave.
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