Menu

Games developed by In Visio, SARL

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Les Guignols De L'Info...Le Jeu !

Windows 1995
In 1995, Windows players in France were offered a peculiar slice of pop satire with Les Guignols De L'Info...Le Jeu !. The title is an offshoot of the famous television spoof program Les Guignols de l’info, where marionettes caricature politicians and media personalities with mischievous bite. Instead of simply packaging the show as a novelty, the game tries to translate that chaotic television energy into an interactive format, turning current events into something you can poke, prod, and score on your own terms. Visually, the experience leans into the unmistakable puppet aesthetic and the cut-and-paste absurdity that made the broadcast memorable. Character designs feel derived from sketch comedy rather than polished animation, so the screen carries that intentionally uneven, poster-like personality. Menus and interface elements follow the practical conventions of mid-90s Windows software: mouse-first navigation, straightforward panels, and a brisk rhythm that favors accessibility. Sound is a key ingredient too, with audio cues and vocal bits meant to land like punchlines, reinforcing the feeling that you are participating in the same kind of newsroom mockery the show delivers nightly. As for play, the game functions less like a traditional single narrative adventure and more like a sequence of humorous challenges. Players are typically asked to respond quickly, choose options, or complete short tasks that echo the program’s comedic structure: set up a situation, escalate the absurdity, then wrap it in a knowing wink. The humor is topical in spirit, so outcomes and feedback tend to emphasize timing, irony, and the spectacle of reactions, rather than deep simulation. This design keeps sessions light, making it suitable for short bursts that resemble switching channels to catch another segment. Technically, Les Guignols De L'Info...Le Jeu ! belongs to a transitional era of PC gaming, when developers balanced traditional GUI conventions with richer multimedia presentation. Expectations for performance were modest compared to later generations, yet the title still feels like it belongs to the Windows revolution—where games increasingly assumed a multitasking desktop environment and a user comfortable with clicking through layered screens. That era-specific texture is part of its charm today, even if modern hardware sometimes requires patience to coax the software into running smoothly. Its reputation has become that of a regional curiosity and a cult artifact: a game that captures a specific brand of French satirical culture and preserves it in interactive form. While it never became a worldwide cornerstone of the medium, it remains a fascinating example of how television humor could be re-engineered into gameplay mechanics, not by imitating drama, but by reproducing the sensation of watching authority get dressed down. For historians of the Windows catalog, it is a reminder that even fleeting mainstream moments can leave behind unexpectedly stubborn digital footprints.

Les Guignols de l'Info: Le Cauchemar de PPD

In 1996, on PCs running Windows 3.x, the game Les Guignols de l'Info: Le Cauchemar de PPD emerged as a jarring curiosity. Based on the universe of the cult television show, this title combines biting satire and puzzle adventure to offer a journey through the media landscape where each caricatured character wears a political mask. The player follows a protagonist who wanders behind the scenes of an information world saturated with propaganda and media noise, all delivered with caustic black humor. The gameplay is structured around the point-and-click tradition, with a clean interface typical of the era. Players collect clues, combine objects, and trigger dialogues that reveal secrets and misunderstandings. The humor arises from sharp dialogue, parodies of the show's studios, and unexpected narrative twists. The puzzles bring the plot to life without ever relying on cumbersome mechanics, and the player progresses guided by textual clues rather than hyper-realistic graphics. Visually, the game features simple sprites and a vibrant color palette typical of Windows 3.x productions. The backgrounds evoke television studios, nighttime streets, and flashing screens, while the cutscenes rely on stylized animations. The soundtrack consists of simple MIDI loops that underscore the gags and alarm signals. Overall, the aesthetic is intentionally caricatured, highlighting the puppets and their mischievous expressions, which reinforces the satirical spirit inherent to the universe. The development context deserves special attention. The game was created at a time when Les Guignols was already permeating popular culture and interactive adventure was seeking connections with television. The initial reception was modest, but the game quickly gained cult status, appreciated by collectors and fans of political satire. Its conciseness, mechanics, and clear-eyed view of the media make it a rare find, further enhanced by its limited availability and a nostalgic aura. PPD's Nightmare illustrates an era when digital humor and the news cycle converged on a dusty old screen. It's a striking example of collaboration between the world of video games and the computer market, proving that a bold concept could flourish on the home computers of the time. For enthusiasts, this game remains a precious testament to the French video game scene of the 1990s, a fragment of memory that reminds us that satire could be embodied in a charmingly rustic interface.
×