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Games developed by Inflexion Development

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Arthema

Arthema, released in 1996, is a role-playing adventure game that captivated Commodore 64 players with its unique gameplay and stunning visuals. Developed by Dreamus Interactive and published by Thalamus Ltd, Arthema took players on a journey through a fantasy world filled with magic, monsters, and mystery. The game followed the story of a young warrior named Arthema, who embarks on a quest to defeat the evil sorcerer Zoltar and save the kingdom from his dark reign. Along the way, players must battle numerous foes, solve puzzles, and gather powerful artifacts to aid them in their journey. One of the standout features of Arthema was its graphics. The game utilized the full potential of the Commodore 64, pushing its limits with vibrant colors and detailed sprites. The game world was beautifully designed, with each location offering a unique atmosphere and setting. From the lush forests to the treacherous mountains, players were fully immersed in the fantastical world of Arthema. In addition to its graphics, Arthema was praised for its innovative gameplay. Unlike other role-playing games of its time, Arthema offered a real-time combat system, making battles more fast-paced and intense. Players could also choose from a variety of weapons and spells, adding a tactical element to the gameplay. But what truly set Arthema apart from other games was its branching storyline. The choices players made throughout their journey had a significant impact on the game's ending, giving it high replay value. This added an element of unpredictability to the game, keeping players engaged until the very end. The soundtrack of Arthema also deserves a special mention. Composed by renowned musician Jogeir Liljedahl, the game's soundtrack perfectly complemented the gameplay, adding to the overall immersive experience. Each track was carefully crafted to evoke different emotions, from the adrenaline-pumping battle music to the serene melodies of the game's peaceful locations. Despite being released in 1996, Arthema still holds a special place in the hearts of many Commodore 64 players. Its engaging storyline, captivating graphics, and innovative gameplay set the bar high for future role-playing games on the platform. The game's success also led to a sequel, further expanding the rich world of Arthema.

Dr. Mad vs. the Topsy Turvy Moon Men of Mars

Dr. Mad vs. the Topsy Turvy Moon Men of Mars is a thrilling and innovative game for the Commodore 64, released in 1994. This game takes players on a wild and wacky adventure through space, where they must battle against the mischievous Moon Men of Mars as Dr. Mad, a brilliant scientist on a quest to save the moon. The game is set in a vibrant and colorful world, with stunning graphics and smooth gameplay that will keep players on the edge of their seats. The attention to detail in every aspect of the game, from the characters to the backgrounds, is truly impressive and adds to the immersive experience. One of the most unique aspects of Dr. Mad vs. the Topsy Turvy Moon Men of Mars is the rotating perspective feature. The game takes place on a rotating moon, which constantly changes the direction of gravity. Players must anticipate and adapt to these changes in order to navigate through the levels and defeat the Moon Men. This innovative mechanic adds a whole new layer of challenge and excitement to the game. Players take on the role of Dr. Mad, a fearless scientist who is on a mission to save the moon from the Topsy Turvy Moon Men of Mars. These mischievous creatures have taken control of the moon and are wreaking havoc on its inhabitants. Armed only with his wits and trusty laser gun, Dr. Mad must navigate through treacherous obstacles and defeat the Moon Men in order to restore peace to the moon. As players progress through the levels, they will encounter a variety of challenges and enemies. From jumping over pits and dodging falling debris to battling giant boss creatures, there is never a dull moment in Dr. Mad vs. the Topsy Turvy Moon Men of Mars. Each level is cleverly designed and offers a new and exciting experience, keeping players engaged and entertained throughout the game. The music and sound effects in Dr. Mad vs. the Topsy Turvy Moon Men of Mars are also worth mentioning. The catchy tunes and immersive sound effects add to the overall atmosphere of the game and help to create a truly immersive experience.

Drip

Drip, released in 1995, was a highly anticipated game for the Commodore 64. Developed by Accolade, it was a puzzle-adventure game that set itself apart from other games of its time with its unique gameplay and stunning graphics. As players dove into the game, they were greeted by an intriguing story and challenging tasks that kept them glued to their screens for hours. The game follows the story of a scientist named Dr. Drip who has been kidnapped by an evil organization seeking to use his groundbreaking invention for their own sinister purposes. The player takes on the role of an FBI agent tasked with rescuing Dr. Drip and stopping the organization from carrying out their plans. The storyline is filled with twists and turns, making for a thrilling and unpredictable gaming experience. Players must navigate through various levels, each with their own set of obstacles and enemies to overcome. The primary objective is to locate and free Dr. Drip, but along the way, players must also collect a series of clues and codes to unlock crucial information and progress in the game. The puzzles in Drip are cleverly designed, requiring players to think outside the box and utilize their problem-solving skills. This aspect of the game kept players engaged and entertained, even after multiple playthroughs. One of the most notable features of Drip was its stunning graphics. The game utilized the Commodore 64's capabilities to the fullest, delivering crisp and vibrant visuals that were ahead of their time. The attention to detail in the game's environments and characters was impressive and added depth to the overall gaming experience. The game also had a fantastic soundtrack that complemented the gameplay perfectly, making for a complete sensory experience. Another stand-out aspect of Drip was its replay value. The game had multiple endings, depending on the actions taken by the player throughout the game. This gave players a sense of control and added a layer of excitement and unpredictability. Additionally, Drip was one of the first games of its kind to incorporate stealth elements, allowing players to choose between a more action-oriented approach or a more strategic, stealthy one. This variety in gameplay kept players coming back for more, even after completing the game multiple times.

Droid

Droid is a unique board shooter. The game takes place on the planet Xeviou, taken over by bandits. As the land is full of natural resources, the Intergalactic High Council decides to send a scientifically advanced robot to neutralize the mainframe. Droid moves constantly according to the sequence programmed on each board. The player moves the visor and must kill all the bandits that appear in various locations before they dispose of the robot. After passing each board Droid receives the full amount of energy. The game is divided into five stages, each of which contains five levels.

Eoroid

Eoroid, released in 1992 for the highly popular Commodore 64 console, took the gaming world by storm with its unique blend of adventure, strategy, and fantasy elements. Developed by software company Artic Computing Ltd, the game transported players to a distant land filled with creatures, challenges, and secrets waiting to be uncovered. At its core, Eoroid was an adventure game with a strong focus on strategy. The player took on the role of an adventurer on a quest to retrieve the magical artifacts of Eoroid, a powerful deity who had been captured by an evil sorcerer. With a limited number of moves and resources, players had to carefully plan their every move and use their wit to overcome the increasingly difficult obstacles in their path. One of the key aspects that made Eoroid stand out was its open world gameplay. Unlike many other games of the time, Eoroid allowed players to freely explore the world and make their own choices. This not only added an extra layer of depth to the gameplay but also gave players a sense of freedom and agency over their journey. The graphics and sound design of Eoroid were top-notch for its time, immersing players in the mystical world of Eoroid with its vibrant colors and enchanting soundtrack. The game also featured a dynamic weather system, adding an element of unpredictability to the already challenging gameplay. With its intricate puzzles, strategic gameplay, and engaging storyline, Eoroid offered players a compelling adventure that kept them coming back for more. The game also included a save feature, allowing players to pick up where they left off and continue their quest at their own pace. Eoroid received high praise from both critics and players alike, with many comparing it to other popular adventure games of the time such as The Legend of Zelda. Its popularity even led to a sequel, Eoroid 2, being released for the Commodore 64 in 1996.

Eternal

Eternal is a side-scrolling sci-fi platformer set in time. Controlling a small robot, the player must reach the exit door before time runs out, avoiding hostile units and traps such as stalactites, hooks or water tanks. The robot has limited ammunition. Contact with a hostile unit decreases the energy level, contact with a trap takes one life. Each of the 27 levels consists of a limited number of diamonds. Collecting 50 diamonds adds one life.

Lazarus

Lazarus was a groundbreaking game released for the Commodore 64 in 1994. Developed by legendary programmer Jeff Minter, the game was a unique blend of puzzle-solving and action gameplay, set in a futuristic sci-fi world. It quickly gained a cult following due to its innovative gameplay mechanics and stunning visuals. The game follows the story of a lone spaceship, the Lazarus, on a mission to save humanity from an alien invasion. Players take on the role of the spaceship's pilot, navigating through increasingly challenging levels filled with enemies and obstacles. What made Lazarus stand out from other games of its time was the seamless integration of puzzle-solving elements into the action gameplay. Players had to strategize and think critically to overcome each level, adding an extra layer of depth to the gameplay. One of the most striking aspects of Lazarus was its graphics. The game made full use of the Commodore 64's capabilities, pushing the boundaries of what was thought possible on the platform. The colors were vibrant, the animations were smooth, and the sprites were detailed, making for a visually stunning experience. The game's futuristic aesthetic was also ahead of its time, with its sci-fi world feeling like something out of a 90s cyberpunk movie. Another aspect that made Lazarus stand out was its soundtrack. The game's music was composed by Rob Hubbard, a renowned composer in the video game industry. The soundtrack perfectly complemented the gameplay and added to the overall immersive experience. Each level had its unique music track, adding to the game's replayability, as players would want to experience the different soundscapes. Lazarus also featured innovative power-ups and weapons that added an extra layer of excitement to the gameplay. Players could upgrade their ship's weapons, shields, and speed by collecting power-ups scattered throughout the levels. This feature, combined with the ability to customize the ship's color scheme, made each player's experience unique and added to the game's overall appeal. The game's difficulty level was also perfectly balanced, making it challenging enough to keep players engaged, but not frustratingly difficult. Each level was designed with precision, and players had to use both their reflexes and strategic thinking to progress. This made the game suitable for players of all skill levels, keeping them coming back for more.

Miecze Valdgira II: Władca Gór

1995, the year Miecze Valdgira II: Władca Gór was released on Commodore 64, as well as Amiga and Atari 8-bit. Made by Inflexion Development and published by TimSoft, this action game is available for free on this page.

Shaman

The year was 1993, and the gaming world was buzzing with excitement over the release of Shaman, a new video game for the popular Commodore 64 computer. Developed by the British software company Thalion, Shaman was a groundbreaking game that pushed the limits of what was thought possible on the humble Commodore 64. Set in a fantasy world full of magic and mystery, Shaman put players in the role of a young apprentice shaman on a quest to save their world from evil forces. The game boasted stunning graphics that were considered top-notch at the time, with vibrant colors and detailed sprites that brought the game's world to life. But it wasn't just the visuals that made Shaman stand out, it was the gameplay that truly set it apart. Unlike many other games of the time, Shaman had a deep and complex story that unfolded as players progressed through the game. It wasn't just about completing levels and defeating bosses, but also about unraveling the mystery behind the dark forces that threatened the world. This added an element of depth and immersion to the game that was rarely seen on the Commodore 64. In Shaman, players had to navigate through a series of levels that were filled with obstacles and enemies. One of the game's unique features was the ability to transform into different animals, each with their own set of abilities and weaknesses. This added a strategic element to the gameplay, as players had to carefully choose which form to take in order to overcome challenges and defeat enemies. The game's soundtrack also deserves a special mention. Composed by Jochen Hippel, the music of Shaman was widely praised for its impressive use of the Commodore 64's sound chip. The atmospheric tracks perfectly complemented the game's fantasy setting and added to the overall immersive experience. Shaman was also ahead of its time in terms of its use of cutscenes and cinematic storytelling. These elements helped to further engage players in the game's narrative, and added a level of polish that was not often seen in other Commodore 64 games of the time. Despite its many strengths, Shaman was not without its flaws. The game's difficulty level was high, and some players found it frustratingly challenging. However, for those who persevered and mastered the game's mechanics, the sense of accomplishment was all the more rewarding.

Slater Man

In 1994, when the Commodore 64 was already considered a veteran platform, Slater Man still felt alive. This action game follows a masked street hero in a cheeky, comic-book world where danger shows up on rooftops, in alleys, and inside grimy passageways. Your job is to advance across stages, grab useful objects, and prevent a villain’s plan from spreading any further. The tone mixes arcade bravado with a certain playful stubbornness that suits the era’s homebrew energy. Movement relies on crisp joystick or keyboard control. Jumps have believable weight, and quick direction changes matter because enemies circle with annoying patience. Across the level maps you navigate hazards such as spikes, falling debris, and timed traps, while collecting items that raise score and survival odds. Expect occasional upgrades like brief protection, bonus points, or extra chances, each demanding a slightly different approach. When you lose a life, the restart is swift, pushing you to learn routes rather than grind. Visually, the game leans on the C64’s sprite strengths. The hero and foes animate with quick silhouettes, and the background scrolling keeps pace without turning into a blur-fest. Rooftop scenes use bold outlines and chunky geometry, while interior sections shift to darker tones punctuated by sharp highlights. Animations for landing, striking, and grabbing objects are easy to read, so timing feels fair even in hectic rooms. Stage transitions use simple wipes and repositioning to disguise loading. Sound is handled by the SID chip with energetic chiptunes. Melodies tend to bounce along, and the percussion accents make jumps and impacts feel snappier than they look. Weapon-like sounds and item pickup effects are distinct enough that you can react by ear when the screen gets crowded. Frame rate is mostly steady, though later areas with lots of movement may introduce tiny slowdowns. Difficulty ramps gradually at first, then turns demanding, rewarding memorized patterns and clean control. Long after release, the game earned a modest following among collectors who enjoy late-era C64 action. It is not usually cited as the most famous title on the platform, yet its personality and brisk pacing keep it from fading into obscurity. If you play today, seek the original media or reliable emulation builds, then use save states to spare you from repeated learning on early retries. Treat each stage like a puzzle: study enemy behavior, watch your jump timing, and you will feel the rhythm lock in.
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