Games developed by Intergalactic Development Inc.
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UMS II: Nations at War
A superior sequel to Rainbird's Ultimate Military Simulator (UMS), UMS II: Nations at War features an improved campaign mode, and much more control over units. Veteran wargamer M. Evan Brooks defends the game against criticism in his synopsis: 'This simulation is more detailed. If at first you don't succeed, fail, fail again. Coverage ranged from the campaigns of Alexander the Great to D-Day of World War II. Often rated by magazines as one of the worst wargames ever designed, which is probably uncharitable. Yes, the computer was excruciatingly slow, and yes, it made less than marginal decisions, the fact is it didn't destroy the hard drive and had some interesting design concepts'.
Definitely worth a look for hardcore wargaming fans, although no one should expect it to be another Empire.
UMS: The Universal Military Simulator
UMS: The Universal Military Simulator, released in 1987, stands as a remarkable achievement in the realm of tactical simulation games. Developed by the innovative duo of Don Daglow and his team at the now-defunct company, The Software Toolworks, UMS introduced players to a comprehensive and flexible military simulation experience. Designed for DOS, the game allowed players to create detailed military campaigns, tapping into their strategic thinking while navigating various terrains and scenarios.
What set UMS apart from contemporary titles was its groundbreaking adaptability. It featured a sophisticated combat simulation engine that allowed players to command units ranging from infantry to armored divisions. The game’s depth was astounding, as it mirrored real-world military tactics and provided essential lessons in logistics, strategy, and resource management. Users could build their own units, design intricate maps, and construct scenarios that reflected history, fantasy, or pure imagination.
The user interface, though rudimentary by today’s standards, was pioneering for its time. Utilizing simple text commands and a menu-driven system, players could engage with an expansive array of options. This accessibility welcomed both novice gamers and seasoned strategists, fostering a diverse player base that reveled in the game’s complexity. The ability to save custom scenarios meant that the creativity of players could flourish, leading to a rich repository of stories and battles that were unique to each user.
In terms of graphics, UMS employed a minimalist approach, utilizing basic sprites and tile-based design that complemented the practical focus of the game. Although the visuals may lack the polish of modern titles, they effectively conveyed the strategic landscape and enhanced the overall gameplay experience. The true essence of UMS lay in its ability to captivate players through engaging mechanics and challenging scenarios rather than graphical embellishments.
Upon its release, UMS garnered a loyal following and paved the way for future tactical simulation games. Its influence can be traced to many subsequent titles that sought to replicate its formula of depth and player agency. Even today, enthusiasts of retro gaming recognize UMS as a seminal work, a foundation upon which many other military simulations were built. The legacy of UMS fosters a lasting appreciation for games that challenge intellect and creativity, proving that even in the realm of entertainment, strategy and thoughtfulness can create enriching experiences.