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Games developed by Interplay Entertainment Corp.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

American Deer Hunting 2000

Windows 1999
Here is the video game 'American Deer Hunting 2000'! Released in 1999 on Windows, it is still available and playable with some tweaks. It is a sports game, set in a hunting theme.

American Rodeo Bullrider 2000

Windows 1999
In 1999, Interplay Entertainment Corp. publishes American Rodeo Bullrider 2000 on Windows. This sports game is now abandonware, you can get it here.

Fallout: Tactics Concentration Game

Windows 2000
Fallout: Tactics is a turn-based strategy game released by Interplay Entertainment in the year 2000. It is a spin-off of the popular post-apocalyptic role-playing game series, Fallout. This particular game, known as Fallout: Tactics Concentration, puts a unique twist on the traditional card-matching concentration game by incorporating the iconic characters, creatures, and weapons from the Fallout universe. The game is set in the year 2197, 50 years after a devastating nuclear war has left the world in ruins. The player takes on the role of the leader of a squad of Brotherhood of Steel soldiers, a faction from the main Fallout series. The objective of the game is to strategically take down the evil super mutant army known as the Reavers, who are threatening the peace in the wasteland. The gameplay of Fallout: Tactics Concentration is both challenging and addictive. It is a single-player game with a tactical turn-based combat system, where the player must use their squad's skills and abilities effectively to defeat the enemy. The concentration aspect of the game comes into play when the player must match two of the same cards on the game board to reveal a weapon or character that can be used in battle. The more matching pairs the player finds, the more powerful their arsenal becomes. The game features over 75 different characters and items to match, including familiar faces such as the Vault Dweller, the Deathclaw, and the iconic power armor. Each character has unique stats and abilities that can be utilized in battle, making the matching aspect of the game even more crucial. The player must constantly strategize and think ahead to defeat the Reavers and progress through the game's challenging levels. One aspect that sets Fallout: Tactics Concentration apart from other concentration games is its immersive atmosphere and stunning graphics. The game's post-apocalyptic setting is beautifully portrayed through its detailed environments and character designs, staying true to the Fallout series. The soundtrack also adds to the game's overall experience, with its eerie and haunting melodies. In addition to the main campaign mode, the game also offers a challenge mode, where players can compete for high scores and unlock bonus content. This adds to the game's replayability and keeps players coming back for more. Fallout: Tactics Concentration also features multiplayer capabilities, both online and LAN, allowing players to test their skills against each other.

Mario Teaches Typing

DOS, Mac 1992
Mario Teaches Typing, released in 1992, is a unique educational game that blends entertainment with learning in a fun and engaging way. Developed by Interplay Productions in collaboration with Nintendo, this title brought the beloved video game character, Mario, to the world of typing instruction. The game was designed for DOS systems, making it accessible to a generation eager to improve their typing skills while enjoying the charm of the Mario universe. At its core, Mario Teaches Typing aims to teach players how to type effectively by employing a variety of interactive exercises and games. Players are introduced to essential typing techniques through a series of lessons that emphasize accuracy and speed. These lessons are complemented by vibrant, colorful graphics and catchy sound effects that make the learning experience delightful. The whimsical world of the Mushroom Kingdom serves as a backdrop, with familiar faces like Luigi, Toad, and even Princess Peach making appearances, which creates an atmosphere that appeals to both children and adults. One of the game's standout features is its ability to adapt to the learner's progress. As players improve their typing skills, the game adjusts its challenges to provide an appropriate level of difficulty. This ensures that users are constantly engaged and motivated, avoiding the pitfalls of boredom or frustration that often accompany educational software. The assortment of typing exercises includes everything from simple letter drills to fun mini-games, which incorporate the whimsical elements of Mario's universe, such as jumping on Koopa Troopas or collecting coins. Mario Teaches Typing also serves as an early example of how video games can be harnessed as educational tools. In an age where traditional rote learning methods were prevalent, the game's innovative approach demonstrated that skill acquisition could be both effective and enjoyable. It set a precedent for future educational software, paving the way for other titles that would blend gaming with learning objectives. Many users look back on their experiences with Mario Teaches Typing fondly, remembering how the game made them proficient typists while immersing them in a beloved franchise.

Star Trek: Judgment Rites (Limited CD-ROM Collector's Edition)

DOS 1995
After resting on its laurels, Interplay is back with an even better and longer sequel to 25th Anniversary, called Judgment Rites. While the gameplay remains the same (after all, it's a prudent 'don't fix it if it ain't broke' philosophy), the plot this time around is more complex and the puzzles more difficult, meaning the 'optimal' solution is less obvious. Unfortunately, frustrating combat is also back, and the dialogue is tedious at times. Nevertheless, it's still a great game, worthy of every adventurer's collection.

Star Trek: Secret of Vulcan Fury

Windows 1999
Star Trek: Secret of Vulcan Fury, released in 1999 for Windows, presents an immersive science-fiction adventure that blends starship command with away-team exploration. The narrative centers on Vulcan lore and a latent technology that could shift galactic power. Players operate within a Federation framework, guiding missions that weave diplomacy, investigation, and action. The structure invites both story-driven inquiries and hands-on problem solving, as crews respond to crises, negotiate with alien forces, and uncover a hidden past that echoes through the present despite pressures from competing factions. The core gameplay intertwines space and planetary segments. In space, players manage a starship’s systems, plot warp routes, and engage in tactical battles on a grid-like interface that emphasizes phasers, shields, and scanner data. On planetary surfaces or starbases, the experience shifts to an away-team perspective: exploration, dialogue with non-player characters, and environmental puzzles that require careful observation, inventory use, and the interpretation of Vulcan artifacts. Puzzles are designed to reward logical thinking and careful scanning, with equipment such as a tricorder and diagnostic tools integral to advancing the plot and unlocking secure areas. Mechanics emphasize a disciplined, Starfleet-informed approach. Players balance crew morale, ship resources, and mission objectives while maintaining diplomatic options. Dialogue trees give subtle, branch-like consequences, influencing alliances with Vulcan scholars, Romulan exiles, and other factions. Decision points shape mission outcomes, sometimes altering the ease of future encounters or opening alternative routes to artifact recovery. The game encourages methodical planning: selecting optimal crew assignments, timing sensor sweeps, and sequencing operations to avoid environmental hazards or hostile interference. Visual presentation blends early 3D modeling with cinematic prerendered scenes, creating a polished look characteristic of late-1990s simulations. Exterior shots of the starship against starfields and warp trails merge with in-depth interior decks and Vulcan architectural motifs. Environments on Vulcan and elsewhere display carefully sculpted lighting that emphasizes austere, elegant lines and the alienness of ancient vaults. The user interface mirrors Starfleet consoles, with clear readouts for shields, hull integrity, and sensors, while transition cutscenes use stylized visuals to convey the weight of discovery. The overall aesthetic reinforces a tone of disciplined exploration and measured discovery. Audio complements the visuals with a grand, orchestral score underscored by Star Trek-inspired motifs. Sound design includes authentic bridge ambience, crew vocalizations, and environmental cues that convey the scale of space travel and the intimacy of away missions. Voice acting delivers the gravitas expected of mission-critical communication, with dialogue and sound cues guiding players through complex negotiations and tense moments. The resulting experience emphasizes immersion, focus, and a steady pace that rewards thorough exploration, careful reasoning, and fidelity to the spirit of Starfleet exploration.
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