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Games developed by Ionside, Inc.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Argentum: This Is War

Argentum: This Is War is a turn-based tactical combat game released for Windows Mobile in 2002. Players command a compact mercenary outfit amid resource-driven conflicts set in a near-future frontier. The campaign unfolds across urban ruins, fortified complexes, and remote outposts where control of argentum-rich zones determines who holds the next line. Squads are assembled, equipment managed, and decisive strikes planned against rival factions that exploit the era’s unstable supply networks. The setting blends corporate intrigue with hard battlefield pragmatism. Gameplay centers on grid-based combat viewed from a clear isometric angle. Each mission presents a compact map where movement, line of sight, and cover influence outcomes. Units include light scouts, assault squads, heavies, and support specialists, each with distinct abilities and weapons. Turns alternate between player orders and opponent responses, emphasizing positioning and resource management. Commands are issued with the stylus through concise menus and dialogs: move, fire, suppress, call in support, or fortify. Argentum currency funds upgrades and new equipment after mission goals are met. Visuals pursue a gritty industrial aesthetic: chrome architecture, neon accents, and heavy shadows. Tiles clearly distinguish cover from open ground, while unit sprites animate with deliberate, tactical motion. The color palette leans steel blue, graphite, and burnt ochre, with indicators marking enemies, objectives, and resource points. The interface is compact and legible on small screens, featuring crisp icons and short status readouts that keep critical information accessible without crowding the map. Audio supports the austere mood with a modular soundtrack built from industrial textures that shift with action. Sound effects emphasize metallic impacts, weapon discharges, explosions, and the low thrum of engines. Brief voice cues are sparse, but cues synchronize with events—alarms for reinforcements, chimes on objective capture, and rhythmic cues signaling deadlines. The mix reinforces the tactical tempo, inviting players to read the battlefield by ear as well as eye. Player experience focuses on concise, high-stakes decisions that reward careful planning and adaptive play. Short missions suit handheld sessions, while the campaign offers persistent progress through upgraded units and gear. The game rewards mastery of unit types, cover usage, and sequencing of strikes, with a steady tempo that matches the handheld format. Argentum: This Is War delivers a disciplined, strategic combat experience for Windows Mobile, combining approachable controls with deep, repeatable missions in a portable war theater. A quick-save system is available between missions, and a progress log records unlocked equipment and completed objectives.
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