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Games developed by Jeffrey S. Smith

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Multimedia Pool

Multimedia Pool brings the game of billiards to the Windows 3.x desktop with an emphasis on polished presentation and lively table action. The program presents a virtual poolroom setting—complete with a full-size felt table, rail reflections, and bright pocket cutouts—while keeping the focus on classic rules and shot-making. Players can aim and shoot with a mouse-driven cue interface and compete against computer opponents or challenge themselves in practice sessions. The game’s progression and challenge revolve around executing accurate breaks, controlling cue position, and planning shots around cluster formations. Control centers on cue placement, shot direction, and power adjustment. After selecting the cue ball position on the table, the player aligns the shot by guiding the cue’s aim vector and fine-tuning the trajectory before striking. Power is set through a timed cue-back action or a similar input method, translating into consistent ball movement across the table. Spin and angle effects are reflected in how the cue ball travels and rebounds off rails, with players able to bank shots, thread close lanes, and set up follow-up baskets for multi-ball runs. The gameplay follows standard pool formats, with the objective focused on clearing balls in accordance with the selected rule set. Breaks determine the tempo of each rack, while shot outcomes depend on clean contact, correct alignment, and practical use of rebounds. Real-time ball collision behavior and rail physics support both tactical plays and daring attempts at difficult shots. Between turns, the table remains fully interactive, letting players reassess patterns and plan the next sequence with clear visibility of ball positions. Visually, Multimedia Pool uses colorful, desktop-friendly graphics to make the table feel lively and readable. The balls and highlights are rendered with attention to contrast against the felt, and pockets are visually distinct to reduce ambiguity during tight shots. The cue and aiming guides provide immediate feedback, and the animation of rolling, bouncing, and settling conveys motion in a continuous, easy-to-follow rhythm. The overall look is framed for the Windows environment, using the screen space effectively while keeping the playfield uncluttered. Audio reinforces the action with cue strikes, ball impacts, and pocket events delivered as crisp, game-style sound effects. Background music and ambient presentation accompany extended play, contributing to a consistent atmosphere during breaks and rack completions. For the player, the experience is defined by quick shot turnaround and an emphasis on feel: aligning the cue, judging distances, and watching each shot resolve in a clear sequence of impacts and rebounds. Multiplayer-style sessions can be shared through turn-taking, while single-player play provides steady challenges designed to reward accurate planning.
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