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Games developed by JoWood Ebensee

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Industry Giant

Windows 1997
This game is very similar to Transport Tycoon. The major difference is that you not only have to connect producers with retailers and customers, but you also have to build the facilities. If you want to sell a table, for example, you have to build a sawmill near the wood, then a furniture factory, and finally a store in a city. The graphics are good, as all buildings and vehicles are rendered. The most annoying thing is that only trains and trucks are available.

Industry Giant II

Windows 2002
Industry Giant II, released in 2002, stands as an emblematic simulation game that immerses players in the intricate world of industrial management and economic strategy. This title serves as a sequel to the original Industry Giant, building upon its predecessor's foundation while integrating enhanced graphics, expanded gameplay mechanics, and a more sophisticated user interface. The game lures players into a vibrant realm where they assume the role of a budding entrepreneur tasked with establishing and growing a sprawling industrial empire. The core of Industry Giant II revolves around the strategic production and distribution of goods. Players face the challenge of managing resources efficiently, from raw materials to finished products, while tackling the complexities of market demand. The game elegantly balances micro-management and macro-strategy, allowing for a diverse array of production methods, transportation options, and market tactics. As players craft their industrial empires, they must navigate aspects such as logistics, workforce management, and technological advancements, all while keeping a keen eye on the fluctuating economic landscape. Distinctive for its engaging gameplay, Industry Giant II allows for the establishment of various businesses ranging from agriculture to manufacturing. Players can create products that cater to different market segments, ensuring that they stay competitive against AI opponents. The game also introduces an extensive research and development system, enabling players to innovate and upgrade their products, thereby increasing their market appeal. Unlocking new technologies and processes adds a layer of excitement, enticing players to explore novel ways to optimize production and expand their operations. Moreover, Industry Giant II shines through its captivating graphics and sound design. The detailed environments and animated production lines immerse players in a dynamic world, making each decision feel impactful. Whether constructing factories in the heart of bustling cities or developing transport routes through picturesque landscapes, the aesthetic charm of the game enhances the overall experience. Coupled with a vibrant soundtrack, the game effectively captures the essence of the industrial era, creating a nostalgic yet engaging atmosphere. Multiplayer elements in Industry Giant II contribute to its allure and longevity, allowing players to compete or collaborate with friends and family. This aspect fosters a community spirit, encouraging players to share strategies and trade secrets to achieve industrial dominance. The blend of competition and cooperation enriches the gameplay experience, as players draw inspiration from each other's successes and learn from their mistakes.

THiNK-X

THiNK-X, released in 1996 for Windows 3.x, is a single-player action-puzzle title from Neon Byte Studios. The game places players inside the data core of a research facility, where a cognitive program named THiNK-X is being guided toward stabilization. The objective is to pilot a cursor-like avatar through a network of neural chambers, collecting fragments of insight while fending off corruption by rogue agents. Each chamber represents a module of the mind, and progress hinges on combining logic, timing, and resource management. The tone is clinical and precise, with mission logs and on-screen indicators reporting status, goals, and system integrity as you advance deeper into the core. Gameplay centers on tile-based arenas in which movement, interaction, and puzzle-solving occur on a grid. The player uses keyboard input or mouse clicks to navigate and select nodes. Puzzles fall into several categories: routing puzzles require creating uninterrupted signal paths to power gateways; memory puzzles demand repeating patterns or sequences; and firewall challenges test timing as doors, gates, and traps respond to rhythm. Energy is finite and can be replenished at data caches; dangerous programs block corridors and reset progress if touched. Each sector adds new puzzle types and introduces stricter timing, forcing the player to balance exploration with deliberate planning. Visual presentation embraces the Windows 3.x aesthetic: crisp 2D sprites on a vivid 256-color VGA palette with neon tones, high-contrast outlines, and subtle lighting to simulate depth within flat rooms. Rooms are tile-based with parallax-like background layers suggesting data flow. The avatar is a compact, well-animated figure, while adversaries appear as shifting glyphs and glitching icons. A compact HUD provides signal strength, remaining energy, current objective, and a hotkey-driven action bar. Interface elements stay true to the era, with pull-down menus, dialog boxes, and windowed overlays that frame the core action without impeding visibility. Audio complements the visuals with a modular synth-driven score and discrete sound effects tuned to the AdLib and Windows audio environments of the time. The soundtrack shifts with the player's pace, from contemplative motifs during puzzle exploration to sharper cues when approaching a hostile node. Digitized voice prompts offer mission updates and status alerts, while beeps, clacks, and swooshes mark successful node activations and hazard encounters. The combined package creates a measured, cerebral player experience that rewards careful observation, systematic trial-and-error, and precise timing, all within the compact, windowed presentation that defined PC gaming on the mid-1990s desktop.

Traffic Giant

Windows 2000
Traffic Giant is a highly addictive simulation game that was first released in 2000 for the Windows platform. It was developed by JoWooD Productions and published by Interactive Magic. In this game, players take on the role of a transportation mogul, responsible for managing and expanding a complex network of roads, trains, buses, and other means of transportation in a bustling city. With its detailed graphics and realistic gameplay, Traffic Giant quickly gained a cult following among strategy game enthusiasts. The game is set in a fictional city, but players have the option to choose from different landscapes, such as mountains, deserts, and coastal areas. The main objective of the game is to build a successful transportation system that efficiently moves people and goods around the city while making a profit. At the beginning of the game, players are given a starting budget and access to a limited number of transportation options. As the city grows and evolves, players can unlock more advanced vehicles and infrastructure, making the gameplay more challenging and engaging. One of the most impressive features of Traffic Giant is its attention to detail. The game offers a wide variety of vehicles, from buses and trucks to cable cars and subways, each with its unique characteristics and cost. To keep the game realistic, players must consider factors like fuel efficiency, passenger demand, and the city's layout when planning their transportation routes. Additionally, players must also manage expenses, such as maintenance costs and employee salaries, to keep their business profitable. These intricacies make the game more challenging and require players to think strategically to succeed. Apart from managing transportation, players also have to deal with other challenges, such as natural disasters and traffic accidents. These unexpected events can disrupt the transportation network, causing delays and loss of revenue. Players must be prepared for such situations and have contingency plans in place to minimize the impact on their business. Another aspect that makes Traffic Giant stand out is its open-world gameplay. Players have the freedom to expand their transportation empire in any direction they choose. They can build multiple routes, connect different areas of the city, and even compete against rival transportation companies. This level of customization and freedom adds to the game's replayability, as players can have a unique experience every time they play.

Traffic Giant: Gold Edition

Windows 2000
Traffic Giant: Gold Edition is a classic simulation game that was first released in 2000 for the Windows platform. Developed by JoWooD Vienna and published by Interactive Magic, this game quickly gained popularity among strategy game enthusiasts. It is the gold edition of the original game "Traffic Giant" and includes all the expansions, making it a comprehensive and complete experience for players. The game is set in a bustling city where players take on the role of a transportation tycoon, responsible for managing and overseeing all aspects of the city's transportation system. From building roads and train tracks to managing bus routes and traffic signals, players must carefully plan and strategize to ensure smooth and efficient transportation for the citizens of the city. The graphics and gameplay of Traffic Giant: Gold Edition might seem simple at first glance, but don't let that fool you. As players delve deeper into the game, they will find a complex and challenging simulation experience. The city is constantly growing and evolving, and it is up to the player to keep up with the changing demands and needs of the citizens. With over 60 different vehicles to choose from, players have a wide range of options to build and manage their transportation network. One of the most exciting aspects of Traffic Giant: Gold Edition is the ability to not only build transportation infrastructure but also to shape the city's landscape. Players can construct bridges, tunnels, and even take over entire industries to expand their empire. However, with great power comes great responsibility, and players must also keep a close eye on their finances. Building and maintaining transportation systems is not cheap, and players must carefully manage their budget to ensure a profitable endeavor. One of the things that make Traffic Giant: Gold Edition stand out is its realistic and dynamic traffic simulation. The game takes into account various factors such as time of day, weather, and accidents, which can all affect traffic flow. Players must be quick to react and find solutions to prevent traffic jams and keep the city moving smoothly. The game also allows players to compete against other transportation companies, adding a competitive element to the gameplay. Despite its age, Traffic Giant: Gold Edition still holds up well today. Its addictive gameplay, unique concept, and detailed simulation make it a game that is still enjoyed by many players. The Gold Edition also introduces new missions, buildings, and vehicles, adding even more depth to an already comprehensive game. Whether you're a fan of simulation games or just looking for a new and challenging experience, Traffic Giant: Gold Edition is definitely a game worth checking out.

Transport Giant

Windows 2004
Transport Giant arrived for PC in 2004 with a pitch that felt both ambitious and practical: manage a sprawling transport network, then watch the money roll in when passengers and cargo move efficiently. Set in an evolving map of towns, industries, and travel corridors, it asks you to think like a logistics planner, not just a builder. The presentation may not chase modern realism, but the core loop is oddly compelling, because every new line changes demand, pricing, and traffic patterns in subtle ways. At the center of play is route design across multiple modes, including rail and road, with terminals that must be placed thoughtfully. You construct stations, depots, and transfer points, then align schedules so goods do not arrive late, stall, or pile up. If a factory cannot get raw materials, production dries up; if a city cannot reach workers or supplies, growth slows. The game rewards tinkering, so trial runs often turn into clever optimizations where a short detour beats a longer shortcut. What makes the management layer shine is the way economics behave under pressure. Freight and fares respond to capacity, distance, competition, and congestion. That means you cannot simply expand endlessly and expect returns to follow. Building an extra route can help one market while starving another if your fleet is stretched thin. As your empire grows, the challenge shifts from getting started to maintaining balance, which is where it becomes satisfyingly demanding. The user interface keeps things readable even when you juggle numerous vehicles and evolving contracts. Notifications and performance readouts help track bottlenecks, while route statistics make it possible to spot underperforming segments without guessing. Missions and objectives provide structure, yet you still earn freedom to chase profitable niches, such as serving far-flung industrial zones or linking fast-growing neighborhoods to reliable transit. Transport Giant offers a classic blend of simulation, strategy, and economic cause-and-effect. Even years later, it feels like a game for people who enjoy systems thinking, because small scheduling choices lead to outsized outcomes. If you like transport management titles where planning beats button-mashing, this one remains a memorable entry from the early 2000s era of PC strategy.
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