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Games developed by Kidum Multimedia

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

RoboQuest

Windows 1996
RoboQuest, released for Windows in 1996, is a run-and-gun action title that places players in control of a compact autonomous combat unit tasked with reclaiming a corrosion-sapped industrial metropolis from a rogue robotics faction. The game unfolds as a series of linked, 2D stages rendered against parallax backdrops, with the player's robot able to sprint, leap, and fire from responsive keyboard and mouse inputs. The design emphasizes immediate action, precise targeting, and tactical weapon use as core elements of the experience. Gameplay centers on fluid platforming and shooting, with a dual-layer energy system: a heat-meter for weapons and a shield energy gauge. The robot begins with a standard blaster and a set of upgradable armaments that you acquire by collecting power cores dropped by defeated foes or found in crates scattered through each level. Weapons include a rapid-fire blaster, a charged laser, and a short-range plasma cannon. Each armament presents distinct range, rate of fire, and heat generation, requiring careful management to avoid overheating and downtime between bursts. Setting details the action across a collapsing urban complex built of rusted pipelines, neon-lit corridors, and vast maintenance bays. Levels weave through factory floors, delivery docks, and power-grid catwalks, all rendered with industrial textures and glowing fault-lines. Environments feature interactive hazards like sagging platforms, steam vents, and electric barriers. Boss encounters punctuate progression, with larger enemy units animated through multi-stage patterns that demand position, timing, and weapon variation to exploit weak points and openings. Visual style and ambience are anchored by 2D sprite work with crisp animation and a sense of depth through layered backgrounds and parallax scrolling. The color palette leans toward copper, charcoal gray, and electric blue, with lighting effects that simulate glow from engines and plasma discharges. Explosions and impact are rendered with jagged, bright fragments, while the interface displays health, energy, and ammunition with clear iconography and compact typography. The overall look supports a robust industrial futurism that underpins the steady pace of combat and exploration. Audio and player experience blend tactile sound design with momentum-driven music. The soundscape features metallic clangs, hydraulic hisses, and crisp weapon crackle, complemented by a synth-driven score that shifts tempo to match the on-screen pace. Voice cues from the robot provide occasional feedback for hits and repairs, enhancing immersion without overpowering the action. The game offers checkpoint-based progress and a straightforward scoring system that rewards efficiency and exploration of hidden nooks containing extra cores. RoboQuest rewards precision, timing, and planning as players navigate a hostile factory world under steady, satisfying pressure.

Virus: The Game

Windows 1997
In 1997, the iconic game "Virus: The Game" was released for Windows, captivating gamers with its unique blend of strategy, action, and puzzle-solving elements. Developed by Rainbow Studios and published by Infogrames, this game quickly gained a dedicated fan base and became a staple in the world of PC gaming. Set in the year 2027, "Virus: The Game" takes place in a futuristic world where a deadly virus has infected the population, turning them into mindless zombies. As the player, you take on the role of a scientist who must navigate through different infected areas, trying to find a cure for the virus while also avoiding becoming infected yourself. One of the most intriguing aspects of this game is its strategic element. Each level presents a unique challenge where you must carefully plan your moves and actions to avoid getting caught by the infected. The game also features a variety of weapons and tools, such as a flamethrower and grenades, to help you fend off the zombie hordes and accomplish your mission. Aside from the strategy, the game also features intense action sequences that keep players on the edge of their seats. As you explore each level, you must also engage in combat with the infected, making split-second decisions to ensure your survival. This element adds a sense of urgency and excitement to the gameplay, making it a thrilling experience for players. In addition to the intense gameplay, "Virus: The Game" also boasts impressive graphics and sound design for its time. The environments are detailed and immersive, with each level presenting a new and challenging setting to navigate. The sound effects also add a level of tension and dread, making the game all the more immersive for players. One of the standout features of this game is its puzzles. As you progress through the levels, you must also solve complex puzzles to access new areas and gather important information to help you find a cure. These puzzles are not only entertaining but also add an element of critical thinking to the gameplay, making "Virus: The Game" a well-rounded and challenging experience. Despite its release over two decades ago, "Virus: The Game" remains a fan favorite among gamers. Its gripping storyline, strategic gameplay, and dynamic action sequences make it a timeless classic in the world of PC gaming. And with its availability on Steam, a whole new generation of players can experience the thrill of this captivating game and try their hand at saving the world from a deadly virus. Unsure squabbling around? Look no further than "Virus: The Game", a true masterpiece in the world of Windows gaming.
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