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Games developed by Killjoy Games

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Air Control

Windows 2013
Air Control places players in the role of an air-traffic controller responsible for safely guiding aircraft through a busy sky. The game is structured around short mission-based stages set above a network of runways and regional airfields. Each level introduces new routes, aircraft counts, and traffic density, requiring the player to balance speed and accuracy while coordinating multiple flights that may be launched at different times or approach from several directions. The core gameplay is a planning-and-redirect system built around directing planes toward assigned landing targets. Planes travel along visible flight paths and continue forward until they reach an intersection, waypoint, or control point where the controller can reroute them. Using the mouse, the player selects an aircraft’s available turning options and assigns a new course, effectively choosing which runway approach it will follow. Because aircraft share airspace, timing and spacing matter: a late correction can send a plane into a collision course with another aircraft, while overly cautious reroutes can cause missed landings or time-based penalties. As missions progress, the airspace becomes more constrained by additional traffic streams, narrower approach corridors, and stricter sequencing requirements. Some levels emphasize juggling multiple landings at once, while others test the ability to predict how a change made to one plane affects the timing window for others on intersecting paths. The game rewards clean operations, successful touchdowns, and efficient routing, encouraging players to develop consistent strategies for common traffic patterns. Visually, Air Control presents the sky and runway geometry in a clean, brightly colored 2D style with clear silhouettes and readable path markings. Planes are easy to track against the background, and route indicators help players visualize where aircraft will go next after each adjustment. Effects such as contrails and impact/near-miss feedback make it clear when an approach is being managed correctly or when two craft are converging too closely. Audio is presented as a mix of aircraft ambience and lightweight interface feedback, including engine motion, radio-like chirps during active control moments, and distinct sounds for successful landings or failures. The resulting experience is a tense but approachable controller feel: quick decisions under pressure, short planning windows, and constant attention to traffic flow as the sky fills and every reroute carries consequences.
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