Menu

Games developed by Kron Simulation Software

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Bundesliga Manager

Bundesliga Manager, released in 1990, is a classic DOS game that captured the hearts of soccer fans all over the world. Developed by Kron Simulation Software, this game allowed players to take on the role of a manager for one of the top teams in Germany's top football league, the Bundesliga. The game's interface was simple yet engaging, with players having to make strategic decisions for their team, such as player transfers, training schedules, and match tactics. The goal was to lead your team to victory and ultimately win the Bundesliga title. One of the unique features of Bundesliga Manager was the detailed database of real players from the 1990 season, adding a sense of realism to the game. This feature also allowed players to analyze and compare their team's performance to that of real-life Bundesliga teams. The game also incorporated a financial aspect, where players had to manage their team's budget wisely, making smart investments in player transfers and stadium upgrades to increase revenue. This added an extra layer of challenge and required players to think strategically in order to be successful. Bundesliga Manager also had a multiplayer option, allowing friends to compete against each other as rival managers. This added a fun and competitive element to the game, making it a popular choice for game nights and friendly competitions. One of the game's most impressive features was the highly detailed match simulation. The games were displayed in a top-down view, and players could watch as their team battled it out on the field, with realistic movements and actions from the players. This added a sense of excitement and immersion to the gameplay. The success of Bundesliga Manager led to several sequels and spin-offs, with each iteration improving on the previous one in terms of graphics, gameplay, and features. It also inspired other soccer management games, cementing its place in the history of sports gaming.

Bundesliga Manager Professional

Bundesliga Manager Professional, released in 1991 by the renowned German developer Software 2000, stands as an iconic title in the realm of sports simulation video games. This DOS-based masterpiece captivated football enthusiasts with its intricate management mechanics and immersive gameplay. As part of the revered Bundesliga Manager series, this edition brought enhancements that further refined the experience of managing a top-tier football club in the German league. At its core, Bundesliga Manager Professional places players in the pivotal role of a club manager, tasked with guiding their team to glory through a variety of strategic decisions. From signing players and negotiating contracts to overseeing training regimens and arranging friendly matches, the depth of management offered a refreshing challenge. The game introduced a user-friendly interface, making it accessible while catering to the demands of seasoned managers who sought to hone their skills and strategies. The game's graphics, although simplistic by today's standards, were quite appealing at the time, featuring colorful and detailed representations of player avatars and match scenarios. Matchday was a particularly thrilling experience, as players could watch their strategies unfold in real-time, gripped by the excitement of each kick of the ball. This innovative combination of tactics and live simulation set Bundesliga Manager Professional apart from its contemporaries, paving the way for future titles in sports management. Another remarkable feature of the game was its database, which included a vast array of real players and clubs from the Bundesliga, adding to the authentic experience. Players were tasked with monitoring the evolving landscape of player statistics and performance, which allowed them to make informed decisions. The intricacy of player transfers and scouting for new talent highlighted the challenges faced by real-life managers, creating a sense of realism that resonated deeply with fans of the sport. Bundesliga Manager Professional did not limit itself to mere statistics; it fostered a sense of community among players. Many enthusiasts took to forums and bulletin boards, exchanging tips and strategies, sharing memorable moments from their management adventures. This communal aspect contributed to the game’s longevity and cemented its place in the hearts of its fans.

Bundesliga Manager Professional (Limited Edition)

DOS 1992
Released in 1992 for DOS, Bundesliga Manager Professional Limited Edition arrived at a moment when microcomputers simmered with ambition and text based sports simulations grew more ambitious by the season. The Limited Edition label suggested something extra in a crowded market: perhaps additional teams, a richer database, or marginally refined graphics to entice collectors. The game placed players inside a crowded German football landscape where the Bundesliga burned with pace and nerve. From the first boot sequence a curious aura surrounded the product, signaling that management would be the star a gamer chased rather than instant on field triumphs today. Within manages a season resembled a delicate chess match where every handshake behind the scenes mattered as much as every kickoff. The interface offered a dense atlas of clubs, rosters, fixtures, and budgets, all navigable through a maze of menus. Players negotiated salaries, scouted youth talent, and juggled training regimes to coax improvement from underperformers. The match engine, though simple by modern standards, rewarded foresight: cautious development could yield mid table stability, while flamboyant spending risked bankruptcy after a string of injuries. Fans learned to anticipate board expectations and face the consequences when results drifted away from the plan altogether. Visually the Limited Edition retained the era glow of early 90s DOS titles: modest sprite animation, readable type, and a color palette that felt both sober and earnest. The presentation favored function over flourish, but the data layers impressed with attention to Bundesliga quirks such as relegation battles, cup ties, and transfer windows. Sound design was sparse yet authoritative, with crowd ambience filing the gaps between matches and the thud of a strike heard through the speaker. The game encouraged strategic thinking about resource allocation, scouting networks, and the delicate balance between quick results and long haul project planning philosophy. Decades later the title garners curiosity among gaming circles. Collectors praise the Limited Edition for its set of options and the way it preserves a moment when football management felt like a subtle craft rather than a loud spectacle. Though not as polished as later simulations, it offers a learning curve that rewards patience, foresight, and disciplined budgeting. The game stands as a snapshot of a particular era in German sport and in home computing, a bridge between text driven simulations and the more cinematic interfaces that followed. For enthusiasts it remains a relic sparked conversations about strategy and perseverance.

Eishockey Manager

DOS, Amiga 1993
Eishockey Manager arrived at the dawn of DOS era as a curious blend of spreadsheet discipline and sports theater. Released in 1993, it invited players to steer a European ice hockey club through seasons laced with triumph and trouble. The visuals were rudimentary by modern eyes, yet the presentation carried a crisp charm: menus on the left, statistics ready on demand, and a rink view that felt both abstract and alive. The challenge lay less in flashy moves and more in balancing budgets, developing talent, and assembling a lineup capable of weathering injuries, slumps, and stubborn rivals across tense seasons. Under the hood, the game rewarded patient planning more than rapid reflexes. You purchased players, paid coaches, and negotiated contracts while dodging debt spirals that could sink a club before first puck drop. Minutes in the drill hall improved attributes, yet the real skill lay in assigning lines and tactics tailored to opponents. A compact scouting engine searched for hidden potential, and dismissal decisions arrived with moral consequences as fans grew anxious when results sagged. The interface demanded careful study of form charts, injury reports, and morale threads, turning every match into a test of steady stewardship and nerve alone. Visuals aside, the mood of Eishockey Manager carried a documentary gravity. Commentary was sparse, but the crowd noise and the creak of ice on skates supplied texture that made standings feel consequential. Seasons rolled by with a stubborn realism; losses lingered like frost on a window and victories sparked modest celebrations in the stands. AI rivals gnashed with stubborn routines, refusing to surrender after a few blue-line breakaways. The game rewarded diversification—when you clung to a single tactic, opponents adapted and you paid in snug defeats. That push and pull kept teams evolving, decade lurking behind every season transition there. In hindsight Eishockey Manager stands as a curious artifact, a seed for later simulations that married numbers with narrative. It proved that a game could teach tactics without resorting to arcade flair, and that patience often delivers richer rewards than flash. Fans who sank hundreds of hours into its menus learned to value scouting reports, salary caps, and scheduling calendars as much as slap shots. Though the genre matured and better engines followed, the 1993 title left a fingerprint on Scandinavian and German microcomputer culture, reminding players that strategy can be as intoxicating as victory on the ice for decades.

Football Limited

DOS 1994
Bundesliga Manager Hattrick is a German soccer management simulator, a sequel to Bundesliga Manager Professional. The player or players (up to four) take the reins of their favorite teams and try to lead them to sporting and economic success. For example, they can take out loans, invest money in real estate, buy new players, send them to training camps, make advertising deals, expand their stadium, select training methods and decide on tactics and training. The latter two can continue to be modified as needed during matches, which are presented in a new 'reality mode', one of the biggest changes from previous installments in the series. Instead of simply watching a pre-calculated textual representation of the match, the little pixelated players now move around the pitch and you can see where the ball is going and adopt your strategy accordingly.

The Manager

DOS, Amiga 1992
The Manager is a DOS game released in 1992 that was ahead of its time. This unique game puts gamers in the role of a football (soccer) manager and puts them in charge of hiring and firing players, setting training schedules, and competing against other teams. Players must manage their team through a season of wins, losses, and draws in order to stay afloat and come out on top. The Manager simulates the experience of managing a football team in great detail. Players must take into account the team’s financial situation, the individual players’ skill levels, and the tactics of the opposing teams in order to come out ahead. Players must also manage their team’s morale, as it can have a serious effect on the team’s performance. Despite being released in 1992, The Manager still holds up today. The game is surprisingly deep and offers a wide range of options and strategies for players to explore. The graphics are also surprisingly good for a DOS game, with detailed sprites and a colorful palette. The Manager is a great game for those who want a detailed and challenging experience. The game offers a unique take on the football management genre, and the graphics and sound are surprisingly good for a DOS game. The Manager is a great game for those who want a realistic and challenging simulation experience.
× ❮ ❯