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Games developed by Lankhor

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Black Sect

Black Sect is a DOS game released in 1993. It is a point-and-click adventure game set in feudal Japan. The player takes on the role of a ninja who must stop an evil warlord from taking over the country. The game is played from a top-down perspective, and the player must use stealth and cunning to avoid detection by the guards and progress through the levels. The player can use a variety of weapons and gadgets to help them in their quest, and there are multiple ways to complete each level. Black Sect was well-received upon its release, and praised for its challenging gameplay, atmospheric setting, and use of traditional Japanese culture. It is considered a classic of the point-and-click genre, and is still enjoyed by fans today.

F1 World Grand Prix

Windows 1999
F1 World Grand Prix burst onto Windows in 1999 as a contender in the crowded field of Formula One simulations. Built to ride the crest of the late 90s racing wave, this title aimed to deliver a convincing blend of official flavor and accessible arcade energy. Players found themselves navigating tight chicanes, bombing down long straights, and chasing lap records as they dove into a season modeled after real circuits and drivers from the era. The package marketed realism without surrendering excitement. Driven by a physics system that felt credible yet forgiving, the game rewarded smooth throttle control and precise braking. Car setup offered tweaks to aerodynamics, gear ratios, and suspension, letting enthusiasts tailor the ride to track idiosyncrasies. The AI posed a respectable challenge, adapting to the pace of different opponents and weather conditions. Pit strategy loomed as a factor, with tire wear influencing grip and speed across longer stints, inviting careful management rather than brute force. Graphically the title presented a sharp snapshot of late 90s PC visuals. Pole positions on the grid were etched with crisp lines, car models bore license decals, and cockpit instrumentation provided readable data during frantic laps. Sound design carried the thunder of engines with a convincing bark on overrun and shift. Environments offered varied backdrops, from sunlit straights to rain slicked sections, all contributing to a tangible sense of speed and tension inside the player cockpit. Content wise the package stitched together season mode with time trials and quick races, giving newcomers a feel for the sport and veterans a chance to chase perfection. Official licensing meant authentic teams and circuits, delivering a sense of legitimacy rare for some budget rivals. LAN play allowed friends to settle rivalry on a shared network, while solo careers rewarded persistence through incremental milestones. The game also supported varied camera angles and assists, accommodating players who preferred a gentler ramp into competition. As time passed the title settled into a niche fondly remembered by fans who still chase retro racing experiences. Its place in the lineage of Formula One sims is notable for bridging arcade energy with tactical planning, a balance many later successors attempted to refine. While some critics criticized stiff AI and a steep learning curve, the overall package offered lasting value through its official tone, pacing, and the tactile pleasure of piloting a premier racing machine on real tracks. Collectors cherish screens and manuals, preserving racing history.

Formula One

Formula One, also known as F1, is a professional racing video game that was released in 1994. Developed and published by Bizarre Creations, this game quickly gained popularity among gamers for its realistic simulation of the adrenaline-pumping Formula One racing experience. It was the first game in the series and introduced players to the world of F1 racing on their personal computers. The game featured all the official teams and drivers of the 1994 Formula One season, allowing players to choose from a variety of iconic F1 cars such as the McLaren MP4/9, Williams FW16, and Ferrari 412 T1. With the option to compete in both single races and the full championship, players could experience the intense competition of F1 racing. The tracks in the game were also accurately modeled after their real-life counterparts, providing players with an incredibly immersive racing experience. One of the standout features of Formula One was its realistic physics engine, which made the handling of the cars extremely realistic and challenging. Players had to carefully navigate their cars around corners, brake at the right time, and maintain their speed to avoid spinning out. This level of precision and attention to detail was unprecedented in racing games at the time and set Formula One apart from its competitors. Another notable aspect of the game was its advanced AI, which provided tough competition and replicated the behavior of real F1 drivers. Drivers would make mistakes, overtake each other, and even enter the pits for repairs, adding an extra layer of strategy to the gameplay. This, combined with the challenging physics, made for an engaging and realistic racing experience. In addition to its gameplay, Formula One also boasted impressive graphics for its time. The 3D graphics were sharp and detailed, with smooth animations and realistic car models. The audio was also well-done, with the iconic sound of roaring F1 engines adding to the immersive experience. Despite its age, the graphics and audio stand the test of time and still hold up well today. Formula One received critical acclaim upon its release, with many praising its realistic simulation and challenging gameplay. It was also commercially successful, selling over half a million copies worldwide. It spawned multiple sequels over the years, with the latest installment being F1 2020, released in July 2020.

Kawasaki Superbike Challenge

Genesis 1995
Kawasaki Superbike Challenge is a motorcycle racing game that uses the same engine as F1. It includes 14 standard-length race tracks, plus the Suzuka 8 Hours endurance race, available in training and championship modes. The game is not licensed (except for Kawasaki), so all drivers and teams are fictional. The game has more polygonal objects on the road than F1, and there is still a Turbo mode, which allows you to run faster at the cost of some details. You have the possibility to enable or disable the weather (during rainy days the graphics are darker and the bike has less traction). The number of laps in each circuit can be 5, 10 or 15, and there are 4 skill levels. Some changes have been made to the handling of the vehicles, to emphasize the change from cars to motorcycles.

Maupiti Island

Maupiti Island is a classic DOS game that was released in 1991 by French software company Lankhor. The game takes place on a small, remote island in the Pacific Ocean and follows the story of a young journalist named Benoit Sokal. Benoit is on a mission to uncover the mystery of the island and its inhabitants, who seem to possess supernatural powers. As players navigate through the game, they must solve puzzles and make strategic decisions to unravel the secrets of Maupiti Island. One of the standout features of Maupiti Island is its stunning graphics and immersive environments. The game is rendered in beautiful 16-bit pixel art, with vibrant colors and detailed backgrounds that transport players to the tropical paradise of Maupiti Island. The attention to detail in the game's visuals is truly impressive, especially considering its release date of 1991. From the sparkling blue waters to the lush green foliage, every aspect of the island is brought to life in an aesthetically pleasing manner. But it's not just the graphics that make Maupiti Island a captivating game. The storyline and gameplay are equally engaging. As players progress through the game, they come across various characters who play key roles in the island's mystery. Some characters will help Benoit on his quest, while others may try to hinder his progress. The dialogue and interactions with these characters add depth and personality to the game. In terms of gameplay, Maupiti Island is a point-and-click adventure game that requires players to use their problem-solving skills. As Benoit, players must explore the island, interact with objects and people, and gather clues to solve puzzles. The puzzles range from simple to complex, keeping players constantly engaged and challenged. The game also has multiple endings, depending on the choices players make, adding replay value to the experience. One of the most unique aspects of Maupiti Island is its integration of mythology and magic into the game's storyline. The island's inhabitants possess supernatural abilities, and Benoit must navigate through their beliefs and customs to uncover the truth. The game draws inspiration from Polynesian mythology, making it a culturally enriching experience for players.

Mortville Manor

Mortville Manor, released in 1988, is an intriguing point-and-click adventure game that carved its niche in the DOS gaming landscape. Created by the dynamic duo of the now-defunct company, The Adventure Company, this title stands out for its gripping narrative, atmospheric graphics, and brain-teasing puzzles. Set in a mysterious manor haunted by an air of suspense, players are thrust into a world of intrigue, where every corner holds secrets waiting to be uncovered. The game’s narrative centers around a murder mystery, inviting players to sift through clues, interview eccentric characters, and uncover the truth behind the sinister happenings within the manor’s walls. One of Mortville Manor's most compelling aspects is its richly designed environments. Each room in the estate is meticulously crafted, filled with details that breathe life into the setting. The haunting sound effects and moody soundtrack serve to heighten the sense of dread and tension, immersing players in an experience that is as unnerving as it is engaging. The graphics, though limited by the technology of the time, manage to evoke a strong sense of atmosphere, drawing players into the world with a dark palette and eerie aesthetic that still resonates with modern sensibilities. Exploration forms the backbone of the gameplay, encouraging players to interact with their surroundings thoroughly. Mortville Manor employs a nonlinear approach, allowing adventurers to navigate through various paths and make choices that ultimately shape their experience. While many games of the era confined players to a rigid narrative structure, here, the fluidity of exploration feels liberating. Puzzles vary in complexity, requiring a keen eye and thoughtful interaction, challenging players to think critically about their surroundings and the information they gather. The characters in Mortville Manor are equally notable, each possessing distinct personalities that add depth to the storyline. As they navigate the unfolding mystery, players encounter a colorful cast, including potential suspects, quirky manor residents, and spectral entities. The dialogues are skillfully woven into the game, enhancing immersion and providing hints that guide players through the labyrinthine plot. Decisions made during interactions can alter the course of the investigation, driving home the narrative's immersive quality and making each playthrough uniquely rewarding. Mortville Manor's lasting legacy lies in its ability to engage players on multiple levels. As an adventure game, it evokes a sense of nostalgia for those who experienced the golden age of DOS gaming. Its blend of narrative, puzzle-solving, and atmospheric design has inspired many subsequent titles in the genre. Although it may not possess the polish of contemporary releases, Mortville Manor remains a quintessential example of how storytelling and gameplay can intertwine to create a memorable experience for both new and veteran players alike. The game serves as a testament to the creative spirit of the late 80s, proving that even within the confines of technological limitations, captivating storytelling endures.

Official Formula One Racing

Windows 1999
Official Formula One Racing landed on Windows in 1999, aiming to bottle the drama of Formula One weekends for players on late-1990s PCs. Rather than treating the sport as a mere backdrop, it frames every drive around race-day structure: timed practice sensations, grid positioning, and the slow tightening of tyre grip as stints unfold. For many, it was a rare chance to steer through circuit replicas that felt familiar from magazines, yet alive in motion. The core driving model stresses momentum management. Braking points matter, and throttle application influences whether the car squats into a corner or slides toward the runoff. Steering response is quick enough to reward confident lines, while traction loss arrives with a believable gradualness. Technically, the game uses lightweight physics for its era, so you must adapt rather than rely on electronic babysitting. If you chase pure speed, the lap will punish you; if you respect weight transfer, laps become rhythm. Visually, it is unmistakably late 20th century: crisp enough track surfaces, modest car-detailing, and straightforward cockpit views that keep attention on the racing line. Cameras cycle through common angles, including a behind-the-wheel perspective that makes braking and gear changes feel tactile. Engine notes and tyre squeal do their job, rising in pitch as revs climb and settling into a mechanical hum along straights. Even when scenery simplicity shows, the sensation of speed remains persuasive. On the menu, the game offers single-race variety and a more structured progression that echoes the season calendar. Teams and drivers are presented with the official branding players expect, letting you test different setups without constant menu hopping. Damage modeling stays restrained, yet it nudges you to think about cornering discipline. Weather and track conditions are limited compared with modern titles, but session timing, fuel considerations, and pit strategy still create meaningful choices during long events. For Windows racers hunting a snapshot of the era, this driving sim holds value as a document of how coders translated speed into input. It can feel demanding, not because it is unfair, but because feedback is subtle: you read the car through the wheel, the rev counter, and the way the nose drifts under load. Multiplayer options existed for players who wanted friendly rivalries, though the community was small compared with console juggernauts. Today, its best appeal is nostalgia paired with straightforward, track-focused competition that still invites repeat attempts on modern hardware, easily now.

Troubadours

Troubadours is an educational adventure game in French for children ages 9 to 14. The game contains adventure elements with knights, French language, poetry and music. Upon completion of the game, as a bonus, an arcade game is unlocked in which you control an archer from behind and shoot cards.

Val d'Isère Ski Park Manager: Edition 2003

Windows 2003
Val d'Isère Ski Park Manager: Edition 2003 is a captivating Windows game released in 2003, offering players the opportunity to manage and run their very own ski resort. Developed by Microids, this simulation game puts players in the shoes of a ski resort manager, where they must make strategic decisions, manage resources, and attract tourists to their park. The game takes place in the beautiful French Alps, specifically in the famous ski resort of Val d'Isère. The stunning graphics and attention to detail make players feel like they're actually there, managing their own resort. The picturesque views and realistic weather effects make for an immersive gaming experience. Players start the game with a small, basic resort and must work their way up to becoming a successful and popular destination for ski enthusiasts. This involves constructing and expanding ski slopes, building lodges, restaurants, and other facilities, as well as hiring staff to handle the day-to-day operations of the resort. One of the most interesting aspects of Val d'Isère Ski Park Manager: Edition 2003 is the management of resources. Players must carefully budget and invest in various aspects of the resort, such as new equipment, marketing campaigns, and maintenance costs. Making wise decisions and keeping the budget balanced is crucial for the success of the resort. In addition to managing resources, players must also consider the satisfaction of their guests. This includes providing good customer service, having well-maintained facilities, and organizing fun events and activities for visitors. Happy guests will result in positive reviews and more visitors, ultimately leading to a successful ski park. Not only does the game offer a challenging and strategic gameplay, but it also includes a multiplayer mode where players can compete against friends and manage their resorts against each other. This adds an extra layer of excitement and competition to the game, making it even more enjoyable.

Vroom

DOS, Atari ST 1994
1994, the year Vroom was released on DOS, as well as on Atari ST. Made by Lankhor and published by Lankhor, this racing / driving and simulation game is available for free on this page. Vroom has an addon available: Vroom: Data Disk, don't miss it!
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