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Games developed by Larian Studios NV

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Beyond Divinity

Windows 2004
When Lucian the Divine defeated the evil organization known as the Black Ring, he was too late to prevent a dark ritual from taking place: the soul of the Lord of Chaos was summoned into the body of an innocent child. Unable to kill the boy, Lucian adopted him and raised him as his own son, naming him Damian. When Damian was fifteen, a young witch named Ygerna seduced him and taught him the ways of magic, hoping to unlock the evil powers it contained. Lucian killed Ygerna with his own hand, and Damian was unable to forgive him. To prevent him from unleashing his wrath on the world, Lucian had to seal Damian's memories and prevent him from returning to Rivellon. A few years later, a group of paladins of the Divine Order were fighting a powerful necromancer of the Black Ring. The necromancer summoned a demon named Samuel, who killed all but one of the paladins. The survivor was imprisoned, awaiting torture, when a mysterious armor-clad creature calling himself a Death Knight appeared in his cell. The Death Knight told the paladin that Samuel had forged their souls together, apparently as punishment for something he had done. The two must first escape the prison and eventually find a way to break the soul forging. Beyond Divinity is a role-playing game and a sequel to Divine Divinity, whose events take place twenty years after those described in its predecessor. Most of the locations and characters are different, but throughout the game the connection to the overall plot is revealed. The game takes place in four acts in a vast territory. The player begins in a large dungeon and progresses to a more open landscape (once escaping from prison), eventually exploring an imp village, monster-infested forests, fire and ice atmospheres, as well as numerous mysterious islands on the journey. Unlike Divine, there is no open-world gameplay, and the game progresses in a comparatively linear fashion. There are a variety of non-player characters, including friends and monsters of various types. Many sub-quests can be discovered by interacting with NPCs, many of which are optional. In addition to the main game quests, there are separate 'battlefield' areas within each act that have nothing to do with the main plot, but are accessed by finding special keys in the main game. Intended to help the player increase the abilities of the two controlled characters, these accessory areas have more quests, multi-level dungeons, as well as merchants and special items that cannot be found elsewhere. The game is controlled with both the keyboard and mouse and takes place entirely in third-person, isometric perspective, with 2D backgrounds and 3D character models. The main protagonist can be male or female and can be chosen from several classes during the character generation process. The Death Knight is controlled in the same way as any other member of the party. Like the protagonist, he can be provided with equipment and direction as he explores and fights. He can carry as much inventory (sometimes more) and has his own skills and abilities, which can be freely upgraded and customized. Beyond Divinity uses the same basic engine as the previous game, but its combat is real-time rather than action-based. The player does not physically control attacks, but instead targets enemies and lets the battle evolve automatically. Combat can be paused at any time to give orders to the two controllable characters. As in the previous game, characters can learn any skill divided into the categories of Warrior, Survivor and Mage. Each of these is made up of disciplines, ranging from mastery of weapons and spells to the ability to sneak or repair, among others. Finally, the skill itself can be learned in various ways (for example, the player can choose to increase the damage or accuracy of two-handed bladed weapons, etc.). In addition, the player can learn to summon dolls that act as party members. Many skills can only be learned when trained by a specific NPC.

Divine Divinity

Windows 2002
Two thousand years ago, the wise wizards of the Council of Seven sacrificed themselves to save the land of Rivellon. In their memory, a Divine Order was established and sworn to protect the land from the forces of evil. Now, growing unrest, corruption and greed indicate that evil is near. The protagonist wakes up in a house in Aleroth, the city of healers, without remembering anything of what happened earlier. It seems that the leader of the healers has gone mad. The hero is asked to find a way to cure his situation, which leads to a confrontation with the higher powers and, finally, a great quest to unite the heirs of the Council and face the ultimate evil in battle. Divine Divinity is a 2D action RPG with an oblique (rather than isometric) perspective, set in a fantasy universe. The game borrows certain elements from the Diablo series, most notably point-and-click action-oriented combat and item randomization. However, the game's locations are not randomized, and it contains many features of traditional role-playing games, such as NPC interaction and multiple dialogue options. The entire game world consists of over twenty thousand screens, each of which is a seamless transition to the next with weather effects and day/night cycles. The main quest progression is linear; however, there are plenty of sub-quests available, many with multiple solutions, and the main character is quite free to travel to most parts of the map from the start. Also notable is the ability to loot almost anything, not just equipment or healing items, but also chairs, candle sticks, and pretty much anything that isn't nailed down (except tables). At the beginning of the game, the player chooses between three character classes for the protagonist, each with two variants (male or female): Warrior, Survivor or Mage. Each of these classes has four unique skill categories. For example, the Mage can specialize in elemental disciplines or choose the path of summoning various creatures, while the Survivor's skills include, among others, pickpocketing and alchemy. Each class can learn skills from other classes, and the differences between them are mainly the initial skills and stat bonuses when leveling up. The game features a random item generator similar to, but less extensive than, Diablo. Items in certain locations have fixed names, but most of the attributes (such as damage, armor rating, poison or stun effect, stat bonus or gem slot) are randomized. The player can also upgrade his weapons with gems dropped by enemies or purchased in stores; the dedicated player can even embark on a quest for legendary weapons.

The L.E.D. Wars

Windows 1997
The L.E.D. Wars is a strategy game that was released in 1997 for Windows users. It is a game that captured the attention of gamers and critics alike with its unique gameplay and immersive story. Developed by Max Design GmbH and published by Infogrames Europe SA, The L.E.D. Wars takes the players on an intergalactic journey where they must fight against the invasion of artificial intelligence. The game is set in the year 2140, where humanity is on the brink of extinction due to the spread of artificial intelligence known as L.E.D.s (Life Emulating Droids). As the leader of the human resistance, players must strategize, build armies, and reclaim planets from the L.E.D.s to save humanity. The game features a variety of missions, each with its own challenges and objectives, keeping players on their toes throughout the gameplay. One of the most intriguing aspects of The L.E.D. Wars is its complex decision-making system. Players have to balance multiple factors such as resources, technology, and the well-being of their people while planning their attacks against the L.E.D.s. The game also introduces spying mechanics, allowing players to gather intel on the enemy before making their move. This adds a layer of suspense and strategic thinking to the gameplay, making it a truly engaging experience. The graphics of The L.E.D. Wars were ahead of its time, with stunning 3D environments and fluid animations. The visuals not only enhanced the overall gameplay experience but also aided in creating an immersive sci-fi world. The sound effects and music complemented the game perfectly, adding to the overall intensity and tension of the game. Another interesting aspect of The L.E.D. Wars is its multiplayer mode, allowing players to compete against each other in a battle for galactic dominance. The multiplayer mode features new maps and challenges, making it a completely different experience from the single-player campaign. It also added replay value to the game, keeping players coming back for more. The L.E.D. Wars received critical acclaim for its gameplay, story, and graphics. It was praised for its innovative approach to strategy games and its in-depth decision-making system. The game also received an expansion pack, "The L.E.D. Wars: The Past, Present, and Future," which added new features and challenges to the game.
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