Games developed by Lexis Numérique SA
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Alice in Wonderland
Alice in Wonderland, released in 2000, is a captivating action-adventure game developed by the renowned American company, American McGee's Strange Company. Based on Lewis Carroll’s beloved literary classic, the game takes players on a surreal journey through a reimagined Wonderland that is both whimsical and dark. With its unique artistic style and engaging gameplay, it has remained a beloved title among fans of quirky adventures and literary adaptations alike.
In this iteration, players assume the role of Alice, a young girl grappling with the trauma of losing her family in a fire. This emotional backstory transforms the already fantastical world into a haunting landscape. The game's narrative intertwines elements of fantasy and psychological horror, as Alice navigates through disturbing environments populated by bizarre creatures. Each area reflects her deteriorating psyche, making every location more unnerving than the last. This sophisticated storytelling sets the stage for a gripping exploration of identity and personal struggle.
Visually, Alice in Wonderland is nothing short of stunning. The game employs a gothic art direction that starkly contrasts with the whimsical nature of its source material. Lush, vivid landscapes are combined with eerie settings, creating a disquieting atmosphere. Character designs are equally imaginative, melding classic figures like the Cheshire Cat and the Mad Hatter with grotesque features that embody their madness. This artistic vision, combined with a haunting soundtrack, immerses players deeply into Alice's chaotic world.
Gameplay mechanics employ traditional platforming and puzzle-solving elements. Players must navigate various levels, each populated by formidable foes and mind-bending puzzles that require dexterity and wit. Alice wields a selection of unique weapons, including a Vorpal blade and magical powers, to combat enemies and overcome obstacles. The combat is fluid involving intricate combinations that keep players engaged throughout the game. This blend of action and strategy enhances the experience and compels players to uncover each facet of the labyrinthine narrative.
Despite its artistic and narrative strengths, the game did receive some criticism for its linearity and difficulty spikes. However, many players found these challenges added to the overall experience, turning frustration into triumph. In retrospect, Alice in Wonderland has become a cult classic, admired for its ability to blend light-hearted whimsy with darker themes. Its influence continues to resonate, inspiring adaptations and remakes that reflect its unique vision.
American McGee's Alice in Wonderland is a remarkable reimagining of a timeless tale, masterfully blending rich storytelling, striking visuals, and captivating gameplay. It stands as a testament to the potential of video games as a medium for exploring complex themes. As players step into Alice's shoes, they encounter a fantastical yet haunting world that invites them to reflect on their own identities and traumas, making the journey both memorable and profound.
Beauty or The Beast
In the year 2001, the world of gaming was introduced to a new and exciting title: Beauty or The Beast. Developed for Windows by popular game studio, Media Art, this game quickly captured the hearts and minds of players of all ages. Inspired by the classic fairy tale, Beauty and the Beast, the game offered a unique and immersive experience, taking players on a journey through an enchanting world filled with magical creatures, dangerous challenges, and unexpected twists.
Upon its release, Beauty or The Beast was met with critical acclaim for its stunning graphics, captivating storyline, and challenging gameplay. The game's visuals were truly a sight to behold, with vibrant colors, intricate details, and smooth animations that brought the magical world to life. From the majestic castle of the Beast to the charming village of Belle, every location in the game was meticulously crafted to transport players to a fairy tale realm.
One of the strongest aspects of Beauty or The Beast was its storyline. The game followed the familiar narrative of the original fairy tale, with a few surprising twists and turns along the way. Players took on the role of the brave and intelligent Belle, who must navigate through the Beast's castle to break a spell and save her father. Along the way, she encounters various challenges and puzzles that test her skills and wit. The game's narrative was not only engaging but also had underlying themes of love, courage, and the power of inner beauty.
Apart from its stunning visuals and compelling storyline, Beauty or The Beast also boasted challenging gameplay. From solving puzzles and riddles to engaging in combat with magical creatures, players had their hands full with an array of tasks to complete. The game's difficulty gradually increased, keeping players on their toes and ensuring that they were constantly engaged and immersed in the game's world.
The success of Beauty or The Beast was not limited to its initial release in 2001. Over the years, the game has received multiple re-releases and remakes, gaining a cult following among retro gamers and new players alike. Its popularity can be attributed to its timeless appeal and ability to captivate players of different ages and backgrounds.
Disney's The Jungle Book: Key Stage 1
Disney's The Jungle Book: Key Stage 1 is a game for children aged 5 to 7, based on the British National Curriculum. Based on the famous story of 'The Jungle Book', players must help Mowgli, a man-cub, and Balu, a bear, fend off an attack by Shere Khan, a tiger. By participating in various activities and solving small puzzles, players will collect clues that lead to a certain object that the tiger fears. Other characters in the game include Banana the monkey, Barnaby, Mango the vulture, Caracal and Jacko the parrot.
The characters are guided from one side of the screen to the other. There are also many different paths available, and the entrance opens when something is solved. Activities include grasping and correctly recognizing the size and color of shapes, finding the jaws so the animal can use its scales again, collecting a set number of fireflies in a jar with a honey stick, drawing freely on a canvas with different colors, cutting words into syllables with scissors, choosing the correct letters for Guess words from pictures, cooking according to a recipe, telling the time, etc. Everything is related to the jungle theme. At the end of the game, a big puzzle awaits them, requiring the combination of many skills.
The educational focus is on English, math and science. Skills developed are English spelling, sentence structure, word recognition, reading comprehension, syllables and following directions. In math, students will learn addition, subtraction, counting and place value, measurement, shape and space, and time. In science, they will learn about change and classification, and the human body.
E.T. The Extra-Terrestrial: Away From Home
E.T. The Extra-Terrestrial: Away From Home is a Windows game that was released in 2002, based on the iconic movie of the same name. Developed by Asylum Entertainment and published by NewKidCo, this game offers players the chance to relive the classic tale in a new interactive format.
Set in the familiar world of the original movie, E.T. The Extra-Terrestrial: Away From Home takes players on a journey to help the lovable alien, E.T., find his way back home. The game features stunning graphics, with detailed environments that bring the story to life. From the suburban streets to the dark forest, players will encounter familiar locations and iconic scenes from the movie.
The gameplay involves a mix of puzzle-solving, exploration, and action. As players guide E.T. through the game, they will encounter various obstacles and challenges that must be overcome in order for him to return to his home planet. Along the way, players will also encounter characters from the movie, such as Elliot and Gertie, who offer assistance and guidance to E.T.
One of the standout features of the game is the ability to use E.T.'s telekinetic powers. With a simple click, players can make objects float and interact with the environment. This adds an extra dimension to the gameplay and allows for creative problem-solving. Players must also collect Reese's Pieces scattered throughout the game, which serve as E.T.'s energy source and must be replenished in order for him to continue his journey.
The soundtrack of E.T. The Extra-Terrestrial: Away From Home adds to the immersive experience, featuring the iconic theme song and other familiar tunes from the movie. The game also includes cutscenes from the movie, adding to the nostalgia for fans of the original film.
E.T. The Extra-Terrestrial: Away From Home received mixed reviews upon its release. While some critics praised the game for its faithful adaptation of the movie and its charming gameplay, others criticized it for its simplistic mechanics and lack of challenge. Nonetheless, for fans of the movie, this game offers a chance to revisit the beloved characters and story in a new and interactive way.
E.T.: Phone Home Adventure
One of three games released to commemorate the 20th anniversary of the release of the movie 'E. T. The Extra-Terrestrial', the game allows players ages 8 and up to move E. T. and explore different areas, participate in activities and missions, and interact with Elliot, Gertie, Michael and more. E. T. is a 3D adventure consisting of 12 games that allow players to interact with other characters. The login screen allows users to watch a trailer for the movie.
E. T. is stranded on Earth and in order to call home, he must find an object and build a communicator to contact his home planet and be picked up by a spaceship. The player's cursor is E. T. 's finger. s finger, which can move and click on objects. It lights up when he can perform an action or response, and becomes a handle when he can pick up an object, such as candy, a hanger or a key, and place it in his backpack. Until E. T. is available, the on-screen task bar shows objects collected and access to Elliott or Gertie for help. Players can save their progress or exit at any time. Elliott's bedroom, Gertie's closet, the main floor and attic of the Children's House, and the famous moonlit bike path appear as places where E. T. can use his healing powers to save flowers and use logic to solve puzzles and obtain certain objects.
Germany's Next Topmodel
Germany's Next Topmodel was a computer game released in 2007, based on the reality TV series of the same name. Developed by UIG Entertainment, the Windows game enables players to become a judge in the all-girl catwalk contest. Contestants compete to reach the fashion destination of their dreams by doing their best at auditions, castings and photo shoots.
At the start, players are allowed to customize the judge’s looks, and then select a fresh batch of aspiring models they will help nurture and develop. After choosing from up to nine models, players can guide and guide them during tasks, in-front of the camera and on the runway, using the ‘judge guidance’ feature. By rating the girls’ performances in various categories with a combination of positive and negative comments, the judge’s score will decide who the winner is.
The game features ‘Model Challenges’, such as making an impact on people in a fashion show or how to master the perfect walk down the runway. It also has the ‘Model Diaries’ which give participants an in-depth look into the lives of the models, adding more dynamics to the game.
The game is most suitable for young teenage girls, and it supports up to two players who can work together, sharing the judging responsibility. It offers easy tutorial steps that allow players to spot a potential Topmodel and take them all the way to the fashion runway. Once the game is complete, players are awarded with their own customized award; a unique souvenir to remember their time as a judge in Germany’s Next Topmodel.
By providing a taste of the industry to gamers, Germany's Next Topmodel is an entertaining way to learn how to become an effective model judge and to spot the next topmodel.
Imagine: Fashion Designer
Imagine: Fashion Designer, released in 2009, is a captivating simulation game that invites players into the enchanting world of fashion. Developed by the renowned company, this title allows players to step into the glamorous shoes of a fashion designer, blending creativity with strategic thinking. From the outset, the game immerses players in various fashion-related tasks, challenging them to not only design outfits but also manage their burgeoning fashion house.
At its core, Imagine: Fashion Designer offers a multifaceted experience. Players start by customizing their character, choosing everything from hairstyles to outfits, which sets the stage for a personalized adventure. The game provides a rich array of tools, allowing budding designers to sketch, color, and manipulate clothing items to create unique ensembles. Players can experiment with styles ranging from haute couture to street fashion, offering an expansive playground for creativity. The intuitive controls streamline the design process, ensuring that even novices can craft their fashion statements with ease.
The narrative aspect of the game enhances its appeal, as players navigate a storyline filled with challenges and opportunities. As budding designers, they must complete tasks that cater to various clients, each with distinct tastes and requirements. Balancing creativity with customer satisfaction becomes crucial, pushing players to think critically about their designs. Successfully completing these tasks not only boosts the designer’s reputation but also unlocks advanced tools and materials, paving the way for even more elaborate creations. This progression element keeps the gameplay engaging and encourages players to refine their skills continuously.
Beyond designing, Imagine: Fashion Designer delves into the business side of the fashion industry. Players must balance budgets, manage resources, and make strategic decisions to ensure their fashion house thrives. This simulation of real-world challenges adds depth to the game, transforming it into an educational experience as much as a creative one. Players learn about the importance of branding, marketing, and financial management, making it a suitable pick for those aspiring to enter the fashion business.
The artful graphics and vibrant color palette enhance the overall experience, immersing players in a visually appealing environment. The attention to detail in the clothing designs and character animations showcases the developers' commitment to authenticity. With its engaging gameplay and rich features, Imagine: Fashion Designer stands out as a platform for both aspiring designers and gaming enthusiasts, providing an enjoyable blend of creativity and strategy.
Imagine: Fashion Designer is not merely a game but an exploration into the vibrant world of fashion. Its combination of creative design, storytelling, and management mechanics sets it apart in the simulation genre, making it a memorable experience for players. Whether one is a seasoned fashionista or a novice, the game appeals to a broad audience, inviting everyone to indulge in their stylistic aspirations.
InCrazyBall
InCrazyBall places players inside a series of fast-moving, surreal arenas where a single metallic ball must be kept in motion through a mixture of skill shots and timed maneuvers. The action unfolds in self-contained stages, each built around a clear objective such as clearing designated sections, surviving hazards, or reaching a score target before the next wave. As the ball bounces off obstacles and surfaces, it triggers a chain of interactions that can rapidly change the layout of the arena.
Control is centered on steering the ball’s trajectory with responsive, physics-influenced inputs. Players can redirect momentum using movable platforms and directional bumpers, then refine angles through careful timing as the ball rebounds. Blocks and targets break or deactivate when struck with sufficient force, while certain sections require repeated impacts or specific collision angles. Stage mechanics include moving barriers, rotating gates, and pressure plates that alter the environment for brief windows. Between sequences, power-ups may appear, offering temporary effects such as increased speed, protective shielding, multiball bursts, or improved scoring boosts.
Progression is driven by score and efficiency rather than a traditional story path. Hits build a running combo, encouraging accurate plays that keep the ball active and prevent it from dropping out of play. Hitting particular targets or chaining specific collision patterns increases the multiplier, raising the final stage score and unlocking performance-based challenges. Some stages emphasize survival, filling the arena with shifting obstacles that must be handled quickly before control becomes impossible. Other stages reward precision, featuring narrow routes and timing-based switches that open safe corridors.
Visually, InCrazyBall uses bold, high-contrast graphics with bright highlights, clean edges, and layered effects to emphasize motion. The arenas appear as stylized chambers with metallic trims, glowing rails, and neon accents, creating a sense of speed even when hazards are subtle. Particle bursts accompany collisions, and score effects pulse near the impact points to keep attention on rapid action. The overall presentation keeps the ball and immediate obstacles clearly readable, with effects tuned to support fast reaction rather than obscure gameplay.
Audio in InCrazyBall matches the arcade tempo with energetic electronic tracks and punchy hit sounds that accent each bounce, break, or power-up trigger. Background music ramps with momentum-heavy moments, while short sound cues signal critical events such as combo milestones or gate activations. On-screen feedback and responsive audio together create an intense rhythm for play: players constantly balance aggressive scoring with careful control, aiming to maintain the ball’s momentum as stages accelerate in complexity.