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Games developed by Lindasoft Electronic

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Hockey Pista

Amiga 1990
Hockey Pista simulates the sport of roller field hockey. Matches are played on a single screen (for individual matches) within a time frame set by the player. The player always controls the skater near the ball and the goalie at the same time, but the goalie can only move laterally; there are single and two-player matches against the CPU, as well as a championship. Team names and colors can be customized. The game was re-released with updates and sponsored by Italian professional player Franco Ghirardelli (then at Roller Monza). This version features minor graphical improvements, faster gameplay and some adjustments such as splitting the match in two. This version does not offer the possibility to choose the difficulty levels. Otherwise, the game is identical to the unsponsored version.

Holo-Squash

Amiga 1992
Holo-Squash is a futuristic sports game that is transmitted to its players through extrasensory perception from a distant planet. Like traditional squash, it involves two players on an enclosed court taking turns hitting a ball into a wall. The difference is that the wall has two sets of eight circles and the players score points by hitting them. A match consists of three sets and the player with the highest score when all three have been played wins. In the first set the objective is to conquer more circles than the opponent. The second set works the same but now hitting a circle already conquered will give it away to the opponent. The third set is the most difficult and the goal is to conquer three circles. The game can be played by one or two players. When played alone the player will compete against three AI opponents in order, each one more difficult than the previous one.

Hypnotic Land

Atari 8-bit game, Hypnotic Land was released in 1992 to deliver a unique gaming experience. This is one of the more well-known titles from the expansive Atari video game collection. Allowing players to escape into a virtual world of wildlife and discovery, this side-scroller adventure presented the rare opportunity for participants to engage in an abstract gaming environment that was aesthetically pleasing and encouraged creative problem solving. The story follows the main character, Icarus, as they search for the lost city of Krypton in a world full of vibrant graphics and levels. Though the game isn't considered overly difficult, the player must maneuver through a labyrinth of tunnels and caves, encountering foes, as well as friendly creatures as they progress. Puzzles and platforms must also be overcome to advance. The game mechanics of Hypnotic Land utilize jump and run style gameplay, and the plot progresses as the player collects items to help move along. The environments range from jungle shrines to snow capped mountains. With sounds that are reminiscent of classic 8-bit titles, this game has a unique charm about it that gives a unique sense of nostalgia. The challenge set forth by Hypnotic Land is not just about gaming dexterity, but rather a test of brains over brawn. Problem solving and strategy in the game are key components for moving forward. Although the game can seem overwhelming to some players, with a bit of patience and dedication, the rewards are well worth it. Beautifully designed with both visual and audial elements, Hypnotic Land is truly a classic Atari 8-bit title. Delivering a unique gaming atmosphere, this game encourages players to explore new environments and challenge their minds. A timeless classic that makes for hours of entertainment, Hypnotic Land remains enjoyable even after three decades.

The Shining Way of Kung Fu

Amiga 1991
In the golden era of Amiga gaming, there were many titles that captured the hearts and minds of players. However, one game stood out among the rest with its unique blend of action and martial arts. That game was none other than The Shining Way of Kung Fu, released in 1991. Developed by Silmarils and published by Rainbird Software, The Shining Way of Kung Fu brought the beauty and intensity of Kung Fu to the Amiga platform. The game was set in the mystical land of China, where players took on the role of a young warrior on a quest to become a Kung Fu master. The game's story was filled with ancient Chinese lore and mythology, adding to the immersive experience. One of the standout features of The Shining Way of Kung Fu was its intricate and fluid combat system. Players could execute a variety of moves, from simple punches and kicks to more advanced techniques like roundhouse kicks and flying kicks. The controls were intuitive and responsive, making it easy for players to master the art of Kung Fu. Moreover, the game offered a wide range of enemies, each with their own unique fighting style, providing a challenging and dynamic experience. Aside from its combat, the game also featured stunning graphics and sound design. The landscapes were beautifully rendered, with vibrant colors and attention to detail. The sound effects and traditional Chinese music complemented the visuals, creating an immersive experience that transported players into the world of Kung Fu. But The Shining Way of Kung Fu was not just about fighting. The game also featured puzzle-solving elements, requiring players to use their wit and strategy in certain situations. This added a layer of depth to the gameplay, making it more than just a beat 'em up game. The Shining Way of Kung Fu was met with critical acclaim upon its release. It received praise for its engaging gameplay, captivating storyline, and impressive graphics and sound design. It was also lauded for its faithful representation of Chinese culture and martial arts, making it a hit not just among gamers but also within the Kung Fu community.

Time Horn

Amiga 1991
The noble knight Mordred has set out to save his homeland from the invasion of the Hidden Masters who rule the neighboring country of Frost. Mordred equips himself with the gold he obtains from the sale of magical artifacts, recruits other adventurers and completes the quests he receives in each city of the country. Time Horn is a turn-based role-playing game with top-down view. Mordred starts with fixed attributes, as do the NPCs you hire, but they grow with experience, so there is no character creation. The same happens with the hired NPCs. The game keeps track of each character's hunger and thirst, and keeping all characters with a constant supply of food and drink is critical to survival.
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