Menu

Games developed by LinEL

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Crack

Amiga 1988
Releasing in 1988 for the Amiga, the title Crack landed amid a crowded scene where hobbyists stretched the limits of home computers. Its creators carved out a brisk, arcade flavored adventure that invited quick reflexes and wily planning. The presentation drew players in with bold color, smooth animation, and a sense of motion that felt unusually tangible on late eighties hardware. On screen, bright corridors, flickering hazards, and distant skylines rolled by, giving the impression of a living machine rather than a static puzzle. Controls lean toward immediacy, with a compact set of commands that rewarded precise timing and a steady, unhurried tempo when needed. Its legacy still echoes in small studios. At its core the game challenges you to traverse a sequence of stages where danger hides in clever placements and trap layouts. You guide a single avatar through rooms filled with switches, doors, and shifting walls. Each level asks for careful observation before action, as a single misstep can cost precious lives. Power ups appear as bright icons that alter your capabilities briefly, inviting risk reward decisions. The pace alternates between burst runs and quiet reconnaissance, a rhythm that keeps tension high while giving you space to plan ambitious routes and execute them with surgical accuracy. Visually Crack embraces the palette and texture of Amiga artistry. Sprites are bold and crisp, parallax scrolling provides a sense of depth, and animation carries a tactile snap that makes the world feel responsive. The soundtrack features punchy synthesized melodies that echo through long corridors, while sound effects punctuate impacts and discoveries with satisfying thunks and chimes. The overall atmosphere blends urgency with a quirky charm, leaning into a slightly surreal sci fi mood that suits the abstract design of its circuits and locks. Critics in the time often praised its brisk tempo and tight controls, noting that it rewarded careful planning as much as quick hands. Over the years the game has earned a place in the memory of Amiga players who recall long sessions spent mastering treacherous sections and hunting for hidden paths. Collectors now seek out original disks, manual art, and faded wrappers, appreciating Crack as a snapshot of late eighties ingenuity. Its influence shows in later maze based action titles and in the enduring appeal of compact, skill oriented design. In retrospective, the title stands as a compact micro adventure that captured the spirit of its hardware and era.

Dugger

A prehistoric-themed Dig Dug clone, with updated 16-bit visual effects. The game can be played by one or two players alternately, using a single joystick, or alternately with two joysticks. Here you take control of the caveman Herbie Stone, and the enemies are Crunchy and Frugal, worth 300 and 400 points respectively for standard elimination, and either is worth two thousand points if dispatched using a falling rock. Bonus items to collect appear periodically for a short period of time in the center of the screen, such as a mushroom or a leaf.

Insanity Fight

Amiga 1987
1987, the year Insanity Fight was released on Amiga. Made by LinEL and published by MicroDeal Ltd., this action game is available for free on this page.

Kaiser Deluxe

DOS 1995
Kaiser Deluxe, released in 1995, is a classic DOS game that has stood the test of time. Developed by Frank Hunter, this strategy game puts players in the shoes of a 19th century ruler, aiming to build and expand their empire through diplomacy and war. With its simple yet addictive gameplay, Kaiser Deluxe quickly gained a loyal following and became a cult favorite among DOS gamers. The game offers a unique blend of turn-based strategy and political simulation, giving players the freedom to shape their empire as they see fit. From managing resources and economy to making alliances and conquering territories, every decision matters in this game. The variety of options and outcomes keeps the gameplay fresh and exciting, making each playthrough a unique experience. Additionally, the game has a well-designed tutorial that eases players into the complex mechanics, making it accessible for both novice and experienced players. One of the standout features of Kaiser Deluxe is its attention to historical accuracy. The game is set in Europe during the 19th century, a time of great political turmoil and change. With over 150 different countries and regions to choose from, players can relive major events and shape the course of history. The game also offers a detailed encyclopedia, providing players with valuable information about the countries and their leaders, making the experience even more immersive. The graphics and sound may seem outdated by today's standards, but the gameplay and depth of content more than make up for it. The pixelated graphics have a retro charm that adds to the nostalgic feeling of playing a DOS game. The soundtrack, though simple, sets the tone for the game perfectly, creating a sense of tension and excitement as players make critical decisions. Kaiser Deluxe is a timeless DOS game that offers a unique and engaging experience for strategy enthusiasts. With its historical accuracy, deep gameplay, and nostalgic charm, it's not difficult to see why this game has stood the test of time. Whether you're new to the world of DOS gaming or a seasoned veteran, Kaiser Deluxe is a must-play for anyone looking for a challenging and rewarding strategy game. So why not step into the shoes of a 19th century ruler and see if you have what it takes to build an empire?

The Game of Life

DOS, Amiga 1992
When I was in high school (not that long ago), The Game of Life was making waves in math and biology . . . although at the time it seemed to us that the best use of the theory would be . . . you guessed it . . . in games. In The Game of Life, each cell must be divided according to a specific formula. In this game, you must split the cells in the correct order so that the final pattern matches a given prototype. Quite fun and educational, with power and control problems added for complexity.

The Neverending Story II: The Arcade Game

The Neverending Story II is a platform game that is largely based on the movie. The concept is simple: you are Bastian, and you are called once again by the Childlike Empress to save Fantasia, the Land of Dreams. The game itself is a platformer in which you have to outrun the giants (as in the movie) or push them off ledges. With each level you will be rewarded with another plot advancement, usually a few pages written in a 'book'.

Traders: The Intergalactic Trading Game

DOS, Amiga 1992
Linel's Traders is an ambitious clone of Dani Bunten's classic M.U.L.E. that, unfortunately, adds too many new gameplay elements with poor AI that loses the elegant simplicity of M.U.L.E. No wonder, then, that the game was only mildly successful in Germany, and that the English version (here on this site) published by Merit Studios was virtually unknown. The game looks and plays like M.U.L.E. with a VGA facelift, except for a few options that M.U.L.E. fans will quickly learn. For those unfamiliar with M.U.L.E., it is basically a galactic trading game for 1-4 players, of which up to 3 can be controlled by the computer. Players first choose a species to control, each with its own appearance, and some have special disadvantages. Players are then allocated money and supplies. Each game round includes a land grant, during which players compete for plots of land on the planet's surface. During each turn, a player can choose to produce energy or food, or to mine a plot of land they own. After having paid and obtained a rocket (which replaces a mule in the original classic), you send it to drop the production symbol on the plot. It's that simple: literally, you're in business. Random events occur throughout the game, such as planetary earthquakes, acid rain and plague attacks. At the end of each round, there is a production sequence in which all players watch how their little colony is doing. Then comes the most fun event of the game: the market phase. Here you can see your surplus in any raw material, and buy what you lack in the warehouse or from other players. For each commodity in each round there is an auction. Each player can declare himself a buyer or a seller, and parade his characters around the screen, setting prices for sellers and buyers. Trade takes place when a seller's line meets a buyer's line (supply meets demand, so to speak). Since there is a time limit, trading is usually frantic and cutthroat. This is where Traders really retains all the fun that was in M.U.L.E.'s auction sequences. Unfortunately, Traders' AI is flawed. It is all too easy to spot a pattern in the movements of the computer players, and corner the market on the commodity of your choice. The game also adds many commodities and building types, most of which add no additional gameplay value, and simply become extra information you have to keep track of. Fans of M.U.L.E., once they get over the 'wow' effect of seeing the VGA graphics, will probably find Traders an all-too-easy M.U.L.E. clone. Definitely a worthwhile game for all business simulator fans, but nowhere near the addictiveness of the original. If you want a really excellent clone, play Subtrade: Return to Irata.
×