Games developed by Luxoflux Corp.
We provide a list of companies that developed abandonware games.
Select a company to view its games.
To make searching easier, use pagination by number or letter.
Shrek 2: Team Action
Shrek 2: Team Action, released in 2004, is an engaging cooperative action video game that immerses players in the whimsical universe derived from the popular Shrek franchise. This title, available on Windows and various consoles, invites fans of the animated films to delve deeper into the comedic and fantastical adventures of their favorite characters. Set against the backdrop of Far Far Away, players can explore diverse environments filled with vibrant graphics, witty dialogues, and nods to the movie’s beloved humor.
The game's core mechanic revolves around teamwork, as players can choose from a roster of familiar characters including Shrek, Donkey, Fiona, Puss in Boots, and others. Each character possesses unique abilities that contribute to solving puzzles and overcoming obstacles throughout the various levels. Shrek’s brute strength allows him to tackle heavy objects, while Fiona’s agility aids in navigating tricky platforms. This element of character diversity not only enhances the cooperative gameplay experience but also adds a layer of strategy, encouraging players to combine their strengths for optimal results.
The level design is an ambitious blend of action, platforming, and puzzle-solving elements, showcasing an impressive array of environments, from lush forests to the grand castle of Far Far Away. Players are challenged to overcome challenges while collecting power-ups, defeating quirky enemies, and unlocking special moves. The energetic pace of the game keeps players engaged, making each session feel fresh and dynamic. The inclusion of mini-games scattered throughout the main quests adds a delightful variety, enhancing the replayability factor.
Visually, Shrek 2: Team Action captures the essence of the animated films with vibrant colors and charming character models that resonate with fans. The whimsical art style, paired with a lively soundtrack, evokes the playful spirit of the franchise. Cartoonish animations accentuate the comedic elements, ensuring that players remain entertained as they navigate the zany challenges presented throughout the game. This attention to detail in the design and visuals has made it a memorable experience for those nostalgic for the franchise.
Transformers: Revenge of the Fallen
Transformers: Revenge of the Fallen, released in 2009, stands as a noteworthy entry in the realm of action-adventure gaming, inspired by the blockbuster film of the same name. Developed by Luxoflux and published by Activision, this title immerses players in a world populated by the iconic Autobots and Decepticons. Players have the opportunity to embody their favorite characters, engaging in explosive battles across expansive environments, which successfully capture the essence of the Transformers universe. The game was released for multiple platforms, including Windows, where it garnered a notable following.
At its core, the gameplay revolves around exhilarating vehicular transformations and intense combat. Players can seamlessly switch between robot and vehicle forms, enhancing the tactical depth of encounters. This ability not only adds excitement but also provides strategic advantages, allowing players to navigate levels with agility and precision. Each character comes equipped with unique weapons and skills, further enriching the gameplay experience. Fans of the franchise will appreciate the attention to detail in character design and abilities, as they resonate with the attributes seen in the animated series and films.
Visually, Transformers: Revenge of the Fallen boasts impressive graphics for its time. The destructible environments contribute to a dynamic gaming experience, making players feel as though they are part of a living, breathing world. Massive battles erupt in locations inspired by both urban landscapes and alien terrains, providing a variety of backdrops for players to conquer. The visual fidelity, combined with well-crafted animations, helps to create an immersive atmosphere that captures the chaos and grandeur synonymous with Transformers.
In addition to the single-player campaign, the game offers robust multiplayer modes, allowing players to challenge friends or engage in online matches. This aspect significantly extends the game's lifespan, providing various modes and maps that keep the gameplay fresh and engaging. Cooperation and competition are central to this feature, appealing to both casual players and hardcore fans who thrive on mastering their favorite characters.
Despite its engaging aspects, Transformers: Revenge of the Fallen is not without criticism. Some players have noted repetitive gameplay mechanics and a storyline that can feel disjointed at times. Nevertheless, these issues do little to overshadow the overall excitement that the game delivers. For fans of Transformers and action games alike, it represents a thrilling experience that merges fast-paced combat with beloved franchise elements. As a title rooted in both film and gaming heritage, it reminds players of the enduring allure of these iconic characters and their epic battles, making it a memorable installment in the world of Transformers gaming.
True Crime: New York City
True Crime: New York City is a 2005 action-adventure open-world game developed by Luxoflux and published by Activision; a Windows port arrived in 2006. Players assume the role of Marcus Reed, a former gang member who climbs into the NYPD while coming to terms with a violent past. The game drops you into a stylized, sprawling New York where bustling boroughs, rain-slick streets, and neon corners form a living backdrop. From the first siren to the last chase, you juggle driving, firefights, and hand-to-hand skirmishes, letting you switch between asphalt ballet and close-quarters brawling with a few button taps. The city feels forgiving of your missteps yet hungry for consequence.
Core mechanics revolve around an open world that buzzes with missions, side gigs, and random run-ins. Vehicles range from speedy sedans to hulking trucks; handling emphasizes weight, traction, and speed. On foot, you mix punches, kicks, and takedowns, then switch to a cover-based gunfight when bullets fly. A responsive police presence adds risk: run a red light, and helicopters appear; commit a crime, and a swarm of blue-and-white wag tails you. The PC edition sharpened textures and draw distance, letting the city feel grander than the console versions. Still, some stumbles persist, particularly with AI and mission variety.
Plot threads thread through Marcus Reed's mission to dismantle corruption and expose the rot within the ranks while seeking personal justice. The narrative leans on a noirish mood, with radio chatter, radio vocoders, and a soundtrack that sweeps between synth jazz and pounding rock. Visuals capture atmosphere more than depth, with graffiti-stained walls, rainy avenues, and cramped backlots that echo stories of the street. Side tasks, such as late-night escorts or pursuit challenges, offer a break from the main line, though they rarely break the pattern of chase and confrontation.
Reception columns applauded ambition and the audacious scope of a New York that players could assault from a dozen angles. Critics flagged uneven AI, some repetitive mission design, and a few performance quirks that hampered immersion. For fans of late generation open worlds, the title remains a curiosity, a snapshot of experimentation before the era when GTA-like sandboxes became the industry standard. The Windows version represented a chance for PC gamers to roam the city without the need for a console, though it did not erase the memory of its rough edges. Its influence echoes in later attempts at urban crime dramas on PC.