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Games developed by MADMAN

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Motorcycling Extreme

Mophun 2003
Motorcycling Extreme is a high-speed motorcycle racing title for Mophun, offering bold stunt-focused runs through a series of challenging courses. Players take control of a rider tasked with completing stages that blend timed laps with spectacular jumps, landings, and directional maneuvers. The emphasis stays on momentum: keeping acceleration through turns, lining up for ramp takeoffs, and maintaining stability during aerial segments are key to scoring well and progressing through the game’s circuit of progressively tougher routes. Gameplay centers on steering and balance while negotiating obstacles such as roadside barriers, uneven terrain, gaps, and tight switchbacks. During stunt moments, the bike’s movement responds to player input, allowing controlled flips and mid-air adjustments that can boost points when executed cleanly. Stages typically reward both speed and precision—quick completion alone may not secure the top results if landings are too hard or the rider loses control. Checkpoints help keep runs flowing, but repeated mishaps can set back progress and require careful recovery after collisions. The game’s mechanics support a pick-up-and-play racing rhythm, designed for quick sessions on mobile hardware. Acceleration and braking are mapped to simple controls, while directional inputs guide the motorcycle through narrow sections and ramp entrances. Players must also manage traction when riding over dirt and gravel surfaces, where grip changes can cause skids and reduced stopping ability. With each course, route layouts demand new lines through corners, along with timing that matches the angle and height of jumps. Motorcycling Extreme takes place across varied outdoor environments, presenting tracks that move from sunlit desert roads to stormy industrial outskirts and stunt arenas built for maximum airtime. Visual presentation uses crisp, colorful graphics with clearly defined track edges and a readable view of ramps and hazards. The motorcycle and rider are rendered with an emphasis on motion and contrast, making it easy to track speed changes during braking zones and to judge landing distance after a jump. Audio reinforces the adrenaline with energetic engine revs, tire-contact sound effects, and impact noises when the bike hits barriers. Track music stays upbeat and propulsive, matching the fast pacing and encouraging continuous attempts at better runs. Overall, the player experience is built around tight racing control and a steady stream of stunt opportunities, where smooth handling and accurate timing determine whether a stage ends in a clean finish or a crash that forces another run.
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