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Games developed by Melbourne House

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Bazooka Bill

Bazooka Bill is on a mission to rescue General MacArthur, who has been kidnapped by a nasty revolutionary faction, and to get to him he must overcome five levels of shooting soldiers and helicopters dropping bombs on him. He faces them using mainly his fists, although he can pick up a variety of weapons such as knives, machine guns, flamethrowers and, of course, bazookas. All of these weapons have a limited supply of ammunition, so it is up to the player to use them wisely. Each level is completed when Bill finds the correct position.

GP 500

Windows 1999
GP 500, released in 1999, is a motorcycle racing simulation that carved a niche in the gaming realm with its meticulous attention to detail and immersive gameplay. Developed by the British studio, ACF, and published by the noted Codemasters, this noteworthy title drew inspiration from the thrilling world of MotoGP racing. Unique in its approach, it balanced realism with accessibility, enticing both seasoned racing aficionados and casual gamers. With its stunning graphics for the time and a masterfully crafted physics engine, GP 500 offered an exhilarating experience, inviting players to jump onto the virtual saddle of some of the fastest machines on two wheels. One of the standout features of GP 500 was its strong emphasis on realism. The game incorporated elements like weather conditions, various track surfaces, and the intricacies of bike handling, creating a gameplay experience that truly mirrored the intensity of professional motorcycle racing. Players had the opportunity to choose from an array of legendary bikes and famous circuits, which added to the authenticity. From the hairpin turns of Mugello to the high-speed straights of the Circuit de Catalunya, each track was meticulously designed, showcasing unique characteristics that tested the skills of even the most adept players. Customization also played a pivotal role in the game, allowing racers to modify their bikes according to personal preferences. From adjusting engine performance to tweaking suspension settings and tire pressures, GP 500 offered depth that encouraged experimentation and strategy. Players learned that fine-tuning their setup could mean the difference between crossing the finish line first or settling for second place. This attention to detail not only enriched the racing experience but also fostered a sense of ownership and achievement among players as they crafted their optimal racing machines. The multiplayer experience was another highlight, with GP 500 allowing players to compete against each other in thrilling online races. This social aspect of the game transformed it into a community phenomenon, cultivating a loyal following that exchanged tips, shared tricks, and participated in friendly rivalries. The camaraderie formed among players added an additional layer of enjoyment, as enthusiasts connected over their shared passion for motorcycle racing, deepening their engagement with the title. In the years following its release, GP 500 has become a nostalgic classic, remembered fondly by those who raced its tracks. The game not only showcased the excitement of motorcycle racing but also served as an influential title in the evolution of racing simulations. GP 500 remains a testament to the intersection of realism and fun, proving that with the right elements, a video game can transport players into the heart of their favorite sport. Its legacy continues, as it inspires the development of modern racing games, paving the way for future innovations in the genre.

KKND2: Krossfire

Windows 1998
KKND2: Krossfire is a real-time strategy game developed by Beam Software and published by Melbourne House in 1998. Set in a post-apocalyptic world where two factions battle for dominance, this game quickly became a cult classic for Windows players. The story of KKND2: Krossfire takes place after a devastating nuclear war has wiped out most of humanity. The game is divided into two separate campaigns, with the player taking on the role of either the Survivors or the Evolved. Each faction has its own unique units, structures, and technology, adding variety and depth to gameplay. One of the standout features of KKND2: Krossfire is its extensive multiplayer mode. Players can compete against each other in skirmish matches or join forces in co-operative missions. The game also offers a unique "Internet Play" feature, allowing players to connect and play with others from all over the world. The graphics of KKND2: Krossfire were top-notch for its time, with detailed and realistic environments, as well as smooth and fluid animations. The soundtrack, composed by David J. Grubb, adds to the overall atmosphere of the game with its intense and dramatic orchestral score. The gameplay of KKND2: Krossfire is fast-paced and requires strategic planning to build and effectively manage resources, build a strong base, and lead your army to victory. The AI is challenging and will put your skills to the test, making the game both exciting and engaging. In addition to the single-player and multiplayer modes, KKND2: Krossfire also features a map editor, allowing players to create and share their own custom maps. This feature adds endless replay value to the game, as players can constantly discover new strategies and challenges. KKND2: Krossfire received positive reviews upon its release, with critics praising its engaging gameplay, challenging AI, and various game modes. It also won several awards, including PC Gamer's "Strategy Game of the Year" in 1998.

Knuckle Busters

In 2133, crime is so out of control that a more advanced solution than prison is required: criminals have their minds and bodies reprogrammed to become constructive, subservient citizens. As one of the few who refuse such treatment, you escape and must find your way to freedom, through the six zones of the city and eventually through the walls. You have a limited time to finally escape the city, as it is set to self-destruct. Among the enemies you will have to face with your punches and kicks are the guards and five other Re-Formed people. You must find enough food and water to keep you on your way, as well as keys to escape and bonus items (often hidden) such as energy bonuses and extra points.

Sherlock

In this text and graphics mystery game, you are the world's greatest detective: Sherlock Holmes. Together with Doctor Watson and dealing with the inept Inspector Lestrade, you must solve a double murder in Leatherhead. In addition to studying the clues, you must interrogate the NPCs, who will react differently if they know certain information. Time is important to the game: you have a limited amount of it, and you must make use of trains arriving at different times. The descriptive text provided by the game is kept separate from the commands entered, which are stored at the bottom of the screen.

Terrormolinos

Terrormolinos was a revolutionary game released for the Commodore 64 in 1985. Developed by the talented team at Artic Computing, it took the gaming world by storm with its unique concept and stunning graphics. Set against the backdrop of the Spanish coastal town of Torremolinos, the game follows the story of a young detective who must unravel a sinister mystery that threatens the peaceful town. The game starts off with the player assuming the role of Detective Jack Green, a seasoned detective who is hired by the Mayor of Torremolinos to investigate a string of mysterious disappearances plaguing the town. As the player navigates through the beautifully rendered streets and buildings of Terrormolinos, they must gather clues and talk to various characters to uncover the truth behind the disappearances. What sets Terrormolinos apart from other games of its time is the level of detail in its world-building. The developers at Artic Computing spared no expense in creating an immersive and believable environment for players to explore. Every building, street, and character is meticulously designed, with vibrant colors and realistic animations bringing them to life. As the player progresses through the game, they will encounter various obstacles and puzzles that need to be solved to move forward. These challenges are thoughtfully crafted, providing just the right amount of difficulty to keep players engaged and engaged in the game. From finding hidden keys to unlocking secret doors, every aspect of the game is designed to keep players on their toes. One of the highlights of Terrormolinos is its gripping storyline. As players delve deeper into the game, they will uncover a web of conspiracy and betrayal that will keep them on the edge of their seats. With multiple endings depending on the player's choices, the game offers a level of replayability that was rarely seen back in the 80s. Apart from its engaging gameplay and plot, Terrormolinos also features a memorable soundtrack that perfectly complements the game's eerie atmosphere. The use of synthesizers and haunting melodies adds an extra layer of suspense and mystery, making the game a truly immersive experience.

World Darts

DOS 1987
An old darts game from Melbourne House, originally published for Amstrad computers. World Darts lets you play - surprise! - darts in single player mode. In contrast to the usual power meter interface, this game uses a strange and annoying moving hand interface in which you must move your (very ugly) hand across the screen to throw darts. The trajectory is difficult to predict, as there is no way to alter the power of your throw. Fans of the sport should play Bully's Sporting Darts instead and leave this mohican alone.
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