Games developed by Metropolis Software House
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Archangel
Archangel is a classic role-playing game that was first released in 2002 for Windows users. Developed by Metropolis Software and published by JoWooD Productions, this game quickly gained a loyal fan base due to its immersive storyline, complex characters, and stunning visuals.
Set in a fantasy world filled with magic and mythical creatures, Archangel follows the journey of the main character, Michael, a fallen angel who is on a mission to redeem himself and regain his wings. Gamers are taken on a thrilling ride as they navigate through various quests, battles, and challenges to help Michael fulfill his destiny and save his world from the forces of evil.
One of the standout features of Archangel is its rich and detailed plot. The game is divided into eight chapters, each with its own unique storyline and objectives. As players progress through the game, they uncover more about Michael's past and the events that led to his fall from grace. The dialogues and interactions with other characters are well-crafted and add depth to the overall narrative.
In terms of gameplay, Archangel offers a mix of action, adventure, and strategic elements. Players must engage in combat with a variety of enemies using weapons and spells and also solve puzzles and complete side quests to progress in the game. The strategic aspect comes into play during battles, where players must strategize and use their skills and abilities effectively to defeat powerful bosses.
The graphics of Archangel were ahead of its time, with stunning 3D environments, detailed character designs, and mesmerizing spell effects. The game also features a dynamic day and night cycle, adding to the overall immersive experience. The soundtrack is also noteworthy, with an epic orchestral score that sets the tone for each chapter of the game.
Despite its age, Archangel remains a popular game among RPG enthusiasts. Its engaging storyline, challenging gameplay, and beautiful graphics continue to attract new players even after almost two decades since its release. The game has also inspired a loyal modding community, who have created various fan-made expansions, adding even more content to the already vast world of Archangel.
Gorky Zero: Beyond Honor
Gorky Zero: Beyond Honor arrived in 2003 as a curious blend of stealth tactics and action driven storytelling on Windows. Its presentation rides a late era aesthetic with angular corridors, chrome railings, and dimly lit laboratories that feel torn from a fever dream of a collapsing regime. The game invites players into a shadowed world where risk and improvisation matter more than raw firepower. From an earnest single player campaign to experimental level design, it offered a compact package that rewarded patience, observation, and quick, decisive choices under pressure. Characters carry moral shadows that complicate every decision. The introductory mood.
Affording a hybrid tempo, the title tasks players with sneaking past sentries, securing key data, and weaving through cramped test chambers with limited ammunition. Combat leans toward cunning rather than brute force, encouraging distraction, decoy devices, and exploiting environmental hazards. Puzzles unfold as mind bending detours that gate progress with logical leaps rather than pixel hunting. The control scheme feels tactile rather than clinical, offering smooth strafing, responsive aiming, and a modest arsenal ranging from pistols to experimental devices. Quick saves and perilous knockbacks ensure every corridor becomes a stage for risky improvisation. Even minor missteps echo through the mission.
Storytelling in this release leans into conspiratorial ambience rather than sprawling epic arcs, painting a universe where memory is fragile and loyalties shift with the wind. Environments favor claustrophobic shots and glowering textures that intensify tension during late night corridors and surveillance rooms. Radio chatter and distant footsteps stitch a rhythm that keeps players vigilant even during quiet stretches. Character models carry weathered expressions, while voice work tilts toward gravelly resolve that suits a somber, militarized mood. The score alternates between restrained pulses and sudden crescendoes, amplifying suspense without overpowering the fragile balance of stealth and force and risk tonight.
Reception at launch was varied, with critics praising atmosphere yet flagging uneven pacing and occasional technical hiccups on contemporary machines. Players who embraced its mood found a rewarding labyrinth of stealth sequences and compact pacing that rewarded patience. For years the title lingered as a curious footnote in early 3D espionage games, cultivating a small but dedicated community of theorists and modders who explored tweaks and fan authorship. Its influence shows in later experiments that dared to blend narrative density with tight corridor combat, reminding designers that stealth can wear a heavy coat of story without sighing under pressure tonight.
Infernal
Infernal is an action packed game which was released in 2007 for Windows. The game, developed by Meteorise, captivates audiences with its explosive visuals and serving of non-stop action. Players take control of a highly-trained operative for the secret organization, Eden, and tasked with taking down the other-worldly forces of Hell.
The game is a captivating ride through an alternate reality where Heaven and Hell wage a never-ending battle for supremacy. Playing as Ryan Lennox, players journey through diverse level designs, such as city rooftops, industrial complexes and hazardous wastelands. The game features an intense array of weapons, such as machine guns, sniper rifles, flame throwers, and other special weapons. Players can also purchase special upgrades to improve their weapons and skills. Additionally, the game has included some improvable combat moves prior to and during the fight.
The game is designed in a third-person view and utilizes a variety of camera angles, which facilitate hours of stunning eye-catching action. The real-time physics engine offers a unique gaming experience as the player navigates through each level, facing enormous hordes of enemies. The incredible graphics and animation help bring the game to life.
To add more excitement to the game, a variety of challenging missions are available. These missions require the player to complete tasks such as rescuing hostages, defusing bombs, or destroying enemy bases in order to progress in the game. The AI-controlled opponents are also intelligent and will often change tactics and try to outwit the player's strategies.
On the whole, Infernal is a remarkable game and provides an exhilarating experience. The alternative universe is filled with twists and surprises that immerses the player in a thrilling experience. The game is intense and action-packed, sure to keep players glued to their seats for hours on end.
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Story
Mutants have been found in the bombed-out Polish town codenamed 'Gorky 17' near Lubin, and a trio of soldiers (Sullivan, Owicz and Trantigne, each of different nationalities) go into the town to find out what has happened and find any members of the first squad previously sent there. You control the team and lead them through the world of surprises and mysteries waiting to be solved.
Gameplay
The game mainly consists of two game modes. The (tentatively named) 'Adventure mode' takes place in a top-down viewpoint, with the team walking around the city in real time, interacting with objects, collecting weapons, ammo from item chests and key items (such as key cards) and using them to advance to new areas. At fixed locations, the team will be ambushed by mutants, and the gameplay switches to (again, tentatively named) 'battle mode', which features a battlefield divided into grids and an isometric perspective. Each side moves, attacks, defends and uses items in turn; the battle ends when all mutants or one of the main characters die. The battlefield sometimes has objects such as exploding barrels or item chests similar to those in 'Adventure mode'.
Character advancement
Each time the soldier hits and wounds a mutant, he gains experience; once the character gains enough experience, he levels up and gains stat points that can be used to improve attributes like hit point, accuracy, etc. In addition, each time the character successfully uses a weapon, his experience with that particular weapon will improve, and at the highest level (level 10) the weapon will inflict its maximum expected damage (shown as 'maximum damage' in the weapon information).
Items and weapons
Soldiers can be equipped with melee weapons (crowbars, axes), conventional small arms (pistol, shotgun, assault rifle), special weapons (tranquilizer dart gun, stun gun) up to heavy and sci-fi weapons. All weapons have limited range and most firearms can only fire in certain directions (for example, pistols can fire up, down, left and right, while assault rifles can also fire diagonally); some fire in bursts or have splash damage, meaning they can hit multiple enemies. Mutants also have varying degrees of protection from weapons (armor) and some have immunity to special weapon effects (such as stun), which the game politely notes once you find out that information.
In both 'Adventure mode' and 'Battle mode', characters can transfer and equip weapons and armor if available, or heal themselves or others. The characters are 3D models and the environment is a pre-rendered 2D background, which is similar to games like Resident Evil 2 . At certain points in the game, characters may join surviving soldiers or citizens, and will occasionally encounter boss-like monsters.
Robo Rumble
Robo Rumble is a classic action-packed game released in 1998 for the Windows operating system. Developed by Magitech Corporation, this game takes players on a thrilling journey through a futuristic world where robots rule. It was an instant hit among gamers of all ages due to its innovative gameplay, stunning graphics, and engaging storyline.
The game is set in the year 2075, where machines have taken over the world and enslaved humanity. You play as a resistance fighter, determined to bring down the robot overlords and save the human race. As you progress through the game, you will encounter fierce battles with various types of robots, each with unique abilities and weaknesses.
One of the standout features of Robo Rumble is its vast arsenal of weapons. From traditional firearms like pistols and shotguns to high-tech gadgets like laser guns and plasma rifles, there is no shortage of ways to take down your mechanized enemies. What's more, you can upgrade your weapons and abilities by collecting power-ups scattered throughout the game. This adds an extra layer of strategy and customization to the gameplay.
The game also boasts impressive graphics for its time, with detailed 3D environments and lifelike animations. The futuristic cityscapes and industrial areas are beautifully rendered, immersing players in the post-apocalyptic world of Robo Rumble. Coupled with its upbeat soundtrack, the game creates an edge-of-your-seat atmosphere that will keep you hooked for hours on end.
As you progress through the game, you will encounter challenging boss battles that require quick reflexes and strategic thinking. These battles will push your skills to the limit, but the feeling of satisfaction you get when defeating a boss is unparalleled. Additionally, the game has multiple levels of difficulty, making it suitable for both casual and hardcore gamers.
One of the most interesting aspects of Robo Rumble is its multiplayer mode, where you can team up with friends for some intense co-op action. With up to four players supported, this mode adds a whole new dimension to the game. You can strategize and coordinate with your teammates to take down waves of enemies and emerge victorious.
Skoki Narciarskie 2006
Skoki Narciarskie 2006, known to English speakers as Ski Jumping 2006, made its debut in 2005 and quickly captured the attention of gaming enthusiasts around the globe. Developed by the Polish studio, Joymania, this simulation game was particularly remarkable for its immersive approach and detailed graphics that brought the exhilarating world of ski jumping to life. Players found themselves in the shoes of professional ski jumpers, facing the unique challenges of the sport while striving for precision and distance on the slopes.
One of the standout features of Skoki Narciarskie 2006 was its realistic physics engine that accurately simulated the dynamics of ski jumping. Aspiring athletes had to master a range of techniques, from the take-off to the landing, all while considering factors such as wind conditions and ramp angles. This intricate design allowed players to experience the thrill of gliding through the air, as well as the anxiety of a perfect landing. The game fostered a deep appreciation for the sport, showcasing the meticulous skill involved in achieving remarkable jumps.
The game was not just about individual performance; it also offered a robust multiplayer mode, allowing players to compete against friends or online competitors. This feature enhanced the replayability and social aspects of the game, as fans could organize tournaments steeped in competition. The thrill of surpassing one's personal best, or that of a friend, added a layer of excitement that kept players engaged. The community surrounding Skoki Narciarskie 2006 contributed to its enduring popularity, sharing tips and tricks as well as memorable moments from intense competitions.
Visually, the game achieved commendable standards for its time. The beautifully rendered environments, complete with snow-capped mountains and intricate details of the ski resorts, provided an immersive backdrop that enveloped players in the experience. The sound design, featuring the crunch of snow and the exhilarating whoosh of skis on jumps, further heightened the realism. Such attention to detail made it easy for players to become emotionally invested in their journeys as budding ski jumpers.