Menu

Games developed by Micro Forté Pty. Ltd.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Demon Stalkers

Demon Stalkers, a captivating title released in 1989, transports players into a dark and mesmerizing world filled with supernatural horror. Developed by a small but passionate team, this DOS game stands out for its unique blend of role-playing, real-time action, and strategic elements, creating an unforgettable gaming experience. Players are thrust into a chaotic environment where they must navigate treacherous landscapes teeming with demons and other malevolent creatures, all while honing their combat skills and mastering the art of survival. At its core, Demon Stalkers offers a compelling storyline that draws players into the underbelly of a cursed world. Set in a haunted castle and its surrounding village, the narrative unfolds through a series of quests and challenges. Players take on the role of a valiant hero tasked with ridding the land of evil entities that torment its inhabitants. This journey takes them through chilling dungeons and eerie terrains where imagination and suspense intertwine. The narrative, though simple by modern standards, immerses players in a rich atmosphere filled with lore, creating a sense of urgency and purpose. The game mechanics of Demon Stalkers are intricate and engage the player’s strategic thinking. Players must collect weapons, spells, and items to enhance their abilities and capabilities. Resource management becomes vital as one navigates through the darkness, relying on both brawn and intellect to confront adversaries and solve puzzles. Combat is fast-paced, requiring quick reflexes and adaptability as players encounter a variety of enemies, each with unique behavior patterns and vulnerabilities. The thrill of overcoming these challenges keeps players on the edge of their seats, ensuring an exhilarating gaming session. Graphically, Demon Stalkers showcases the limitations and charm of the 1980s gaming aesthetic. Pixelated graphics create a distinct visual style that captures the eerie essence of the demonic realms. The haunting soundtrack further elevates the game’s atmosphere, evoking tension and dread as players wander through the game's shadowy environments. This combination of sound and visuals immerses players in an experience that feels both nostalgic and frighteningly vivid.

Enemy Infestation

Windows 1998
Enemy Infestation, launched in 1998 for Windows PCs, is a real-time strategy game that slipped quietly onto the scene but managed to carve out a niche with its unique blend of survival horror and tactical gameplay. Developed by Micro Forté and published by Ripcord Games, it delivered a science fiction narrative where players fought not only for victory, but for the very survival of their crew. Set on the remote mining colony of Redavi 14, chaotic events unfold when a swarm of hostile extraterrestrial lifeforms invades, turning the miners’ daily grind into a dire struggle for life. The game unfolds across a series of interconnected underground maps, rich in atmosphere and loaded with lurking danger. Players control a group of human colonists, each with distinct abilities, strengths, and sometimes quirky personalities. Equipment customization and resource management force difficult decisions, amplifying the sense of urgency as alien infestations spread rapidly, taking over rooms, corridors, and vital supply caches. The relentless progression of the invasive species sets a brisk pace, requiring careful coordination and moment-to-moment tactical thinking. One of Enemy Infestation’s standout qualities lies in its dynamic narrative design. Missions can play out in a multitude of ways depending on player actions, as survivors can be rescued or lost, equipment discovered or destroyed, and key objectives completed in varying orders. This unpredictability heightens the replay value, giving fans a reason to return in hopes of mastering fresh strategies or simply surviving a little longer. Additionally, cooperative and competitive multiplayer options provide a testing ground for both teamwork and cunning, extending the game’s lifespan beyond its campaign. Visually, the mid-1990s roots are evident, yet the game leverages pre-rendered backdrops and menacing creature designs to evoke an oppressive science-fiction ambience. The soundtrack and audio cues serve not only as mood-setters but as essential gameplay feedback—footsteps, distant alarms, and the unsettling chitter of aliens build tension, keeping nerves on edge with each new room explored. Enemy Infestation’s interface, combining intuitive controls with tactical overlays, allows quick access to orders while maintaining situational awareness, essential when chaos erupts and split-second choices decide the fate of the colony. Despite competition from giants of the era, such as StarCraft and Command & Conquer, Enemy Infestation distinguished itself with its focus on survival under pressure rather than straightforward conquest. Instead of simply amassing units and crushing enemies, players must prioritize collaboration, scavenging, and resourcefulness. The sense of vulnerability sets it apart, as even well-armed squads can be overwhelmed if careless, emphasizing planning and adaptation over brute force. While it never reached the commercial stratosphere of its contemporaries, the game has garnered a quiet cult following that appreciates its offbeat approach and tense, cinematic scenarios. For aficionados of tactical challenges and science fiction worlds teeming with peril, Enemy Infestation endures as a hidden gem, inviting players to step into the claustrophobic corridors of Redavi 14 and test their mettle against overwhelming odds. Its legacy, though modest, is one of ambition, atmosphere, and a haunting reminder that sometimes the greatest dangers lurk in the shadows beneath familiar ground.

Fire King

The city of Stormhaven Bay once enjoyed prosperity, protected by the balance of four elements: Fire, Water, Earth and Air. Each element had a wizard who oversaw and controlled it, preserving harmony in the land. But the Fire Wizard, the leader of the group, was killed by a horrible monster. This broke the balance, and monsters began to roam the land and attack the townspeople. It takes a brave hero to defeat the demons and restore peace. Fire King is the sequel to Demon Stalkers. Like its predecessor, it is essentially a Gauntlet variant at its core. The player explores the world from top to bottom, descending into dungeons and fighting hordes of enemies in fast-paced, action-oriented combat. Compared to its spiritual predecessors, Fire King incorporates more RPG elements. The player can choose to control one of six available characters, and specialize in one of three disciplines: Magic, Armor and Strength. Spells and other useful items that can be used against enemies can be found in the dungeons.

Hot Wheels: Bash Arena

Windows 2003
Hot Wheels Bash Arena arrived on Windows in 2003 carrying a bright promise of toy car chaos and fast paced mischief. The game casts players into compact arenas where miniature racers edge around ramps, crushers, and sculpted debris as if their entire world were made of plastic and gravitys playful illusions. It is not a simulation relic but a carnival ride, a pulse quickener designed for quick matches and gleeful demolitions. Cars shimmer with glossy colors, decals sparkle, and the soundtrack pings with energetic rock riffs that feel tailor made for a living room tournament after dinner with cheerful chaos. Gameplay centers on fast drifts, tight cornering, and an arsenal of goofy hardware that turns every race into a playful skirmish. Each car can grab speed boosts, temporary shields, or quirky weapons such as bouncing spikes and magnetic pulls that tug rivals off course. Arenas are compact but cunning, lined with swinging shutters, spring loaded pits, and collectible power ups that shimmer within reach. The control scheme favors quick reflexes over precision and rewards bold shortcuts. Friends can collide with friendly fire in local multiplayer, transforming a simple round into a boisterous mini tournament that leaves spectators giggling and cheering. Visuals look like a polished toy collection brought to life by chunky polygons and glossy plastics. Environments glow with neon glare, reflecting off chrome finishes and creating a glossy toy showroom vibe. The camera lingers just enough to showcase explosive moments, while explosions spray colored dust and shards that flutter harmlessly away. Sound effects imitate real playful clatters, with engine roars and bump sounds that feel satisfying rather than harsh. On modest machines the frame rate stays steady, allowing players to focus on routes and earning bragging rights rather than patchy performance. Even seasoned gamers recall the gleeful tire whirr. Hot Wheels Bash Arena captures an era when compact thrills trumped realism on Windows machines. It shipped with keyboard and mouse as standard input and offered optional gamepad support for couch play. Critics praised the brisk pace and accessible unlocks, while noting a plain depth beyond the chaos. The real memory lies in social energy, not sophisticated design, as spontaneous matchups, gleeful brawls, and cartoonish crashes created a party atmosphere. Among collectors it remains a quirky relic from license driven parlour titles, a cheerful reminder of early 2000s arcade optimism. Its fan base still cheers when nostalgic levels resurface online.

The Official America's Cup Sailing Simulation

1986, the year that The Official America's Cup Sailing Simulation was released on Commodore 64, as well as on Amstrad CPC. Made by Micro Forté Pty. Ltd. and published by U.S. Gold Ltd., this action, simulation and sports game is available for free on this page.
×