Games developed by Micro Projects Limited
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Petals of Doom
You find yourself in a strange alien world trapped in a network of caverns that are connected by energy curtains and can only be opened by making sure all the plants in the cavern are fully grown. Viewed from the side, as the screen scrolls left and right as you move, Petals of Doom has you having to explode the creatures inhabiting the caverns, making sure they don't step on the plants. Before you play, you decide how many lives you need, from one to six.
As you protect each plant, they will grow over time, and when they have all grown you can move on to the next cavern, but they will shrink when touched by an alien. The growth of the plants is indicated by a bar and when it is empty, the plants are fully grown. Another bar to keep an eye on is the energy bar, which decreases if you touch an alien, fire your laser or fly with your jet-pack, and when it empties you lose a life, but it will increase if you are not touched or do not use your laser or jet-pack. When it is high enough, plants can be placed behind and aliens can't touch you. A radar at the top of the screen shows the location of any aliens and the keyboard or joystick is used to control your hero.
Thing on a Spring
Released in 1985, Thing on a Spring is a delightful platform game that made waves on the Commodore 64, showcasing the unique blend of quirky design and engaging gameplay that defined many titles of its era. Developed by the innovative team at Gremlin Graphics, this game captivated players with its whimsical graphics and amusing concept, transporting users into a vivid world filled with eccentric challenges. Players step into the shoes of a peculiar creature, navigating through intricate landscapes while evading deft obstacles and hunting for treasures.
The central premise of Thing on a Spring places players in control of a spring-bound thingamajig, equipped with the peculiar ability to bounce across various terrains. This mechanized protagonist, often described as a comical hybrid of a pogo stick and a cartoon character, ventures through diverse levels that become progressively intricate. Each stage is laden with tricky enemies, collectible items, and strategic layout decisions, demanding quick reflexes and strategic thinking. Players must engage in time jumps, dodge menacing foes, and figure out the best paths to collect points and advance throughout the game.
Graphically, Thing on a Spring stands out for its vibrant colors and cartoonish design, a hallmark of the Gremlin Graphics aesthetic. The characters and environments are imbued with a playful charm that resonates with the lighthearted nature of the gameplay. The lively animations and whimsical sound effects contribute to an immersive experience, transforming simple bouncing mechanics into a captivating adventure. Each level unfolds like a colorful tapestry, inviting players to explore every nook and cranny for hidden secrets and bonuses.
A unique aspect of Thing on a Spring lies in its multiplayer capabilities, allowing friends to join forces in a bid to conquer the whimsical world together. This social dimension fosters camaraderie, with players teaming up to tackle challenges, strategize their moves, and engage in friendly competition. This co-op mode showcases the spirit of shared enjoyment that retro gaming often embodied, making it a memorable part of gaming history.
Despite its charming simplicity, Thing on a Spring is not without difficulty. The levels require players to master the control of their bouncing protagonist, introducing layers of complexity that challenge even seasoned gamers. As players progress, they must adapt their strategies, balancing their eagerness to collect points with the inherent dangers of each uniquely designed stage. This marriage of creativity and challenge is one of the factors that solidified its place in the pantheon of classic Commodore 64 games.