Menu

Games developed by Micromega

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

3D Hypermaths

D Hypermaths is an educational action game that teaches children, ages 8 and up, mathematics with a selection of addition, subtraction, multiplication and division, with various levels of difficulty. The child controls a spaceship, moving left or right, looking behind it as it flies on the screen through a tunnel to escape a Black Hole over several levels. The child must give the answer to a math problem and if the answer is correct he receives a letter that makes up the word HYPER, but if the answer is incorrect he loses part of his shield which is made up of ten parts. As they answer the questions, meteorites fly through the tunnel towards the spaceship and these must be avoided or part of the shield is lost when hit and when the shield is empty then it is game over. Once the word HYPER is done and an extra problem is solved, the child can try a HyperJump in which two colored walls are seen with a gap between them, moving left and right. The child must keep the spaceship in the gap without touching the wall or part of the shield will be lost once again. Once the HyperJump is completed, the next level is played with some missing parts of the shield.

BMX Number Jump

1984, the year BMX Number Jump was released on Commodore 64. Manufactured by Micromega and published by Longman Software, this educational game is available for free on this page.

Haunted Hedges

Haunted Hedges is a classic game released for the Amstrad CPC in 1984, developed by the renowned company, Amsoft. This side-scrolling adventure game received much acclaim during its time and continues to be a favorite among retro gamers. The game follows the story of a young boy named Tim as he traverses through a hedge maze that is said to be haunted by evil creatures. The goal of the game is to navigate through the maze, solving puzzles and avoiding traps while collecting various items to progress further. The graphics of the game, although simplistic compared to modern standards, were quite impressive for its time and added to the eerie atmosphere of the game. One of the standout features of Haunted Hedges is its difficulty level. The game is not for the faint of heart, requiring players to have quick reflexes and strategic thinking to overcome the challenges. The maze is filled with deadly creatures and devious traps, making each level a test of the player's skills. Along with the difficulty, the game also has a time limit, adding to the intensity and making it a race against the clock. Another interesting aspect of Haunted Hedges is the variety of puzzles scattered throughout the maze. These puzzles range from logical brainteasers to physical challenges, adding an element of excitement and unpredictability to the game. The designers of the game have done a fantastic job of incorporating these puzzles seamlessly into the gameplay, making them an integral part of the overall experience. The haunting soundtrack of the game also deserves a mention. It perfectly complements the dark and eerie mood of the game, enhancing the player's immersion. The sound effects are also well-crafted, from the creaking of doors to the snarling of monsters, they all add to the spine-chilling atmosphere of the game. In addition to the main game, Haunted Hedges also offers a multiplayer mode where two players can compete against each other in a split-screen format. This feature was quite advanced for its time and added to the replayability of the game as players could challenge their friends to beat their high scores.

Postman Pat's Trail Game

In 1984, Postman Pat's Trail Game was released for the ZX Spectrum. The game is based on the popular British TV series Postman Pat, and tasks the player with guiding Pat through a number of different levels, each with their own unique challenges. One of the most notable things about Postman Pat's Trail Game is its large, colorful sprites. The game's graphics are colorful and eye-catching, and the game's soundtrack is also quite catchy. Despite its colorful visuals and catchy soundtrack, Postman Pat's Trail Game is a challenging game. The game is split into a number of different levels, each with its own set of challenges. Players must use quick reflexes and careful planning to guide Pat through the levels, avoiding obstacles and enemies. Overall, Postman Pat's Trail Game is a challenging but fun game that is sure to appeal to fans of the popular TV series. The game's large sprites, colorful graphics, and catchy soundtrack make it a stand-out title on the ZX Spectrum, and its challenging gameplay is sure to keep players coming back for more.

Sum Scruncher

Sum Scruncher turns elementary arithmetic into a brisk arcade challenge. Each round sets a numerical target, and the player must use the figures displayed on the screen to make the required total. Success depends on recognising useful combinations quickly rather than working through calculations at leisure. As the game advances, the pace makes even familiar sums more demanding, rewarding quick decisions and a steady hand at the controls. The playfield is an abstract arrangement of numbers rather than a landscape or maze. The player moves a marker among the available figures, selecting those that contribute to the answer. Correct choices bring the target within reach; poor selections waste time and can leave an awkward remainder to overcome. The central idea is simple to grasp, but the challenge comes from judging which figures to use and acting before the opportunity passes. Each new problem offers a fresh test of mental arithmetic. There is no extended story to interrupt the action. Sum Scruncher keeps its attention on the changing sums and the player’s attempts to solve them, giving the game the character of a compact classroom exercise recast as a contest. Its rounds encourage repeated play: a successful answer leads directly to the next task, while a mistake makes the player more alert to the numbers presented in the following attempt. The rules are readily understood, but speed and accuracy must be developed together. The graphics are clear and functional, with figures and prompts arranged for quick reading on the Spectrum display. Bright, blocky characters stand out against a plain background, and the screen devotes its space to the information needed for play rather than decorative scenery. Movement is easy to follow, so the player can concentrate on choosing numbers instead of searching the display. The presentation is modest, but its uncluttered layout suits a game built around rapid calculation. Sound is used sparingly, with short electronic effects marking actions and progress. These simple beeps give feedback without obscuring the figures or distracting from the sums. The result is a focused, fast-moving experience that combines mental arithmetic with the pressure of an arcade game. Sum Scruncher is approachable for younger players learning to handle numbers, yet its increasing pace gives anyone seeking a quick test of calculation plenty to keep in mind.

SuperTed

When it comes to classic Commodore 64 games, one title that cannot be overlooked is SuperTed. Released in 1984, this game captured the hearts of players with its charming characters, entertaining gameplay, and vibrant graphics. Developed by Spanish company Topo Soft, SuperTed is a side-scrolling platform game based on the popular British animated series of the same name. The game follows the story of a teddy bear, SuperTed, who gains superpowers and embarks on a mission to protect the world from evil. The game takes players on a journey through various levels, each with its own unique challenges and obstacles. From navigating through treacherous caves to battling against enemy creatures, SuperTed offers an engaging and diverse gameplay experience. The controls are simple yet responsive, allowing players to easily jump and shoot their way through the levels. What sets SuperTed apart from other platform games of its time is its impressive graphics and sound. The vibrant colors and detailed sprites bring the world of SuperTed to life, making it a joy to explore. The soundtrack, composed by David Whittaker, perfectly captures the whimsical and adventurous tone of the game. One of the highlights of SuperTed is its boss battles. Each level ends with an epic showdown against an evil boss, requiring players to use their quick reflexes and strategic thinking to defeat them. The bosses are cleverly designed and offer a satisfying challenge for players. Besides its captivating gameplay, SuperTed also offers a nostalgic trip down memory lane for fans of the animated series. The game stays true to the show's characters and themes, making it a must-play for any SuperTed fan. Despite its age, SuperTed remains a beloved Commodore 64 game that continues to entertain players to this day. Its classic gameplay, charming graphics, and nostalgic appeal make it a timeless gem in the world of retro gaming. Whether you're a fan of the show or simply looking for a fun and challenging platformer, SuperTed is a must-have addition to any Commodore 64 game collection.

Wild Words

Wild Words turns the alphabet into a brisk test of observation and vocabulary. The screen presents letters for the player to examine and use in forming words, making quick recognition as important as a good command of spelling. Rather than guiding a character through a landscape, the game keeps its attention on the changing letter challenge: each turn is a small puzzle, and a successful answer brings the player straight on to the next. Play is controlled from the keyboard, with words entered directly as they are spotted. The available letters invite several possible combinations, so a first answer may not be the only one worth considering. The player must decide which words can be made and enter them before the opportunity passes. Accuracy matters; an incorrect entry costs time and can interrupt the flow, while a valid word keeps the action moving. The simple rules make it easy to begin, but finding answers quickly gives the game its real test. The setting is an abstract one, built around letters rather than a story or a physical world. Wild Words provides no travelling hero or series of rooms to explore: its territory is the puzzle area itself, where each fresh arrangement demands a new look. This spare approach gives the words centre stage and allows the challenge to be understood at a glance. The interest lies in the player’s growing familiarity with possible combinations and in the pressure of choosing among them. The graphics are clear and functional, using the Spectrum’s bright colours and bold character display to keep letters distinct. The layout is arranged for legibility, with the important puzzle information easy to find and the changing play area occupying the viewer’s attention. There is little decorative detail, but the uncluttered presentation suits a game in which a moment’s hesitation may mean overlooking a useful word. The screen’s simplicity also makes each change in the letter display immediately apparent. Sound is restrained, with short electronic effects marking activity rather than providing a continuous musical accompaniment. These brief signals give feedback as the player works, while leaving the main concentration on the letters and the keyboard. Wild Words is consequently a direct, competitive test of vocabulary and speed. Its appeal comes from the steady succession of compact challenges: the player sees a group of letters, searches for a worthwhile answer, and must commit to it without delay. A broad vocabulary helps, but alertness and rapid decision-making are just as valuable.
× ❮ ❯