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Games developed by Mikro-Gen Ltd

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Automania

Automania landed on the Commodore 64 in 1984, a year crowded with curious experiments and modest budgets. The era favored compact studios turning out arcade-inspired diversions for living room screens, where every byte counted and every frame mattered. Players approached the cartridge with a sense of discovery, aware that digital worlds were still taking shape on home hardware. Automania joined a spectrum of games that prized immediacy over polish, color over complexity, and speed over realism. Its release stitched a modest but memorable thread into the fabric of British programming, where hobbyists turned obsession into playable rather than theoretical art. It presents with a spare interface that feels confident and crude, a paradox typical of early eighties code craft. The sprite work is angular and chunky, yet expressive, with bright hues clashing against subdued backdrops to create a sense of motion. Sound design relies on percussive beeps and melodic blips that map to actions, giving the player feedback that domestic speakers could translate into a galloping rhythm. Frame rate wobble is a known compromise, yet it becomes part of the game’s character, providing maneuvers with a twitchy authenticity that recalls the minted arcade cabinet in a shop for curious players. Automania’s packaging and manual offered glimpses into a design philosophy that valued experimentation over polish. Tutorials were terse, leaving players to improvise and learn through trial and error, a method that encouraged persistence. The game teased a maze of tracks and hidden routes, rewarding curiosity with marginal bonuses and faster routes that condensed hours of play into fleeting sessions. In crowded game magazines, reviewers framed it as an earnest curiosity rather than a blockbuster, praising its bold textures and odd humor. For collectors today, Automania stands as a memory capsule, illustrating how enthusiasts stitched meaning from minimal resources and time. Automania remains a curiosity of the 8-bit era, a title remembered by enthusiasts who scavenge scans, debug tapes, and emulators to preserve a thread of 1980s experimentation. Its rough charm speaks to the pleasure of navigating unknown terrain with limited tools, where discovery felt like a small victory against hardware constraints. The game also serves as a reminder that not every project needed to be flawless to leave an imprint; originality could flourish in glitches, color clashes, and unsteady pacing. In conversations about the C64, Automania often emerges as an emblem of borderline brilliance, imperfect yet enduring for collectors.

Chess

ZX81 1981
The ZX81, released in 1981, holds a special place in gaming history, particularly for its adaptation of chess. This remarkable title provided enthusiasts with a taste of digital strategy on a platform notable for its simplicity and limitations. The game offered an intriguing way to engage with chess, allowing players to challenge either the computer or another human, rekindling the centuries-old battle of wits in a new and exciting format. One of the most captivating aspects of the ZX81 Chess game was its interface. Employing a basic monochrome display, the visuals might not have seemed impressive by today’s standards, yet they managed to vividly convey the chessboard with its distinct alternating squares. Each piece was represented by a simple character, yet this minimalism only enhanced the focus on gameplay. The interface was intuitive for its time, enabling players to easily navigate their moves, whether they were maneuvering a knight or unleashing a powerful rook. At the core of the game lay a sophisticated algorithm designed to challenge players of various skill levels. While modern chess engines boast immense computing power, the ZX81 Chess utilized a much simpler approach. Nevertheless, it showcased some level of artificial intelligence, moving pieces in a logical fashion that could sometimes catch even seasoned players off guard. This aspect rendered it a stimulating opponent, turning every match into a cerebral duel against the unpredictable workings of its programming. The game not only emphasized strategic thinking but also served as an educational tool for those eager to hone their skills. Many players discovered that the ZX81 Chess encouraged contemplation over hasty decisions, fostering a greater understanding of tactics and positions. This was particularly beneficial for novices, who could practice without the pressure of a human competitor. Insights gained from playing contributed to the player's overall mastery of chess, a feat rare for a home computer experience. The impact of ZX81 Chess extended beyond mere gameplay. It reflected the burgeoning relationship between technology and leisure activities, hinting at the digital revolution that would soon engulf the world. As more players started to embrace home gaming, this title paved the way for a myriad of chess programs that would cultivate a love for the game across generations. Indeed, the ZX81 Chess remains a testament to the allure of the ancient game, cleverly intertwined with the advancements of early computing.

Creepy Crawler

Creepy Crawler is a classic 1983 video game for the ZX Spectrum that is sure to take players on a thrilling and exciting adventure. Developed by David Jones and published by Imagine Software, Creepy Crawler is an action-adventure title that has players controlling a daring hero out to stop a mysterious, evil force. The goal of Creepy Crawler is to guide the main character through a variety of levels, each filled with numerous enemies that must be defeated in order to progress. Players must also collect items and power-ups in order to survive, making the game a challenging yet rewarding experience. The game’s visuals are colorful and detailed, with plenty of enemies and obstacles to keep players on their toes. The levels are varied and interesting, with plenty of secrets and surprises to discover as the player progresses. The music is also quite catchy and adds to the atmosphere of the game. Creepy Crawler is an exciting and engaging game that is sure to keep players entertained. It’s a great way to experience classic gaming and is a must-play for any fan of retro titles. It’s a great example of the genre, with plenty of challenge and fun to be had.

Equinox

Equinox, released in 1986 by Synapse Software, is a classic Commodore 64 game that offers a unique combination of puzzle-solving and action-adventure gameplay. Set in a fantasy world, the game follows the quest of a young adventurer named Nightshade, who must navigate through a series of treacherous mazes to retrieve the mystical eight scrolls of the Equinox and restore balance to the universe. One of the most intriguing aspects of Equinox is its gameplay mechanics. The game is divided into two parts: the Solstice and the Equinox. In the Solstice, players must guide Nightshade through a series of increasingly complex puzzles, utilizing skills such as climbing, jumping, and lifting objects to progress through each level. The Equinox, on the other hand, is a more action-oriented segment where players must fight off enemies and use weapons to protect Nightshade on his journey. The graphics and sound design of Equinox are also noteworthy. The game features beautifully detailed 8-bit graphics, which were quite impressive for its time. The various labyrinthine levels are filled with vibrant colors and intricate details that add to the overall immersive experience. The sound effects and music are equally impressive, with a catchy soundtrack that enhances the player's excitement and immersion in the game. Moreover, Equinox boasts a high level of replayability, thanks to its non-linear gameplay and multiple paths to explore. Players can choose their own route through the game, leading to different endings depending on their choices and actions. This feature adds depth to the game, keeping players engaged for multiple playthroughs and offering a different experience each time. Equinox is a classic Commodore 64 game that has stood the test of time. Its impressive gameplay mechanics, stunning visuals, and engaging plot make it a must-play for any retro game enthusiast. Its combination of puzzle-solving and action-adventure elements, coupled with its high replayability, makes Equinox a truly unique and exciting game that has rightfully earned its place among the most beloved titles of its era.

Everyone's A Wally (The Life of Wally)

The third Wally Week game introduces us to more members of his gang. Besides his mistress Wilma, his companions Tom, Dick and Harry are also under your control, and you have to indirectly guide Wally's son Herbert. You have discovered a safe, but you have to find the five parts of the code; each character is looking for a particular one. Their respective professions dictate the tasks they can perform: plumbing, electricity and car maintenance, for example. You have to collect and manipulate objects to accomplish all of these. There are many reaction and timing tests along the way, as well as hidden games.

Frost Byte

Frost Byte was released in 1987 for the Commodore 64 computer platform and is considered one of the classic games of the era. This game was developed and published by the company, Firebird Software. The objective of the game is to traverse various terrain and collect various items such as food and weapons in order to complete each of the 40 levels. The player is also tasked with finding the exit point which is hidden within each level. The game is set in a winter environment, hence the name ‘Frost Byte’. As the player navigates the levels, various enemies spawn and attempt to attack the player. The player must use their weapons and items to defend themselves and reach the exit point. The game was praised for its unique graphics and sound design. The visuals and sound effects created an immersive winter atmosphere which captured the imagination of players. The game also featured numerous secrets and power-ups, which provided an enjoyable challenge for those that wanted to discover them. Overall, Frost Byte is an enjoyable game which is still remembered fondly by players of the time. The unique visuals and sound design combined with the classic gameplay elements made Frost Byte a timeless classic. Players of all ages can still enjoy this game today and explore its depths.

Laserwarp

In the golden age of video games, Amstrad CPC was a name that stood out for its innovative and immersive gameplay. And one of the most intriguing games to come out of this platform was Laserwarp, released in 1985. Developed by British game publisher Imagine Software, Laserwarp was a sci-fi action-adventure game that took players on an intergalactic journey. The game was set in the year 2107, where humans had colonized various planets in the galaxy. However, an alien invasion threatened this peaceful coexistence, and it was up to players to stop them. The game had a unique premise where the player took on the role of a spacecraft pilot, equipped with laser weapons and the ability to travel through different dimensions of space. The objective was to navigate through various levels, destroying enemy ships and collecting power-ups while also solving puzzles to advance. One of the most notable features of Laserwarp was its vibrant and detailed graphics, which were ahead of its time for the Amstrad CPC platform. The game also utilized the platform's advanced capabilities, such as smooth scrolling and multi-directional scrolling, to create a dynamic and fast-paced gameplay experience. The gameplay itself was challenging yet addictive, with each level presenting new obstacles and enemies to overcome. The puzzles were cleverly designed and required both skill and strategy to solve, adding an extra layer of depth to the game. Laserwarp also featured a captivating soundtrack that added to the game's immersive atmosphere. The music changed depending on the player's actions, creating a sense of urgency during intense moments and a feeling of calm during exploration. With its innovative gameplay, stunning graphics, and captivating soundtrack, Laserwarp received critical acclaim and became one of the most loved games on the Amstrad CPC platform. It also spawned several sequels, cementing its place in the history of video games. Laserwarp is still cherished by retro gaming fans today, thanks to its timeless gameplay and its contribution to the evolution of video games. It remains a shining example of what made the Amstrad CPC platform so popular and is a must-try for anyone looking to experience one of the greatest classics in gaming history.

Pyjamarama

Released in 1984, Pyjamarama stands as a remarkable entry in the annals of the Commodore 64 gaming landscape. Developed by the British company Tynesoft, this platformer captured the imagination of players during an era teeming with innovative digital adventures. The game distinguishes itself with its distinctive art style and imaginative premise, transporting players into a whimsical dream world intricately designed to stimulate creativity and provoke fun. At its core, Pyjamarama combines elements of exploration and puzzle-solving, set against the backdrop of a quaint bedroom. Players control a young boy clad in his pyjamas, whose mission is to recover stolen dreams. The gameplay mechanics entail navigating through a series of cleverly-crafted levels filled with whimsical obstacles and quirky characters. Each environment demands not only dexterity but also strategic thinking, as players must outwit various foes while collecting items essential for progressing through the vibrant dreamscape. One of the most notable aspects of Pyjamarama is its graphic artistry. The visuals, teeming with playful colors and charming animations, resonate with the youthful nostalgia of the mid-1980s. The bedroom's details—from the bed to the wallpaper—evoke a sense of familiarity, enhancing immersion. Coupled with its charming soundtrack, the overall experience is both engaging and endearing, inviting players to lose themselves in its fanciful world. Moreover, the game exemplifies the unique design philosophy of its time, where simplicity coexisted with ingenious level design. Players are encouraged to experiment with differing techniques to overcome challenges, a feature that adds an additional layer of depth. Pyjamarama transcends being merely a platformer, offering a subtle nod to the importance of dreaming and imagination, themes that resonate even today. The reception of Pyjamarama, while not unrivaled, solidified its place as a beloved classic among a generation of gamers. It demonstrated the capacity for video games to weave narratives and offer immersive experiences, ensuring that its legacy continues. For those who experienced the joy of guiding a young dreamer through vibrant stages, the game remains a cherished piece of their childhood. Pyjamarama not only serves as a nostalgic reminder of early computer gaming but also highlights the ingenuity of developers in a burgeoning industry. The game appears as a testament to the creativity and whimsy that characterized early video game culture, illustrating how a simple concept, executed with flair, can resonate and endure across decades.

The Witch's Cauldron

The Witch's Cauldron is a text adventure with graphics in which the protagonist is turned into a slimy toad by the witch Hazel, apparently inspired by the classic tale The Toad King. Imprisoned on the witch's island, the player has to get the protagonist back to his original form by collecting ingredients and mixing them in the cauldron, with complementary adventure game puzzles. During the game, the player will transform into various creatures, such as a bat, a cat or a monkey, while trying to regain human form. The screen has been divided horizontally into a graphical representation of the scene (top) and a lower part for text description and commands. Scenes are not shown from a first-person perspective. Instead, the player can see their form in a third-person view from the side, showing the current location in relation to objects. There are about 100 rooms to explore and some puzzles require a specific shape. If shape-shifting occurs too quickly, objects may be lost.

Three Weeks in Paradise

Here is the video game 'Three Weeks in Paradise'! Released in 1986 on the Amstrad CPC, it is still available and playable with some tweaks. It is an action game, set in a puzzle element theme.
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