Games developed by Missouri Department of Conservation
We provide a list of companies that developed abandonware games.
Select a company to view its games.
To make searching easier, use pagination by number or letter.
Habitactics 2: Urban Oasis
Habitactics 2: Urban Oasis for Windows brings a lighthearted role-playing approach to everyday improvement, placing the player in a bright, bustling cityscape where routines become quests. The game assigns daily “habits” as actionable objectives that steer progression through the town. Each completed task advances the storyline, improves character capabilities, and unlocks new challenges, allowing play sessions to range from quick check-ins to longer stretches of exploration and development.
The core gameplay blends navigation with turn-style encounters. As the player moves through neighborhoods, they encounter environmental obstacles, minor adversaries, and friendly non-player characters who provide guidance, contracts, or side objectives. Completing a scheduled habit triggers a reward sequence such as experience gains, currency drops, and temporary boosts. Accumulated progress builds character levels, while earned items can be equipped to enhance attributes like focus, energy, and resilience—features reflected in how often the player succeeds during encounters and how effectively they recover between conflicts.
Mechanically, the game centers on consistent participation. Tasks can include practical goals like exercise, study time, or household organization, each treated as a quest objective with its own pacing and outcome. The “urban oasis” theme supports this structure: fountains, rooftops, transit hubs, and community gardens serve as hubs for training and preparation, while themed districts introduce different encounter patterns and reward types. The game’s progression encourages planning, since upcoming tasks shape what tools and upgrades are available for the next segment of travel.
Visually, Habitactics 2: Urban Oasis uses colorful 2D artwork with readable character sprites and a tile-like city layout. Buildings, street elements, and landmark backdrops shift subtly across districts, keeping navigation and encounter positioning clear. Interface elements emphasize task status and character growth, with on-screen meters and icons that track streaks, completion outcomes, and equipped gear.
Audio supports the upbeat tone through cheerful, loop-friendly music that mirrors the rhythm of city life. Short sound effects accompany confirmations, rewards, and combat turns, providing quick feedback for each successful objective. The overall player experience is structured and rewarding: by tying progression to routine behaviors, the game keeps goals visible and turns daily discipline into a steady stream of in-game advancement and momentum through the city’s interconnected zones.