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Games developed by Mode 7 Limited

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Determinance

Windows 2007
Determinance is a fast-paced Windows sword-fighting game built around direct control, physical movement, and competitive dueling. Players enter compact three-dimensional arenas as armored combatants and face opponents in close-quarters battles where timing and positioning are more important than selecting commands from a menu. The game is designed for one-on-one clashes as well as larger multiplayer encounters, with each match demanding quick reactions, careful reading of an opponent’s movements, and a willingness to attack from unusual angles. Combat is controlled primarily through the mouse. Sweeping movements direct the blade, while the direction and speed of each gesture influence the resulting strike. Players can slash horizontally or vertically, thrust toward exposed targets, and alter their guard to intercept incoming attacks. The system gives every swing a sense of momentum: a reckless blow can leave a fighter open, while a well-timed parry can turn an opponent’s attack against them. Footwork, distance, and the angle of the body are equally important, since a sword can pass harmlessly wide or connect with considerable force depending on the combatants’ positions. The arenas provide more than a simple backdrop for the fighting. Their platforms, edges, obstacles, and changes in elevation affect the flow of each encounter, encouraging players to circle, retreat, or press an opponent into an unfavorable position. Battles can change rapidly as fighters move around the environment, recover from missed attacks, and exploit openings created by collisions or overextended swings. The emphasis remains on direct player skill rather than character statistics, with victory determined by control, timing, and the ability to anticipate another player’s intentions. Visually, Determinance presents a stylized fantasy world with brightly colored environments, exaggerated architecture, and heavily armored figures. The clean, spacious arenas keep combat readable while allowing the motion of the weapons to remain the focus. Characters and weapons are animated with a strong sense of weight, and impacts are communicated through sudden motion, sound, and the physical reaction of the combatants. The audio combines metallic clashes, sweeping blade effects, movement sounds, and atmospheric music to give each duel an energetic, dramatic character. Matches are brief enough to invite repeated play, but the unusual mouse-driven combat system provides considerable room for experimentation as players learn how to control their strikes, defend under pressure, and develop a personal style of swordplay.
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