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Games developed by Model Racing S.p.A.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Claybuster

Arcade 1978
Claybuster is a classic arcade game that was released in 1978, during the height of the arcade craze. Developed by Atari, this game quickly became a fan favorite with its simple yet addictive gameplay. The premise of the game is straightforward - players control a shotgun and must shoot clay pigeons as they fly across the screen. Sounds easy, right? Well, with each level, the speed and number of pigeons increase, making it a challenging game even for experienced players. One of the most unique features of Claybuster is its use of a light gun controller. This was the first game to use such a controller and it added a whole new level of realism to the gameplay. Players had to physically aim and shoot at the screen, which made the experience more immersive and engaging. The graphics of Claybuster may seem primitive by today's standards, but back in 1978, they were cutting-edge. The game featured vibrant colors and fluid animations that captured the attention of players. The sound effects were also well-done, creating a realistic environment for players to immerse themselves in. One of the reasons why Claybuster became so popular was its competitive nature. Players could challenge each other for the highest score on the machine, adding a social aspect to the game. As the game spread to different arcades, it became a popular choice for gaming tournaments, with players vying for the top spot on the leaderboard. Despite being a simple game, Claybuster required precision and quick reflexes, making it a challenging and addictive experience. With its intuitive gameplay and competitive nature, players could spend hours honing their skills and trying to beat their previous high score. Today, Claybuster may no longer be as popular as it once was, but it still holds a special place in the hearts of arcade enthusiasts. It paved the way for future shooting games and continues to be a classic favorite among retro gamers. So, if you ever come across a Claybuster arcade machine, be sure to give it a try and experience one of the most iconic games of the late 70s.

Flying Shark

Arcade 1977
Despite a stubborn rumor mill, Flying Shark did not debut in 1977. The truly formative date is 1987, when Toaplan unleashed it in Japanese arcades and Taito brought Sky Shark to western cabinets. The game sits at the crossroads of the microchip era and the arcade boom, delivering a brisk horizontal shooter experience with a dash of maritime bravado. Players guide a sleek warplane through layered screens, dodging rain of bullets while blasting back alien fleets. The result feels almost tactile in its speed. The visuals pair vivid color with clean, expressive sprites. Backgrounds glide with parallax depth, turning sky, sea and cityscapes into a living panorama. Enemies range from nimble fighter planes to bulky battleships and mythical bosses that loom large on screen. Soundtrack rides a pulse-like rhythm, punctuated by crisp explosions and satisfying weapon chimes. The art direction favors bold silhouettes and rapid, legible animation, allowing players to parse threats even in the blaze of a multi-ship onslaught. Even today the arrows of color you see on screen feel crisp and unyielding. Control is direct and forgiving at first, then merciless as the screen fills with adversaries. Firepower can be upgraded by collecting power capsules, morphing from a simple stream into wider spreads or more concentrated blasts. The player also wields bombs to clear clusters, a welcome emergency option when the pace becomes overwhelming. Dodging requires nimble timing, since bullets fragment and ricochet in complex patterns. Cooperative play amplifies chaos and camaraderie, as two fighters weave through the same obstacle course. The game emerged from Toaplan, a studio famed for tight design and uncompromising challenge. Its mechanics would echo through later shooters that prized speed, precision and generous scoring opportunities. Ports appeared on a variety of platforms, bringing the arcade menace into living rooms and arcades far from the original cabinets. Flying Shark inspired a lineage of frantic, high-velocity titles and remains a touchstone for enthusiasts who relish a brisk test of reflexes. Flying Shark endures as a cult favorite among retro gamers. Its slick visuals, avalanche of enemy sprites and relentless tempo still feel fresh on emulated collections and revived cabinets. Reviewers remember its balance of accessibility and depth, a title that teaches players to read a bullet curtain and strike with purpose. For veterans and newcomers alike, the game offers a compact festival of adrenaline, a reminder that some corner of the 80s arcade scene burned brightest when a shark sailed across the screen.

Super Shot

Arcade 1979
Super Shot, released in 1979, is a remarkable arcade game that has left an indelible mark on the landscape of classic video gaming. Developed by the burgeoning tech company, Midway, this title captured the imagination of arcade enthusiasts, marking a significant departure from the traditional 2D shooting games of its time. The game's vibrant visuals and engaging mechanics positioned it as a must-try experience for players seeking an exhilarating challenge. At its core, Super Shot invites players to step into the role of a sharpshooter, tasked with defeating a relentless onslaught of animated targets. The game features a unique combination of shooting and reflex-based gameplay, which keeps players on their toes. As they progress, they must hone their aiming skills, expertly timing their shots to achieve maximum point accumulation. The thrill of the hunt is amplified by the colorful and whimsical animations of the moving targets, which range from simple geometric shapes to charming caricatures, creating a sense of dynamic excitement. The multiplayer aspect of Super Shot cannot be overlooked, as it encourages a spirited competitive atmosphere, drawing players together. Friends or strangers could engage in head-to-head matches, spurring each other on while attempting to outscore one another. The alignment of skill and strategy in these interactions fostered a community of gamers who gathered around arcade machines, celebrating victories and sharing in defeats with camaraderie. This social component was pivotal in forging lasting bonds and creating a shared culture rooted in arcade gaming. Moreover, Super Shot broke new ground in its design by incorporating an innovative light gun peripheral, which allowed for a more immersive shooting experience. Unlike its predecessors that relied solely on joystick controls, this addition provided players with a tactile engagement that enhanced the overall enjoyment. The combination of precise aiming and immediate feedback afforded by the light gun set Super Shot apart from other titles, solidifying its reputation as a groundbreaking arcade attraction. In retrospect, Super Shot is more than just a nostalgic trip down memory lane; it serves as a critical piece of arcade history that illustrates the evolution of gameplay during a pivotal time in the gaming industry. Its blend of engaging mechanics, competitive spirit, and innovative controls is a testament to the creativity and ingenuity of its developers. Over the years, Super Shot has inspired countless imitators, paving the way for future light gun games and cementing its legacy in the annals of arcade gaming. The game may be over four decades old, but its influence is still felt, reminding us of the joy and excitement that defined early video gaming experiences.
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