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Games developed by Mythos Software, Inc.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Bodyworks Voyager: Missions in Anatomy

DOS 1994
The end of the 21st century is approaching; despite phenomenal technological advances, humanity is still plagued by infectious diseases. In fact, things are much worse than ever. At the end of the 20th century, new strains of infections and diseases began to appear that were highly resistant to conventional medicine. These infections manifested as normal symptoms of common ailments, but multiplied and changed rapidly. A common cold or a simple scratch could become life-threatening in a matter of hours. . . Bodyworks Voyager: Missions in Anatomy is an educational, shooter game. Players take a course to learn the basics of human anatomy and test their combat skills against various infections.

The Lost Files of Sherlock Holmes

DOS, 3DO 1992
In 1992, Electronic Arts unveiled The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel, an adventure game masterfully crafted for DOS that soon became a cult favorite among detective game enthusiasts. The title thrusts players into the shadowy, gas-lit streets of Victorian London, capturing the tenor of Sir Arthur Conan Doyle’s timeless tales. From the fog that wraps around Baker Street to the sumptuous sitting room of 221B, the game immerses players in a meticulously detailed world, brimming with intrigue and charming period nuances. The narrative begins with Holmes and Dr. Watson investigating the gruesome murder of an actress found backstage at the Regency Theatre. Unlike many adventure titles of its era, the game leans heavily on dialogue and deductive reasoning rather than simple inventory-based puzzles. As the duo delves deeper, their inquiry spills into opium dens, gentlemen’s clubs, bustling police stations, and eerie London alleyways—each location rendered with pixel art that brims with atmosphere and subtle humor. Characters encountered along the way boast unique personalities and offer clues or red herrings, lending additional complexity to the investigation. What truly distinguishes the experience is its devotion to authenticity. The script, penned by seasoned writers, shuns melodrama in favor of witty repartee and logic-driven interactions reminiscent of the original stories. Players must scrutinize clues, cross-examine suspects, and consult Holmes’ files, demanding a thoughtful and methodical approach. The sound design further enhances immersion, blending ambient noises with a moody, orchestral score that heightens tension as the mystery unfolds. The point-and-click interface is elegantly streamlined, eschewing cumbersome controls for a more intuitive system that allows even novice sleuths to focus on the cerebral joys of deduction. The game’s visuals, while limited by early 90s technology, are vibrant and evocative, with finely crafted backgrounds and expressive character animations. This attention to detail transforms each scene into a living tableau pulled straight from the pages of detective fiction. Upon release, The Lost Files of Sherlock Holmes drew praise for its writing and overall atmosphere, setting a new benchmark for narrative-driven computer games. Its commitment to narrative coherence and historical fidelity set it apart from other adventure titles of its day, and it remains a cherished relic for aficionados of classic mysteries. Over three decades later, the adventure endures as a shining example of how interactive storytelling can pay homage to literary greatness while offering players their own brush with deduction.

The Lost Files of Sherlock Holmes: Case of the Rose Tattoo

DOS 1996
In October 1889, the formula for a new and extraordinarily powerful explosive disappeared from the Ministry of Defense. Sherlock's brother Mycroft, an eccentric but influential government official, launched an official but secret investigation into the theft, but his effort was thwarted. Just before Sherlock was asked to undertake an independent investigation of the theft, Mycroft was seriously injured in an explosion that leveled the Diogenes Club. Sherlock, believing that his brother had been the victim of a chance gas leak, withdrew disconsolately to 221B Baker St. Dr. Watson, with a little luck and a lot of effort, managed to revive his friend by posing a critical question: 'What if the explosion that injured Mycroft had not been an accident?' The answer to this question launched Holmes down a long and twisted path of discovery. Sherlock, for the first time in his career, recognized that his motivation was more than a desire for justice. With unmitigated ferocity, he pursued, cajoled, interrogated, and confronted suspects from smug Mayfair to the pitiful and dangerous East End. Gradually, through observation and deduction, he developed the picture of a massive criminal enterprise initiated by a masterful adversary. To penetrate this dangerous conspiracy and thwart his purpose, he solved several capital crimes. Holmes applied his usual bravery, insight and intelligence to these daunting tasks. In doing so, he quelled a potentially volatile international incident, defended national security, protected the honor of the royal family, exonerated the innocent, and meted out harsh and swift punishment to the guilty. The shocking and surprising resolution of the case necessitated sealing Watson's precious account for 100 years. This is how The Case of the Rose Tattoo became one of the Sherlock Holmes Lost Files. The Case of the Rose Tattoo is part of the Sherlock Holmes Lost Files kept by Dr. John H. Watson and is the sequel to The Case of the Jagged Scalpel. Join Holmes as he sets foot in 50 locations and interacts with 90 characters. All characters have specific Victorian London costumes and speech.
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