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Games developed by Nihon Application Co., Ltd.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Die Gekirin

FM Towns 1995
Die Gekirin is a little known entry in the FM Towns library released in 1995 that surfaced alongside other experimental releases. The Fujitsu platform itself had carved out a niche among Japanese gamers craving CD minded visuals and multimodal sound, and this title sits among the curious late period offerings. What little can be confirmed comes from scattered catalog entries and a handful of faded magazine clippings, since the game never enjoyed a wide international footprint. The exact developer remains obscure and no formal English language manual seems to survive, which only deepens the aura of rumor around the project. From what archivists can piece together, Die Gekirin appears to fuse action oriented play with light narrative beats. Some pages describe fluid character movement, a melee system that rewards timing, and occasional puzzle driven sequences that slow the pace for exposition. It is likely the game uses the CD ROM advantage to accommodate voice samples or ambient music, a hallmark of the era on FM Towns. The level design, according to surviving screenshots, pairs compact corridors with stylized backdrops, placing emphasis on visual storytelling rather than sprawling open worlds. Art direction, if one trusts the available images, lean toward bold lines and color saturation common to mid 90s console PC titles. The soundtrack is said to blend synthetic melodies with brighter percussion, leveraging redbook audio to deliver a richer listening experience than many cartridge oriented releases of the day. Given the platform’s memory budget, some effects may feel sparse by modern standards, yet the overall package exudes a confident production ethic that tries to push the hardware’s capabilities. Die Gekirin’s enduring appeal lies not in fame but in its rarity and the window it provides onto a specific moment in Japanese game design. It represents a class of titles that experimented with genre boundaries and capitalized on multimedia presentation. For researchers and retro collectors, locating a working copy or an authentic scan is a small triumph that illuminates the FM Towns ecosystem outside mainstream history. Readers who own magazines, flyers, or hardware related to the release could help piece together a fuller picture, ensuring this obscure artifact does not vanish from memory. Beyond its intrigue as a curio, Die Gekirin invites modern enthusiasts to revisit the FM Towns library with fresh curiosity. The rarity of surviving discs and manuals makes it a touchstone for discussions about archival practice and emulation accuracy. For players who cherish obscure corners of 1990s gaming, the title functions as a reminder that many experiments from the period slipped beneath the radar, only to emerge later through careful preservation and community memory.

Engacho! for WonderSwan

Engacho! is a distinctive title that graced the WonderSwan handheld console in 1999, capturing the imaginations of gamers with its quirky mechanics and vibrant characters. Developed by Kaze and published by Bandai, this game stands out in the realm of portable gaming by fusing action, strategy, and a hint of humor. Players step into the shoes of its protagonist, a charming character who embarks on an exhilarating journey to collect valuable items while navigating various challenging levels. The gameplay in Engacho! revolves around a unique twist on the traditional platform genre. Players traverse meticulously designed stages filled with obstacles, enemies, and collectibles. However, what sets Engacho! apart is its innovative combat system that invites players to engage in quirky battles using an array of eccentric items. Instead of conventional weapons, the protagonist can utilize everyday objects, such as food or household items, to fend off foes and create comedic scenarios. This mechanism encourages creative thinking and comic timing, creating an experience that feels fresh and engaging for every session. Visually, Engacho! captivates with its vibrant graphics and charm. The developers utilized the WonderSwan's capabilities to present a colorful world filled with imaginative designs that pop off the screen. The character animations are smooth, adding to the delightful atmosphere that permeates the game. Each level introduces new settings and themes, from whimsical forests to bustling urban environments, keeping players intrigued as they progress deeper into the adventure. This attention to detail contributes to an immersive experience that invites players to lose themselves in the enchanting world of Engacho! The title also shines in its audio design, featuring catchy tunes and whimsical sound effects that enhance the overall experience. The soundtrack is upbeat and perfectly complements the game's colorful visuals, making every level feel alive. The amusing sound effects, particularly during the protagonist's interactions with various items and enemies, ensure that players remain entertained throughout their journey. Such well-crafted auditory elements are often overlooked in portable games, but Engacho! delivers a comprehensive sensory experience. Engacho! may not have achieved the same level of recognition as mainstream titles, but its uniqueness has cultivated a dedicated fanbase. The combination of humor, unconventional mechanics, and engaging visuals makes it a noteworthy entry in the WonderSwan’s library. It stands as a testament to the creative potential of handheld gaming, demonstrating that even lesser-known titles can leave a lasting impression. For enthusiasts of retro gaming, Engacho! represents a delightful dive into a peculiar, yet endearing adventure that remains etched in the memories of those who took up the challenge.

Gekirin: Ushinawareshi Hōken

FM Towns 1994
Tsukirin is a self-described 'storyless role-playing game'. The player takes the role of a nameless adventurer, equips himself with basic weapons and armor, and adventures through an abstract medieval city. Most of the game takes place in huge, randomly generated multi-story overhead dungeons. The protagonist explores the dungeon in search of valuable swords, descending deeper and deeper, looting treasure chests, fighting respawning enemies in action-packed combat and gaining experience. Weaponry includes ranged and melee weapons, as well as attack items (such as bombs) and special items (such as keys to unlock new areas). Equipment and items can be purchased at stores in the city. The protagonist's weapons and armor deteriorate quickly, so when they reach zero, you have to repair them or replace them with new ones. You can also attack the walls to create other passages in the dungeon. When the main character dies, he teleports back to the city and the player can retry the dungeon.

Last Imperial Prince

PC-FX 1997
Last Imperial Prince is a PC-FX strategy RPG released in 1997 that blends tactical combat with a threaded political simulation. The game places the player in the role of the empire’s last crown heir, who must navigate a court wracked by factionalism, assassination plots, and civil unrest. The overarching aim is to restore stability while advancing the prince’s claim to the throne. Set against a grand, sprawling map of provinces, the narrative unfolds through council meetings, battlefield engagements, and carefully timed decisions that shape the empire’s fate. Gameplay unfolds on dual fronts: grid-based tactical battles and a dynamic court-diplomacy subsystem. On the battlefield, units move on square tiles with clear line-of-sight, terrain effects, and morale mechanics that reward thoughtful positioning. The prince commands a small cadre of retainers—knights, scholars, spies, and emissaries—each with unique abilities that influence combat tempo and outcome. Between engagements, players manage resources, issue edicts, and lure or deter rival nobles by leveraging favors, marriages, or public works to sway support. Visually the game employs hand-drawn art and painterly backgrounds that convey the ceremonial grandeur of an imperial capital and its surrounding provinces. Character portraits accompany dialogue with refined line work and period-appropriate attire, while map screens reveal lush, illustrated geography. The user interface presents a crisp, legible grid for tactical moves and a separate political screen where councilors offer counsel, statistics, and latent loyalties. Cutscenes and illustrated interludes punctuate the campaign, providing context for quiet revolts or sweeping military campaigns. Audio is anchored by an original score that blends orchestral motifs with traditional ceremonial textures, underscored by atmospheric sound design for marches, clashing steel, and crowd murmurs. The CD-ROM format allows for extended ambient audio and sampled voice lines during key moments, enhancing the sense of theater without overwhelming the player. The soundscape reinforces the cadence of governance and war, shifting from hushed whisperings in private chambers to the mobilizing din of banners and drums on the field. The player experience is one of measured tension, where every decision ripples through the empire. Battles reward careful resource management and unit synergy, while court actions determine alliances, betrayals, and succession outcomes. With branching storylines and multiple endings, Last Imperial Prince offers substantial replay value for those who enjoy weaving strategy with political acumen. The title remains faithful to its era’s ambitions, delivering a cohesive, self-contained experience of leadership under pressure.
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