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Games developed by Noise Factory Co., Ltd.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Dark Arms: Beast Buster 1999

Dark Arms: Beast Buster 1999 sends players into a near-future conflict where strange “Beasts” have begun overrunning key sectors of the world. Operating from a covert command system, the player takes the role of a combat handler deployed with a specialized weapon platform known as the Dark Arms. Across multiple stages, the mission is to advance through contaminated zones, disable hostile units, and bring each encounter to an end with decisive eliminations. The game’s structure emphasizes short, intense assaults that escalate into larger, more dangerous confrontations with heavily armored bosses. Combat is presented in fast, real-time action. Using the Neo Geo Pocket Color’s controls, players move along the stage and unleash attacks aimed at breaking enemy patterns and keeping pressure on large targets. Standard strikes and close-quarters actions are complemented by ranged capabilities, allowing the player to respond to different enemy behaviors without waiting for openings. As Beast resistance increases, the player must time dodges and blocks to reduce damage, then counter during recovery frames. Between fights, collecting drops and using limited resources helps sustain momentum toward the next objective. A defining feature of Dark Arms: Beast Buster 1999 is the way the Dark Arms system supports tactical escalation. The player can power up offensive output, enabling stronger special attacks and more effective handling of multi-hit threats. During boss encounters, weapon performance and timing become crucial; attacking at the right moments and targeting weaknesses reduces otherwise punishing phases. Stages feel designed around movement windows, with enemies advancing from fixed routes while larger threats shift strategies to force the player to adapt. Visually, the game leans into bold, high-contrast sprite work that highlights the silhouette of the Dark Arms and the variety of Beast forms. Stage backgrounds alternate between industrial corridors, warped battleground environments, and darker interior zones, each rendered with layered depth to maintain clarity on the compact screen. Despite the handheld format, bosses appear large and detailed, with animated effects for attacks, impacts, and damage states. The color presentation brings emphasis to weapon flashes, energy trails, and warning indicators during critical moments. Sound in Dark Arms: Beast Buster 1999 is built for urgency, featuring punchy musical themes and energetic rhythm that match the combat pace. Enemy contact and hit effects provide sharp, readable cues, while boss tracks intensify as threats take control of the arena. The overall player experience centers on quick progression through self-contained stages, where mastery comes from learning attack rhythms, optimizing Dark Arms usage, and pushing through escalating waves until the Beasts are fully cleared.

Gaia Crusaders

Arcade 1999
Gaia Crusaders is a classic arcade game that was released in 1999. Developed by Noise Factory and published by SNK for the Neo Geo MVS system, it quickly gained popularity among gamers for its fast-paced gameplay, colorful graphics, and unique characters. The game is set in a fictional world where Earth is under threat from alien invaders, and a group of powerful heroes known as the Gaia Crusaders must band together to save the planet. The game follows a traditional side-scrolling beat 'em up style, where players control one of four characters as they progress through various levels, fighting off hordes of enemies along the way. Each character has their own set of skills and abilities, making it essential for players to choose their character carefully. The game also offers the option to team up with a friend for some cooperative gameplay, adding an extra layer of excitement and strategy to the game. One of the standout features of Gaia Crusaders is its diverse and well-designed cast of characters. Each character represents a different element, such as fire, water, earth, and wind, and has their own unique skill set, making gameplay even more engaging. From the fiery Flame Knight to the swift Wind Ninja, players can experiment with different characters to find their favorite and master their abilities to defeat the alien forces. The game's graphics and animation are also worth mentioning. The levels are beautifully designed, with vibrant colors and detailed backgrounds that add to the overall immersive experience. The character designs are also top-notch, with each one having a distinct appearance that reflects their respective elements. The animation is smooth and fluid, making the combat feel dynamic and satisfying. The soundtrack of Gaia Crusaders is another element that adds to the game's overall charm. The music is catchy and well-composed, perfectly fitting the game's action-packed theme. It keeps players engaged and sets the tone for the intense battles that lie ahead. As players progress through the levels, they encounter challenging boss battles that require quick reflexes and strategic thinking. Each boss has its own unique design and set of attacks, making the game even more thrilling and unpredictable. The final boss, in particular, is a formidable opponent that will test the skills of even the most experienced players.

Gōketsuji Ichizoku: Senzo Kuyō

Arcade 2009
Gōketsuji Ichizoku: Senzo Kuyō, released in 2009, is a captivating entry in the long-standing Gōketsuji series, a franchise known for its unique blend of fighting mechanics, vibrant character designs, and rich narratives. The game was developed by the renowned Japanese company, Aksys Games, maintaining the franchise’s legacy while introducing modern technology to refresh its appeal. Players are immersed in a vivid world where varied characters showcase martial arts styles, each with distinctive abilities and backstories, making every encounter fresh and engaging. One of the standout features of Senzo Kuyō is its intriguing roster of fighters. Each character boasts not only unique fighting styles but also intricate relationships that weave through the game's narrative, enriching the player's experience. The gameplay incorporates a dual-life system, allowing players to strategize and perform combos that effectively capitalize on their characters’ strengths. With an emphasis on precision and timing, battles become an exhilarating dance of attacks and defenses, rewarding players who invest time in mastering their chosen fighter. The graphics of Senzo Kuyō are striking and vibrant, featuring detailed backgrounds and fluid animations that breathe life into the fighting sequences. The art style retains the colorful aesthetic of its predecessors while embracing a modern edge, ensuring that each battlefield feels distinct and gripping. This visual flair complements the high-energy gameplay, drawing players deeper into the immersive world of Gōketsuji and showcasing the unique cultural motifs that celebrate the series’ roots. Moreover, the sound design in Senzo Kuyō enhances the experience, with a dynamic soundtrack that adapts to the action on screen. Each character has its own musical theme, further deepening the connection between the player and their chosen fighter. The voice acting adds another layer of authenticity, conveying emotions and rivalries that resonate throughout the matches. The combination of audio and visual elements ensures that every battle feels urgent and significant to the overarching narrative. The game's multiplayer mode facilitates competitive play, allowing friends to engage in thrilling duels or cooperate against common foes. This aspect promotes camaraderie and fosters a community of players who share strategies and celebrate victories. The evolution of online capabilities has also enabled players from around the globe to connect, making Gōketsuji Ichizoku: Senzo Kuyō a lasting staple within the fighting game genre.
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