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Games developed by NovaLogic, Inc.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Armored Fist

DOS 1994
The underrated cousin of NovaLogic's more popular Comanche: Maximum Overkill and its sequels, Armored Fist is a fun tank simulator that tries to appeal to both arcade and simulation fans, and ended up appealing to neither camp. In the words of veteran wargamer M. E. Brooks, '. . . The most realistic graphics ever made for a tank simulator could not disguise the semi-arcade nature of the gameplay. However, in many cases, it doesn't matter - playing as the Americans or the Russians, the intense graphics often outweigh the limited realism. ' Mr. Brooks' synopsis succinctly sums up the game. While die-hard fans of tank simulators will be disappointed by the unrealistic physics model and almost total disregard for historical accuracy, casual gamers will enjoy the incredible graphics, revolutionary for their time, which require a high level of hardware (something that, fortunately, will no longer be a problem for today's Pentium-class computers). Weather patterns, including nighttime and passing clouds, are rendered in impressive detail, and it's obvious that NovaLogic has greatly refined the Comanche engine for less pixelation and more detail. Drive near the lake and you'll start to see the reflections of your tank in the rippling water. I usually don't like to describe a game's graphics because they are often not integral to the gameplay, but Armored Fist is a rare case of graphics that actually enhance the gameplay experience. In addition to the limited realism, the game has some weaknesses that prevent full immersion. The terrain, similar to Comanche, does not deform like the Earth does. This means that you may encounter an 'invisible wall' when you reach the boundaries of the game's terrain. This definitely breaks the illusion, but fortunately the terrain is many square miles larger than Comanche, and you'll have too many enemy units to worry about to have time to take a walk. The gauges seen in the cockpit are also more decorative than usable, although a few gauges, such as the fuel gauge, should be checked frequently. Enemy units also sometimes have strange and stupid behaviors, such as behaving like sitting ducks waiting to be shot down. However, for all its quirks and historical accuracy, Armored Fist is a top-notch game. As veteran wargamer M. E. Brooks said, the game's 'intense graphics often outweigh the limited realism'. Casual gamers and fans of 3D action games will enjoy this one.

Armored Fist 2

DOS 1997
Armored Fist 2 is a 1997 tank simulation video game developed and published by Strategic Simulations, Inc. (SSI). The game is set during the Gulf War and allows the player to control American, British, or Iraqi tanks. The game received mixed reviews upon release. Critics praised the game's graphics and sound, but criticized its controls and gameplay. Armored Fist 2 is a tank simulation game that allows the player to control American, British, or Iraqi tanks. The game is set during the Gulf War and features realistic graphics and sound. The game's controls were criticized by reviewers. Many felt that the game was too difficult to control, and that the tank's movements were not realistic. The gameplay was also criticized. Reviewers felt that the game was too slow-paced and lacked excitement. Despite its mixed reviews, Armored Fist 2 is considered a classic tank simulation game. It is one of the few games that allows the player to experience tank combat during the Gulf War.

Armored Fist 3

Windows 1999
Armored Fist 3, released in 1999, stands as a notable title in the realm of tank simulation games. Developed by NovaLogic, the game transports players into intense battle scenarios where they assume the role of a tank commander. Set against the backdrop of modern warfare, Armored Fist 3 immerses players in a detailed and realistic battlefield experience. Not only does the game boast impressive graphics for its time, but it also presents complex simulations of armored combat, intertwining strategy with action. The gameplay mechanics of Armored Fist 3 offer a captivating blend of realism and strategy. Players have access to a variety of tanks, each with unique attributes and capabilities. The meticulous attention to detail in the vehicle designs allows enthusiasts to appreciate the different armaments and performance of each tank. Commanding these steel behemoths through various missions requires keen tactical thinking as players must adapt to ever-changing circumstances on the battlefield. The game emphasizes teamwork and coordination, particularly in multiplayer mode, where players can engage in cooperative or competitive engagements. One of the standout features of Armored Fist 3 is its breathtaking environments. The game utilizes expansive terrain that includes deserts, forests, and urban landscapes, each meticulously crafted to enhance the immersion. These environments not only serve as a playground for tactical maneuvers but also incorporate a dynamic weather system that affects visibility and combat conditions. This aspect adds a layer of unpredictability, challenging players to rethink their strategies on the fly. The sound design, coupled with atmospheric audio effects, further elevates the gaming experience by making players feel as if they are truly in the cockpit amid fierce battles. Beyond the adrenaline-pumping combat, Armored Fist 3 showcases a series of well-designed missions that test players' skills and decision-making capabilities. Each mission is steeped in narrative and context, drawing players into a world where every choice matters. Whether engaging in reconnaissance, providing artillery support, or leading a charge against enemy forces, the emphasis on mission objectives creates a fulfilling sense of accomplishment. The game nurtures a feeling of progression and mastery, driving players to refine their tactics and improve their performance. In hindsight, Armored Fist 3 represents a significant chapter in the evolution of tank simulation games. While its graphics and gameplay mechanics may seem dated by current standards, the title remains cherished by fans who appreciate its authenticity and depth. Its influence can be observed in subsequent games within the genre, inspiring developers to create more complex and engaging experiences. For those seeking a nostalgic dive into military strategy wrapped in a tank simulation, Armored Fist 3 delivers an engaging and memorable journey through the past of video gaming.

Black Fire

Black Fire is a classic SEGA Saturn game that was released in 1995, bringing a whole new level of action-packed gameplay to the console. Developed by Core Design and published by Sega, Black Fire follows the story of a lone mercenary who must navigate through a post-apocalyptic world filled with danger and chaos. Set in a gritty and dark future, Black Fire immediately captures the attention of players with its immersive graphics and intense soundtrack. The game features a mix of 2D and 3D graphics, creating a unique visual experience that was ahead of its time. The game's setting is beautifully crafted, with detailed environments and impressive animations that add to the overall atmosphere. One of the most notable aspects of Black Fire is its gameplay. Fast-paced and adrenaline-pumping, players are tasked with completing a variety of missions and objectives while taking on a multitude of enemies. The combat mechanics are smooth and responsive, allowing for seamless movements and precise aiming. Players can also upgrade their weapons and equipment, adding a strategic element to the gameplay. In addition to its action-packed gameplay, Black Fire also offers a variety of puzzle-solving elements to keep players on their toes. The puzzles range from simple to challenging, adding an extra layer of depth to the game. The variety of missions and tasks keep the game from becoming repetitive, and the difficulty gradually increases as players progress, providing a satisfying level of challenge. Black Fire also boasts impressive AI, with enemies that react and adapt to the player's movements. This adds an extra layer of excitement and unpredictability to the gameplay, keeping players on their toes at all times. The game's bosses are also worthy adversaries, providing a true test of skill for even the most experienced players. Despite its release over two decades ago, Black Fire still holds its own as a challenging and engaging game. Its unique blend of action, puzzles, and immersive gameplay make it stand out among other SEGA Saturn titles. It is a testament to the longevity and quality of this game, making it a must-play for fans of classic action-adventure games.

Captain Planet and the Planeteers

Genesis 1992
Children growing up in the early 1990s were concerned about the impending threat to the environment. The popular Captain Planet cartoons told them they were doomed unless a multinational group of young people (the Planeteers of the title) formed a superhero to take on polluters and deforesters. Each of the five levels in this platformer has a specific mission and boss, and is run by a specific Planeteer. It's all about destroying hazards, shooting enemies, moving along suspended poles and jumping onto ledges. You have four energy units and four power units - more can be collected up to a limit of 8, and will always recharge to four (if necessary) when you reach a boss. You have an unlimited standard shot and a more powerful Super Shot, which drains energy.

Comanche 2

DOS 1995
Comanche 2, released in 1995, stands as a remarkable testament to the evolution of flight simulation games during the mid-90s. Developed by NovaLogic, this title carved its niche in the ever-growing genre by offering players an immersive and exhilarating experience of flying the advanced Comanche helicopter. Set against the backdrop of modern warfare, the game combined stunning graphics with a compelling gameplay mechanic that not only captivated aviation enthusiasts but also attracted gamers who craved adrenaline-fueled missions. One of the standout features of Comanche 2 was its innovative use of the Novalogic's Delta Force engine, which allowed for expansive and detailed 3D environments that were groundbreaking for their time. Players navigated through a variety of terrains, including deserts, mountains, and forests, each richly rendered to enhance the sense of realism. The ability to engage in open-ended missions across diverse landscapes not only tested the player's piloting skills but also encouraged strategic thinking and tactical maneuvering, creating an engaging atmosphere. The game offered a single-player campaign that consisted of multiple missions, each varying in objectives and difficulty levels. From reconnaissance tasks to full-scale assaults, players had to master the sophisticated controls of the Comanche, including targeting systems, weaponry, and stealth features. The inclusion of various helicopters and weapon systems added depth and variety, allowing pilots to choose their preferred approach to challenges, whether through direct confrontation or stealthy evasion. Multiplayer capability significantly enhanced the longevity of Comanche 2, enabling players to engage in head-to-head combat or cooperate in larger missions with friends. This social aspect not only enriched the gameplay experience but also fostered a community around the title, leading to a dedicated following that still reminisces about the thrill of dogfights and cooperative operations. The online battles were a revolutionary addition, pushing the boundaries of what players could achieve together and deepening their investment in the game. Comanche 2 represents an important milestone in the landscape of flight simulators and combat games. Its attention to detail, engaging mechanics, and memorable multiplayer experience ensured that it left an indelible mark on those who experienced its unique offerings. As technology has progressed, it serves as a nostalgic reminder of a time when flight simulation was just beginning to find its footing in the gaming world, paving the way for future innovations and advancements in the genre. Thus, the legacy of Comanche 2 continues to resonate with fans, making it an enduring classic worth recognizing in the annals of gaming history.

Comanche 3

DOS 1997
Comanche 3, lanzado en 1997 para DOS, fue la tercera entrega de la saga de simulación helicóptera desarrollada por Novalogic. Aprovechando hardware de la época, ofrecía gráficos tridimensionales densos y una física que buscaba equilibrio entre picado y estabilidad en vuelo. A nivel de diseño, el juego buscaba combinar misión táctica con adrenalina de combate. A diferencia de sus predecesores, introdujo rutas de misión variadas, escenarios detallados y una interfaz que invitaba a pilotos veteranos a pulir la puntería afinada. El control combina perfiles reales y una curva de aprendizaje que recompensa la paciencia. Volar un helicóptero en Comanche 3 exige mirar el mapa, gestionar combustible y activar armamento con tics de estrategia. Las misiones oscilan entre escoltas, reconocimiento y ataques coordinados, cada una exigente en tiempo y táctica. La IA enemiga propone emboscadas calculadas y humos de dispersión que confunden sensores. Los gráficos en 3D, aunque simples comparados con hardware moderno, transmiten altura y velocidad con claridad duradera apreciable. En el frente técnico, Comanche 3 incorporó pilotos de vuelo al nivel de simulación, con cockpits que muestran instrumentos y pantallas simplificadas. Las misiones en red permitían competir contra amigos, negociando rutas y respuestas rápidas ante cambios del terreno. El sonido acompaña la experiencia, con vibraciones del rotor que se sienten en el estómago y motores que gruñen al ascenso. Aunque el presupuesto limitó texturas, la sensación de inmersión nace de paisaje lejano, colinas y ríos dibujados con esmero minucioso. En su momento recibió elogios por la fluidez del vuelo y la sensación de presencia que ofrecía. Los jugadores veteranos apreciaron la metodología de misiones que recompensaba la precisión por encima de la potencia. A nivel comercial, Comanche 3 consolidó la identidad de NovaLogic como estudio de simulación táctica y abrió camino a experiencias multijugador que marcarían la década siguiente. Aunque algunas voces criticaron la repetición de objetivos, la toma de decisiones y la planificación de rutas, siguieron siendo atractivas. Hoy a distancia de años de evolución tecnológica, Comanche 3 se recuerda por su ambiciosa visión de manejo en terreno hostil. No fue el más bello título de su época, pero mostró que los simuladores de helicópteros podían entregar tensión y desafío sin perder el pulso humano. Su influencia se siente en títulos que priorizan planificación, disciplina y sensores que exigen paciencia. Para coleccionistas y curiosos, es una pieza histórica que invita a revivir un instante dorado de PC gaming.

Comanche 4

Windows 2001
Comanche 4, released in 2001, was a highly anticipated PC game that did not disappoint fans of the popular flight simulation series. Developed by NovaLogic, the game is set in the future where players take on the role of a skilled pilot in the elite Comanche helicopter unit. With improved graphics and gameplay mechanics, Comanche 4 pushed the boundaries of what was possible in a simulation game at the time. One of the most notable features of Comanche 4 was its impressive graphics. The game utilized a sophisticated terrain rendering engine, allowing for highly detailed environments that added to the immersive experience. From rugged desert landscapes to sprawling cities, the game offered a diverse range of locations for players to navigate through. The attention to detail was evident in every aspect of the game, from the realistic weather effects to the intricate details of the Comanche helicopter itself. In addition to the improved graphics, Comanche 4 also introduced new and improved gameplay mechanics. The game offered a wide variety of missions, ranging from reconnaissance to combat, that kept players engaged and on their toes. The controls were smooth and responsive, making it easy for players to fly the helicopter and engage in intense aerial battles. The game also featured a multiplayer mode, allowing players to team up with friends and take on missions together. Comanche 4 was praised for its realistic simulation of flying a Comanche helicopter. The game used actual flight data and consulted with Comanche pilots to ensure an accurate representation of the helicopter's capabilities. This attention to detail added to the overall authenticity of the game and made it a favorite among aviation enthusiasts. Comanche 4 was a stellar addition to the Comanche series and a standout game in the flight simulation genre. With its impressive graphics, diverse missions, and realistic gameplay, it provided hours of entertainment for players. Its success led to the release of a follow-up game, Comanche Gold, in 2002. Even though it's been almost two decades since its release, Comanche 4 remains a beloved game among fans and a significant contribution to the world of PC gaming.

Comanche CD

Mac 1995
This is a compilation of voxel-based simulations of the RAH-66 helicopter. It contains the following games:Comanche: Maximum Overkill (base game)Comanche: Global Challenge (add-on)Comanche: Over the Edge (add-on)In addition, the compilation offers ten bonus missions.

Comanche Gold

Windows 1998
In the waning years of the 1990s Windows PC gamers discovered Comanche Gold, a helicopter combat sim from NovaLogic that refined the series DNA. Building on earlier air assault titles, this edition courted immersion by placing the pilot inside a compact cockpit and dropping him into sprawling outdoor arenas. Realistic cockpit instrumentation, tactile controls, and mission variety invited players to balance speed with accuracy while weathering the pulse of gunfire. The result felt like a frontier skirmish book turned into interactive software. The heart of the game lies in piloting a nimble attack chopper armed with rockets, a heavy chaingun, and heat seekers. Handling rewards careful throttle, collective, and cyclic input, rewarding disciplined maneuvers. Terrain stretches into distant mesas and valleys thanks to the engine’s voxelSpace technique that rendered enormous maps without crippling hardware. Objectives range from rescuing allies and escorting convoys to raiding emplacements and swatting enemy air patrols, all guided by a radar blip system and waypoint markers. Aural design matches the visuals with a curt cockpit chatter, turbine hum, rotor wind, and explosions that fill the surround. Visuals show grainy textures and soft parallax that still evoke a sense of scale. On modest machines the frame rate could wobble, yet the sense of speed and altitude remained intact. The audio cues helped pilots judge distance and direction, turning each encounter into a tense puzzle where a misjudged bank could cost a mission. Critics at the time praised the immersion and the strategic scope, though some noted the difficulty and learning curve could deter casual players. Veteran flyers celebrated the sense of responsibility that came with each run, while fans of the series appreciated incremental enhancements to weapon balance and mission design. The title helped cement NovaLogic’s reputation for accessible flight sims that still offered depth, and it encouraged a fanbase to modify and share data packs long after release. Comanche Gold stands as a snapshot of late 90s PC gaming, when horsepower and imagination collided to produce convincing air combat without the frenetic polish of newer hardware. It captured the thrill of low altitude delivery through canyons, the hush before a rocket burst, and the relief after a hard-won extraction. For nostalgia seekers and flight sim connoisseurs, the title remains a vivid reminder of a period when realism and risk rode together in tuneful rotor hum. Its memory lingers wherever enthusiasts gather to trade stories online.
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