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Games developed by Ocean Software Ltd.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

A Fi$tful of Buck$

A bounty hunter must explore the desert in search of buildings, including a bank, a cemetery, a saloon, an Indian village, a mine and a fort. While searching for a building, he must shoot cowboys who get in his way. The bounty hunter has a limited number of shots, so he must get some more. Once he has found a building, he can enter through the front doors and collect bullets and money there. Most of the time, the cash is out of reach, and to get it, our bounty hunter has to navigate between platforms and climb ladders or gutters. Some buildings are occupied by their owner, who has orders to prevent the bounty hunter from stealing his money. He can die in two ways: by being killed in the desert or by falling from the platforms at a great distance.

Addams Family Values

Genesis 1995
Addams Family Values, released in 1995, stands as a quirky gem in the landscape of video gaming, based on the beloved Addams Family franchise. This title emerged as a companion to the successful film, expanding the universe of eccentric characters through engaging gameplay and creative storytelling. Designed predominantly for the Sega Genesis, it reflects the whimsical essence found in both the animated series and live-action films, effectively capturing the charm and peculiarities of the Addams household. In Addams Family Values, players embark on a multi-faceted adventure, navigating various levels filled with bizarre puzzles and unique challenges. Unlike conventional platformers of its time, this game encourages exploration and experimentation through its rich environments. Players take on the role of Gomez Addams, utilizing his assortment of quirky abilities while interacting with beloved characters like Morticia and Wednesday. The objective revolves around rescuing their baby from the clutches of the sinister Aunt Agatha, a plot that resonates with fans of the franchise while integrating touches of humor and absurdity. The game is notable for its vibrant visuals, which effectively depict the distinct gothic aesthetic characteristic of the Addams Family. Each level is a beautifully crafted tapestry of dark colors and outlandish designs. This artistry creates an immersive experience that transports players into the heart of a world steeped in macabre whimsy. The animation flows smoothly, and the attention to detail gleams throughout, whether players are wandering through the ominous mansion or exploring the eerie surroundings. The audio further enhances the atmosphere, featuring a soundtrack that perfectly complements the bizarre undertones of the gameplay. Composed with a playful yet haunting quality, it draws players deeper into the Addams Family's peculiar universe. Sound effects punctuate the strange occurrences within the game, ensuring that each encounter is engaging and memorable. This commitment to audio and visual synergy elevates the overall experience, making it not just a game but a delightful dive into a beloved cultural realm. Despite its release in a competitive era for video games, Addams Family Values managed to carve out a niche for itself. This title is a testament to the enduring appeal of the Addams Family, showcasing a blend of humor, creativity, and charm that captivated fans and newcomers alike. Today, it continues to be remembered fondly by those who experienced the eccentricities of Gomez, Morticia, and their ever-captivating family. The legacy of the game stands as a vibrant reminder of how well-loved characters can make for an entertaining interactive adventure that resonates beyond its time.

Batman

When it comes to iconic superheroes, Batman is undeniably at the forefront of popular culture. It's no surprise then, that in 1986, Amstrad CPC released a game based on the iconic character. Developed by Ocean Software, "Batman" for Amstrad CPC quickly became a fan favorite for its action-packed gameplay, impressive graphics, and faithful rendition of the Dark Knight's world. The game follows the classic Batman storyline, with the Caped Crusader facing off against his arch-nemesis, The Joker, in a battle for Gotham City. Players take on the role of Batman as they navigate through several levels of intense action. From the first level, which takes place in a dark, rainy Gotham City, to the final showdown with The Joker in the abandoned factory, the game stays true to the gritty and cinematic feel of the Batman universe. One of the most impressive aspects of "Batman" for Amstrad CPC is its graphics. The game features highly detailed and realistic backgrounds, complete with moody lighting and vibrant colors. The character sprites are also well-crafted, accurately representing both Batman and The Joker. The attention to detail in the graphics adds to the overall immersive experience of the game. In terms of gameplay, "Batman" for Amstrad CPC doesn't disappoint. The controls are responsive and easy to master, allowing players to execute Batman's acrobatic moves and combat skills with precision. The game also offers a variety of weapons and gadgets for players to use, adding an extra layer of excitement and strategy to the gameplay. One of the most memorable aspects of "Batman" for Amstrad CPC is its soundtrack. Composed by the legendary Jonathan Dunn, the music perfectly captures the dark and moody atmosphere of the Batman universe. From the iconic theme song at the title screen to the intense and adrenaline-pumping tracks during gameplay, the music adds a whole new layer of excitement to the game. Aside from its impressive graphics, gameplay, and soundtrack, "Batman" for Amstrad CPC also includes hidden secrets and easter eggs for players to discover. These hidden features add an extra level of replayability to the game, as players can continuously try to unlock all the secrets and achievements.

Batman

In the year 1990, the gaming industry was taken by storm with the release of one of the most iconic DOS games of all time – Batman. Developed by Ocean Software and published by Data East, this game was an instant hit among gamers of all ages and set a new benchmark for superhero-themed games. The game was based on the popular comic book character, Batman, and players took on the role of the Dark Knight himself. The aim of the game was to prevent the iconic villain, The Joker, from taking over the city of Gotham. Players had to navigate through various levels, using Batman's skills and gadgets, to defeat The Joker and his henchmen. One of the most impressive aspects of this game was its graphics, which were considered groundbreaking for its time. The game featured vibrant and detailed visuals, bringing the dark and eerie world of Gotham City to life. The game also had a haunting soundtrack, adding to the overall immersive experience. The gameplay of Batman was also ahead of its time. Players had to use Batman's hand-to-hand combat skills and tools such as batarangs, grappling hooks, and smoke bombs to defeat enemies and solve puzzles. The game also incorporated different perspectives, such as side-scrolling action and aerial sequences, keeping players engaged throughout the game. Apart from the impressive gameplay and graphics, the game also had a compelling storyline. The game followed the same story as the comic book, where Batman had to stop The Joker from releasing a deadly gas into the city. The game also featured cutscenes that added to the narrative, making the whole experience feel like playing through a comic book. Batman also had a high replay value, with players constantly trying to improve their skills and beat their previous scores. It also had a two-player mode, allowing friends to take on the roles of Batman and Robin and play the game together. This added a competitive element and made for some intense gaming sessions.

Cobra

Cobra, a thrilling action arcade game released in 1986 for the Commodore 64, stands out as a fascinating gem in the crowded landscape of its era. Based on the eponymous Sylvester Stallone film, the game immerses players in a dystopian world where they assume the role of Marion Cobretti, a tough-as-nails cop combating a ruthless gang terrorizing Los Angeles. Developed by the renowned software company, Epyx, Cobra was praised for its engaging gameplay, enticing graphics, and varied level design, all of which contributed to its cult following in the retro gaming community. The core mechanics of Cobra involve a blend of platforming and action elements, showcasing compelling gameplay that keeps players on their toes. The game consists of several stages, each presenting unique challenges and enemies, drawing players into a relentless chase through cityscapes loaded with intrigue. Players navigate urban environments while engaging in combat against gang members with a variety of weapons at their disposal. The strategic nature of the game demands quick reflexes and sharp decision-making, immersing players in the chaotic atmosphere of a crime-ridden metropolis. Graphically, Cobra pushes the limits of the Commodore 64's capabilities. The richly detailed sprite animations brought the characters and environments to life, creating a vibrant backdrop for the intense action. The game's sound design complemented its aesthetic, with catchy tunes and impactful sound effects that enhanced the overall experience. This attention to detail allowed players to feel truly connected to the unfolding narrative, making each level progression a triumph over adversity. The design philosophy behind Cobra also reflected the innovative spirit of the mid-1980s gaming landscape. Players could experience the thrill of exploring different locales, from dark alleyways to high-rise buildings, each filled with hazards and hidden surprises. Epyx succeeded in integrating a sense of exploration within a linear framework, ensuring that players would remain engaged throughout their journey. Despite the passage of time, Cobra maintains a significant place in gaming history, especially among fans of nostalgic titles. The experience it offers resonates with those who have fond memories of navigating its pixelated environments and battling formidable foes. The influence of Cobra can be seen in subsequent games that draw inspiration from its combination of action and storytelling. Cobra's legacy endures as a testament to the creativity and ambition of 1980s game development. With its captivating gameplay, striking visuals, and memorable sound, it carved out a niche that continues to be celebrated by retro gaming enthusiasts. The game's ability to evoke the gritty essence of its source material while providing a thrilling, action-packed experience showcases the timeless appeal of homage in video game design.

Daley Thompson's Decathlon

One of the first personally licensed computer games, Olympic legend Daley Thompson lent his name to an old-style joystick wiggling frenzy. There were ten events, including long and high jumps, as well as the predictable sprints, which gave the game some variety. You have 3 lives, and lose one each time you fail a test, in which you usually have 3 attempts. In each event you can see both the qualifying time and the world record, which gives you something to aim for.

Daley Thompson's Olympic Challenge

The third licensed game based on the legendary British decathlete did more than just the basic Games style of play. Before competing in the main events you have to train in the gym. Included are weightlifting, squats and sit-ups, which involve moving the joystick as fast as possible to fill a bottle of Lucozade displayed on the screen (a clever bit of product placement). The better you do, the better you do in the tests, which are also primarily wiggle-based. They include the standard decathlon tests: run, jump and throw as well as you can. There are four types of shoes available, and choosing the wrong one for the event will seriously hamper your performance.

Daley Thompson's Super-Test

This game features a variety of sporting events in the second licensed game around the decathlon champion. Each has its own world record and a time/distance/score target to achieve. If missed, the player loses one of three lives. After completing all tests successfully, they are repeated with more difficult objectives. The Amstrad, Commodore and ZX Spectrum 48K versions of this game include eight sporting events: cycling, giant slalom, penalty shootout, pistol shooting, rowing, ski jumping, trampoline jumping and tug-of-war), while the ZX Spectrum 128K version has four additional events: 100 meter hurdles, javelin, sprint and triple jump; in total, twelve games. Rowing, 100 meter hurdles and cycling are pure joystick wiggling events; this is a feature of many other events. In the penalty shootout, you have to time your run and press the shoot button to set the angle of the shot. In ski jumping, the timing of the launch and landing are crucial. Tug-of-war involves picking a candidate the player thinks he can beat and then beating him. In the triple jump, the player runs to the line before holding fire for the appropriate time for each of the 3 phases of the jump (45 degrees is optimal). In the hurdles event, the player must run towards the hurdles and press the fire button to clear them. Pistol shooting gives the player a limited time to correctly place the sight in position before shooting as close to the center as possible. This is made more difficult because you can only move up and towards the target, which prevents you from being able to correct for excess movement.

Dennis the Menace

Dennis the Menace landed on the Amiga in 1993 as a platform adventure that tried to translate the comic strip's energy into keyboard choreography. The game follows the mischievous boy as he roams a stylized neighborhood, gardens, and yards, looking for opportunities to pull pranks while dodging the reach of adults who disapprove. Visually it wears its cartoon roots openly: bold outlines, exaggerated motions, and color that seems to hop off the screen. The pace matches the mischief at play. Mechanically, players guide Dennis through a sequence of short stages where timing and cunning matter more than brute force. You sprint, jump, and tumble past obstacles, rescue items scattered about, and sometimes press switches to open new paths. The challenge rides on a conveyor belt of slippery surface, sudden rises, and the occasional boss-like obstacle that requires pattern recognition. Enemies include nosy neighbors and garden elements that react with slapstick animation, echoing the strip's playful hostility without becoming grim. Audio and visuals breathe with character. Sprites are clean and expressive, with Dennis's pratfalls turning into mini-comedies. The soundtrack sports jaunty motifs that loop without fatigue, while sound cues punctuate pranks and near misses. The game makes clever use of the Amiga's color capabilities, delivering bright backdrops and crisp parallax layers that keep the action readable even in crowded screens. The result feels like flipping through a Sunday page, living inside a cartridge that responds instantly to the player's commands. Development history reveals a brisk adaptation process common to 90s licenses: compressing the humor and pace of a long-running strip into a handful of screens, then tuning controls for joystick play. Some ports diverged in difficulty or frame rate, but the Amiga version kept a steady rhythm that rewarded timing and exploration. It also leaned into humor rather than difficulty, inviting casual players to enjoy chases and gags while more meticulous players hunted for hidden items and alternate routes. Critical memory of Dennis the Menace on Amiga centers on warmth and charm rather than cutting-edge design. Reviewers praised its faithful tone and dependable controls, while critics noted occasional sameness across stages and a reliance on repeats of the same joke. Still, the title enjoyed a modest afterlife among fans who remember it as a bright precursor to the many cartoon licenses that flourished on 16-bit machines. For collectors and nostalgia seekers, it remains a vivid snapshot of early digital cartoon mischief.

Head Over Heels

Head Over Heels is a classic puzzle-adventure game released in 1987 for the Commodore 64. Developed by Jon Ritman and Bernie Drummond, it quickly became a hit among gamers for its unique gameplay, charming characters, and challenging puzzles. The game takes place in the fantasy world of Blacktooth, where two heroes, Head and Heels, must work together to defeat an evil emperor and his minions. What sets Head Over Heels apart from other games of its time is the ability to switch between the two protagonists, Head and Heels, who have their own distinct abilities. Head, the taller of the two, can jump higher and has a powerful headbutt attack, while Heels, the smaller one, can crawl through tight spaces and has a unique ability to pick up and throw objects. This dynamic duo must use their combined skills to navigate through over 300 rooms spread across five different landscapes. The game's graphics, although limited by the technology of the time, are still visually appealing and add to the overall charm of the game. Each level is designed with attention to detail, creating a whimsical and immersive environment for players to explore. The soundtrack, composed by David Whittaker, perfectly complements the game's atmosphere, adding a touch of nostalgia for players revisiting the game today. One of the most notable aspects of Head Over Heels is its challenging puzzles. Each level presents unique and clever obstacles for players to overcome, requiring both logical thinking and skillful coordination between the two characters. The game also features hidden rooms and secret passages, adding an extra layer of complexity for players to discover. In addition to the main objective of defeating the emperor, there are also several side missions and collectibles scattered throughout the game. This adds to the game's replayability and keeps players engaged long after they have completed the main story. The variety of enemies and bosses also keeps the gameplay fresh and exciting, as players must adapt their strategies to defeat each one. Despite being almost 35 years old, Head Over Heels still holds up as a challenging and enjoyable game for both old and new players alike. Its unique and innovative gameplay, charming graphics, and memorable soundtrack have secured its place in gaming history. It continues to be a beloved title among retro gaming enthusiasts and serves as a reminder of the golden age of gaming. So, if you're looking for a fun and challenging adventure game, look no further than Head Over Heels on the Commodore 64.
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