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Games developed by Opera Soft S.A.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Angel Nieto Pole 500

Angel Nieto Pole 500 is a classic DOS racing game released in 1990 by Dinamic Software. Named after the beloved Spanish grand prix motorbike racer, Angel Nieto, this game allowed players to take on the challenge of racing on a variety of tracks. The game featured six different courses, spanning from a desert track to a beachfront course. The races were fast and furious, with players competing against each other or against the computer-controlled opponents. The game featured a unique control system, where the player had to use their keyboard to steer their vehicle. This was a departure from the traditional joystick-controlled racers of the time, and added an extra level of difficulty. The game also featured a two-player split-screen mode, allowing two players to compete against each other on the same track. Angel Nieto Pole 500 was praised for its fluid graphics and challenging gameplay. The game had a steep learning curve, and mastering the controls and the various tracks could take hours of practice. The game also featured a password system, allowing players to save their progress, and continue from where they left off. Although Angel Nieto Pole 500 was released in 1990, it has since been ported to multiple platforms, allowing gamers to relive the classic racing experience on modern computers. The game may be considered primitive compared to today's racers, but it remains a classic among DOS gamers and is still enjoyed by many.

Corsarios

Corsarios is a DOS game that was released in 1989 by Microprose. Set in the golden age of piracy, this game combines strategic planning, resource management, and thrilling naval battles to create an unforgettable gaming experience. Developed by legendary game designer Sid Meier, Corsarios captures the essence of the pirate lifestyle and allows players to navigate the treacherous waters of the Caribbean in search of fame and fortune. One of the unique features of Corsarios is its open-ended gameplay. Instead of a linear storyline, players are given the freedom to create their own pirate empire. Whether you want to be a ruthless buccaneer or a cunning privateer, the choices are in your hands. This open-world aspect adds a layer of unpredictability to the game and keeps the players engaged in the constantly evolving world of piracy. One aspect of the game that sets it apart from other pirate-themed games is its strategic elements. As a player, you have to plan and manage every aspect of your pirate crew. From hiring and training your crew members to balancing your budget and acquiring resources, every decision you make has an impact on your success as a pirate. You also have to carefully plan your attacks on enemy ships and fortresses, taking into account factors such as wind direction and ship capabilities. The graphics of Corsarios may be simple by today's standards, but at the time of its release, it was a groundbreaking achievement. The detailed pixelated graphics made the open seas and naval battles come to life, immersing players in the pirate world. The game also features an epic soundtrack that adds to the overall ambiance of the game. What truly makes Corsarios a timeless classic is its multiplayer mode. Players could challenge their friends, either locally or over a modem, to see who is the ultimate pirate. This added a competitive element to the game and extended its replay value, as no two multiplayer games were ever the same. Despite its old age, Corsarios remains a beloved game among fans of the golden age of gaming. Its unique combination of strategy and action, coupled with its open-ended gameplay and multiplayer mode, sets it apart from other DOS games of its time. Even today, it continues to be a source of nostalgia for those who grew up playing it. Whether you are a fan of pirates or simply enjoy challenging and engaging gameplay, Corsarios is a must-play for any DOS gaming enthusiast. With its epic battles, treacherous waters, and endless possibilities, Corsarios stands the test of time as a truly unforgettable gaming experience.

Cosa Nostra

In the 1980s, the MSX gaming system was at the forefront of the gaming world, providing players with cutting-edge graphics and exciting gameplay. One of the most iconic games to come out of this system was Cosa Nostra, released in 1986. This game, developed by Konami, takes players on a journey into the dangerous world of the Italian Mafia, also known as the Cosa Nostra. The game starts off with a stunning cinematic cutscene that sets the tone for the intense gameplay that follows. Players are immediately immersed in the dark and gritty world of the Mafia, with detailed pixel graphics and an eerie soundtrack that perfectly captures the atmosphere of the game. The gameplay itself consists of a mix of action, strategy, and role-playing elements, making it a unique and engaging experience for players. The main objective of Cosa Nostra is to rise through the ranks of the Mafia and become the ultimate boss of all bosses. This is achieved by completing missions and tasks assigned by the Mafia dons, earning respect and power with each successful mission. The player must carefully balance their actions, as making the wrong move can result in losing respect and facing consequences from the Mafia. The game features a vast and detailed world, with various locations such as casinos, warehouses, and even a secret underground base. Each location is beautifully crafted with intricate details, making players feel fully immersed in the game. The game also boasts a wide variety of weapons and equipment, giving players the freedom to choose their preferred method of completing their missions. One of the most impressive aspects of Cosa Nostra is its advanced AI system. The game's NPCs (non-player characters) have their own unique personalities and behaviors, providing players with a dynamic and unpredictable experience. This makes each playthrough of the game feel fresh and exciting, as it is impossible to predict how the NPCs will react to different situations. Cosa Nostra received critical acclaim upon its release, with many praising its stunning graphics, engaging gameplay, and immersive world. It has since become a cult classic among MSX gamers, with many still playing and discussing it today. The game's success also led to it being ported to other systems, such as the Commodore 64 and the Amiga.

Golden Basket

Golden Basket is a classic DOS game that was released in 1990, and remains a beloved title in the world of retro gaming. Developed and published by Elite Systems, this sports game allows players to experience the thrill and excitement of playing basketball on their computer screens. With its simple yet addictive gameplay, Golden Basket captured the hearts of gamers worldwide and solidified its place in gaming history. The game follows a traditional basketball format, with players controlling a team of five players on a full court. The objective is to outscore the opposing team by shooting the ball into their opponent’s basketball hoop. The player can move their players around the court, pass the ball, and execute various maneuvers to dodge the defenders and score. The controls are easy to grasp, making it accessible for both novice and seasoned players. One of the most enjoyable aspects of Golden Basket is its multiplayer feature. Two players can go head to head in a fast-paced and intense match, competing for bragging rights and the highest score. This added element of competition adds a whole new level of excitement to the game and makes it a popular choice for multiplayer gaming sessions. The graphics and sound effects of Golden Basket are simple yet effective, capturing the essence of a basketball game without being too flashy. The court is well-designed, and the players are surprisingly well-animated for a game from 1990. The sound effects of cheering crowds and the swishing of the ball through the hoop add to the overall immersive experience for players. What sets Golden Basket apart from other basketball games of its time is its roster of real players. Unlike generic player names, Golden Basket features real NBA players from the 1990s. This inclusion of real players adds a layer of authenticity to the game, making it a must-play for basketball fans, and allowing them to recreate their favorite players' moves on the virtual court. In addition to its single and multiplayer modes, Golden Basket offers players a variety of game modes to choose from. Players can opt for a quick game, select a mini-tournament, or play an entire season. This diversity in gameplay options adds to the game's replay value and ensures that players will keep coming back for more.

Gonzzalezz

Gonzzalezz is a classic DOS game that was released in the year 1989. Developed by the French company Tomahawk and published by Infogrames, this game was a popular choice among gamers during its time. With its unique gameplay, engaging storyline, and impressive graphics, it quickly became a fan favorite and has been remembered and loved by many even decades after its initial release. The game is set in a fantasy world called Gonzzalezz where the player takes on the role of a brave knight trying to save his kingdom from the evil Gonzzalezz the Great. The game starts with the knight setting out on an epic journey to retrieve the legendary Sword of Fire, which is the only weapon capable of defeating Gonzzalezz. The player must navigate through various levels, solving puzzles and engaging in battles to progress through the game and eventually defeat the final boss. One of the most impressive aspects of Gonzzalezz is its gameplay, which is a unique blend of action, adventure, and puzzle-solving. The player must use their wit and strategic thinking to overcome obstacles and defeat enemies, making the game both challenging and intellectually stimulating. The controls are simple yet responsive, allowing for a smooth and enjoyable gaming experience. The graphics of Gonzzalezz were ahead of its time. The game features colorful and detailed environments that are a treat for the eyes. The character design is also well done, with the knight standing out as the epitome of courage and bravery. The game's soundtrack is also noteworthy, with catchy tunes that add to the immersive experience. The reception for Gonzzalezz was overwhelmingly positive, with critics praising its gameplay, graphics, and overall design. The game's success led to several sequels and spin-offs, solidifying its place in gaming history. Even today, many gaming enthusiasts continue to revisit Gonzzalezz, reliving the nostalgia and enjoying the game all over again.

Goody

Released in 1987, Goody was a groundbreaking DOS game that took the gaming world by storm. Developed by the Italian company Octagon Software, this platformer game featured charming graphics and a unique gameplay experience that set it apart from other games of its time. Goody follows the journey of a young adventurer named Goody, who must travel through different levels to collect treasure and defeat enemies. What made this game stand out was its non-linear gameplay, allowing players to choose their own path and explore different levels at their own pace. Each level was intricately designed with challenging obstacles and puzzles, providing players with a satisfying sense of accomplishment upon completion. One of the most remarkable aspects of Goody was its vibrant and colorful graphics. The game's art style was influenced by European comics, giving it a unique and charming aesthetic. The levels were designed with attention to detail, making the environments feel alive and immersive. Additionally, the game's soundtrack, composed by the legendary musician Alberto Jose Gonzalez, added to the overall enchanting experience. Goody's gameplay also featured various power-ups and weapons that enhanced the player's abilities. From the classic jetpack to the fire-breathing dragon suit, these power-ups added an extra layer of excitement to the game. Moreover, players could collect coins and hidden gems throughout the levels, which could be used to unlock secret areas and levels. One aspect that truly set Goody apart was its challenging yet addictive gameplay. As players progressed through the levels, the difficulty increased, keeping them engaged and motivated to beat the game. Furthermore, the game's replay value was high, as players could revisit levels and try to beat their previous scores or discover missed items and secrets. Goody's success led to the release of two sequels, Goody World and Goody the Remake, which continued the adventures of the beloved protagonist. The game also had an impact on future platformer games, paving the way for titles like Super Mario Bros. and Sonic the Hedgehog.

Jai Alai

Jai Alai, also known as pelota, is a high-speed, high-impact game that originated in the Basque region of Spain. In 1991, the popular game made its way to the world of DOS games, captivating players with its fast-paced action and competitive gameplay. Developed by Blue Byte Software, Jai Alai quickly became a fan-favorite among DOS game enthusiasts. The objective of the game is simple: players use a wicker scoop called a "cesta" to catch and throw a small ball, known as a "pelota," against a wall. The goal is to make the opposing player miss the ball or hit it in an unreachable spot. As the game progresses, the speed and agility required to play Jai Alai become more and more evident, making it a challenging and exciting experience for players. One of the distinctive features of Jai Alai is its immersive graphics and sound system. The DOS version of the game boasts impressive 3D graphics, bringing the sport to life on players' screens. The sound effects, from the loud thwacking of the ball against the wall to the cheers of the virtual crowd, add to the overall immersive experience of the game. This level of graphics and sound was considered advanced for its time, adding to the game's appeal. Jai Alai offers a single-player mode, where players can advance through different levels and compete against increasingly challenging computer opponents. However, the real thrill of the game comes from its multiplayer feature. Players can connect via a modem or local network and play against each other, mimicking the energy and competitiveness of a real-life Jai Alai match. This feature was particularly popular among friends and family members looking to engage in healthy competition. The game also includes a practice mode, allowing players to hone their skills and familiarize themselves with the controls before diving into a match. The controls are relatively straightforward, with simple keyboard commands for catching, throwing, and aiming. However, mastering the timing and accuracy required to play the game at an advanced level takes practice and adds to the game's overall challenge. In addition to its addictive gameplay, Jai Alai also features detailed statistics, including player rankings and scores, making it easy for players to track their progress and compare it with others. This added dimension of competition adds to the game's replay value, as players strive to improve their skills and top the leaderboards.

La Abadía del Crimen

La Abadía del Crimen (The Abbey of Crime) is a 1987 Spanish point-and-click adventure game released for the MS-DOS operating system. It is considered one of the first adventure games to use graphics instead of text to convey the story. The player takes on the role of a novice monk who must solve a series of puzzles to uncover the secret of the titular Abbey. The game was developed by Opera Soft, a Spanish software company known for their adventure games. It was designed by Francisco Antonio Gomez Iglesias, better known as Paco Menendez. The music was composed by Jaime Pina, who also worked on several other Opera Soft games. The game was well-received upon release and won several awards, including the Game of the Year award from the Spanish magazine Microhobby. It has been credited as an influence on later point-and-click adventure games, such as The Secret of Monkey Island and Day of the Tentacle. La Abadía del Crimen is a point-and-click adventure game, meaning that the player interacts with the game world by clicking on objects and people to use them or talk to them. The player moves the cursor around the screen and clicks on hotspots to interact with them. For example, clicking on a door may open it, or clicking on a person may start a conversation. The goal of the game is to solve a series of puzzles in order to uncover the secret of the Abbey. The player does this by exploring the Abbey, picking up items, and using them in the correct way. For example, early in the game the player finds a key. Later, the player uses the key to open a door that was previously locked. The puzzles in the game are mostly logic puzzles, such as figuring out how to use a particular item, or deducing the correct sequence of steps to solve a problem. There are also some word puzzles, such as anagrams and riddles. The game is divided into four parts, or days. Each day consists of a number of puzzles that must be solved in order to progress. The player can save their game at any time, and can restart from any saved game. The Abbey of Crime is a large, labyrinthine building, and the player will need to explore every nook and cranny in order to find all the items and solve all the puzzles. The game is non-linear, meaning that the player can tackle the puzzles in any order they like. However, some puzzles can only be solved once other puzzles have been completed. The game is set in Spain in the year 967 AD. The player takes on the role of a novice monk who has recently joined the Abbey. The Abbey is a strange place, and the player quickly realizes that something is not quite right. The player must explore the Abbey, talk to the other monks, and solve the puzzles in order to uncover the secret of the Abbey. The game features beautiful hand-drawn graphics, and the atmospheric music creates a feeling of unease and foreboding. La Abadía del Crimen is a classic point-and-click adventure game that is still enjoyable to play today. If you enjoy logic puzzles and exploring virtual worlds, then this game is definitely for you.

Livingstone II

Livingstone II is a beloved DOS game that was first released in 1989. It is a text-based adventure game that takes its players on a thrilling journey through the African wilderness. Developed by Mastertronic and published by Virgin Mastertronic, this game has captured the hearts and minds of gamers for decades. Set in the late 19th century, Livingstone II follows the story of the famous explorer Dr. David Livingstone and his quest to find the source of the Nile River. The game is filled with rich historical references and accurate depictions of African landscapes, making it not just a game, but a truly educational experience. As players navigate through the game, they must solve puzzles, make strategic decisions, and overcome obstacles in order to progress in the story. One of the most unique aspects of Livingstone II is its use of dynamic text-based descriptions. Unlike other adventure games of its time, this game employs a system where the descriptions and options change based on the player's previous actions. This makes for a truly immersive experience, as each player's journey is different and constantly evolving. Additionally, the game has multiple endings, adding to its replay value and making it a timeless classic. The gameplay of Livingstone II is challenging and requires both quick thinking and careful strategizing. As players encounter various characters and scenarios, they must choose their actions wisely, as any wrong move could result in a game over. The puzzles are cleverly designed, forcing players to think outside the box and utilize their problem-solving skills to progress in the game. This level of difficulty, paired with its captivating storyline, keeps players engaged and coming back for more. Aside from its gameplay, Livingstone II is also known for its stunning graphics and sound design. The game's hand-drawn illustrations and vibrant colors bring the African landscape to life, while the use of sound effects immerses players even further into the world of the game. In addition, the game features an original soundtrack that perfectly complements the thrilling and adventurous atmosphere of the game. Livingstone II was met with critical acclaim upon its release and has since become a cult classic among DOS gamers. Its unique blend of adventure, history, and challenging gameplay set it apart from other games of its time and continue to make it a standout in the gaming world. From its dynamic text-based descriptions to its beautiful visuals and engaging storyline, Livingstone II is a must-play for any fan of adventure games. So, pack your bags and get ready for an unforgettable journey through the African wilderness with Livingstone II.

Livingstone, I Presume?

Livingstone, I Presume? released in 1986, is a classic DOS game that holds a special place in the hearts of many gamers. Developed by Mastertronic and published by The Software Toolworks, this adventure game takes players on a journey through the mysterious and dangerous African wilderness. The game is named after the famous phrase spoken by journalist Henry Morton Stanley upon finding the missing explorer David Livingstone in 1871. This sets the tone for the game, as players take on the role of a British explorer searching for the lost city of Ashanti in Africa. The game is based on the real-life expedition by Sir Henry M. Stanley and the goal is to replicate his success in finding the legendary city. The gameplay of Livingstone, I Presume? is a combination of puzzles and strategy. Players must navigate through the treacherous terrain of Africa, avoiding dangers such as wild animals, hostile tribes, and disease. Along the way, players must also solve puzzles and riddles in order to progress through the game. These puzzles range from deciphering maps and decoding messages to completing challenges that require strategic thinking. One of the standout features of this game is its graphics. For a game released in 1986, Livingstone, I Presume? boasts impressive 16-color graphics that add to the immersive experience of the game. The landscape of Africa is beautifully portrayed, with a wide range of environments to explore, from lush forests to dry deserts. The attention to detail in the graphics adds to the overall authenticity of the game. Another notable aspect of the game is its soundtrack. The game's music, composed by Rob Hubbard, is a perfect match for the African setting. The upbeat and catchy tunes add to the excitement and adventure of the game, while the occasional eerie melodies enhance the suspense of the gameplay. Livingstone, I Presume? also includes a feature that was unique for its time – a code wheel. This code wheel was used for copy protection and also added an element of fun for players. The code wheel had to be aligned correctly in order to unlock certain parts of the game, adding an extra layer of challenge to the gameplay.
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