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Games developed by OXXO Media

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Beetle Ju

Windows 2003
Beetle Ju, a 2003 Windows game, has made a lasting impression for its user base of all ages. Developed by Alawar and Neon Studios, the game was ahead of its time in introducing a classic twist on the tried and true formula of one-person puzzle gaming. Its major selling points included its bright visuals, light-hearted humor, and the ever present challenge of navigating the treacherous landscape. The gameplay of Beetle Ju stands out from its contemporaries thanks to its original approach. The goal is to fill all the cells of the level up to the exit point by releasing ball-shaped heroes, known as 'Ju', to "survive" a number of obstacles. Every level begins with the Ju locked inside a stone. With only five of them to use per level, the solution requires careful thought and strategy. Each Ju fells its own specific set of obstacles. Rock-busting Ju has the ability to break through rock formations to open up new paths, while water Ju can smash wooden blocks with its powerful splash. Players must plan their paths carefully, using the strengths and weaknesses of the Ju to solve the puzzle. The large variety of obstacles from key blocks, teleport blocks and force fields add to the challenge and strategy. Beetle Ju keeps its user entertained through its non-stop action and its witty soundtrack. It features 200 levels packed with surprises and a variety of enemies whose patterns must be carefully analyzed before they duped out. The levels range from easy-to-solve puzzles to seemingly impossible mazes. Add to that the colourful graphics, and players can enjoy an adorably animated scene. Beetle Ju is a game of skill and wit that appeals to users of all ages. Its bright graphics and varied gameplay make it an all round enjoyable experience. Its replay value is further aided by the fact that it tests mental ability and may be replayed countless times, giving new brains the necessary stimulation to come up with novel solutions. A classic in the puzzle-gaming genre, this Windows game provides fun and challenge in equal measure.

Diamond Drop

Windows 2004
Diamond Drop landed on Windows in 2004 as a compact fusion of puzzle strategy and casual arcade charm. The title offered a bright aesthetic centered on luminous gems and hypnotic gravity effects, inviting players to study physics as a form of play. Developed by a small studio with a lean budget, the game rewarded patience and experimentation more than brute speed. Each level presented a gridwork of pegs and chutes where falling diamonds found obscure routes toward safe pockets. The introductory stages gently introduced core ideas, then steadily unveiled trickier layouts that required timing, foresight, and clever use of environment. Core mechanics hinge on guiding weighty gemstones through a network of pins, ramps, and magnetic rollers. Players tilt the playfield slightly to influence drift, trigger cascades by bumping specific switches, and time shifts to capture multipliers before a chain ends. Precision matters because premature drops waste precious attempts while delayed moves invite messy collisions. Hidden bonuses appear as radiant glints that unlock alternate routes, reducing drift or widening pockets. A gentle curve of difficulty encourages experimentation rather than rote memorization, letting curious minds carve routes that satisfy both logic and a momentary burst of intuition. This keeps sessions lively online. Visually the title embraces a glossy retro sheen with sharp gem cuts and softly glowing halos around hazards. The color palette favors electric blues, sizzling pinks, and warm amber hues that pop against dark backgrounds, creating a readable silhouette even on low end monitors. Sound design mirrors the tempo of play, trading chimey locks for crisp clicks when a path is locked in or a bonus is claimed. The interface remains approachable: a compact control row, clear indicators, and subtle hints that nudge players toward efficient routes. Despite modest hardware demands, it sustains a surprising sense of grandeur for players. Critical reception at the time highlighted its approachable puzzle system and crisp presentation as welcome departures from heavy hitters. Though it never pushed mainstream boundaries, Diamond Drop carved out a loyal niche among players who cherished micro victories and careful planning. The single player campaign offered dozens of levels, a compact challenge editor, and a few secret paths that rewarded patient exploration. Community forums fueled tips, high score records, and occasional fan made expansions that kept interest alive years after the initial release. In retrospective reviews the title is remembered as a footprint pointing toward accessible design in the 2000s.
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