Games developed by Pacific Media WorX
We provide a list of companies that developed abandonware games.
Select a company to view its games.
To make searching easier, use pagination by number or letter.
Tanaka 3D
Tanaka 3D places players in a series of compact 3D arenas built around fast navigation and close-range challenges. The objective in each stage is straightforward: guide Tanaka through shifting environmental layouts while dealing with hazards placed to interrupt routes and limit safe movement. Progress is measured by stage completion, with multiple difficulty settings affecting enemy pressure, environmental obstacles, and the pace at which new areas become available.
Control centers on smooth 3D movement within a fixed camera view that tracks Tanaka’s position as the player turns and advances. The game’s core mechanics combine directional steering with responsive acceleration, allowing quick angle changes for dodging obstacles and lining up approach paths. Interaction elements include timed pickups and destructible or blocked sections that open temporary routes, encouraging route planning rather than simple linear traversal. Enemy encounters require both positioning and timing, rewarding players who stay in control of distance and cover between moves.
The setting is presented as a mix of industrial and experimental geometry—corridors, platforms, and fenced walkways assembled into twisting “rooms” connected by ramps and short jump segments. Levels rotate through different lighting conditions and surface textures to keep navigation visually distinct, while the spacing of obstacles remains consistent enough for players to learn reliable movement patterns. Routes often require deliberate turning to maintain momentum, especially when traversing narrow ledges or negotiating corners where the camera must re-center.
Visually, Tanaka 3D emphasizes clear silhouettes and readable collision surfaces more than ornate detail. Characters and environmental pieces use low-polygon models with simple shading suited to late-1990s PC graphics options, including adjustable resolution and texture levels. The motion of Tanaka is designed to look immediate and purposeful, with collision feedback that helps players judge jumps, sidesteps, and stops. Environmental effects stay restrained, focusing on depth cues from perspective, lighting, and contrasting floor patterns.
Sound in Tanaka 3D supports the rhythm of movement and combat. The soundtrack uses MIDI-style instrumentation common to the period, providing stage-appropriate tempo for exploration and action. Sound effects are used for footsteps, pickups, impacts, and weapon or hazard interactions, giving players constant audio confirmation of contact and success. The result is an experience tuned for short, repeatable runs—each stage offers immediate feedback, a demanding but learnable flow, and the satisfaction of mastering 3D navigation under pressure.