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Games developed by Painting by Numbers, Ltd.

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Hook

Released in 1992, Hook for the Commodore 64 is an engaging platformer that captures the whimsical spirit of Peter Pan and the enchanting world of Neverland. Developed by Ocean Software and based on the blockbuster film directed by Steven Spielberg, the game allows players to step into the shoes of Peter Pan as he embarks on an adventurous quest to save his children from the clutches of the nefarious Captain Hook. The pixelated visuals and catchy chiptune soundtrack effectively immerse players in a thrilling narrative filled with both risk and wonder. One of the standout features of Hook is its captivating graphics, which are surprisingly vibrant for a title released on the C64. The environments are rich and varied, from lush forests to mystical caves, each designed to evoke the imagination. This artful presentation enhances the gameplay, allowing players to feel as though they are truly exploring the magical realm of Neverland. Character models are well-animated, showcasing Peter's agility as he leaps and glides through obstacles while dodging enemies, from pesky pirates to menacing crocodiles. The gameplay mechanics are both simple and rewarding, focusing on exploration, combat, and puzzle-solving. Players must engage with a variety of enemies while collecting power-ups that enable Peter to use his iconic abilities, like flying. This feature opens up new pathways and secrets, creating a sense of freedom and discovery that is integral to the experience. Each level presents unique challenges, ensuring that players remain stimulated as they navigate increasingly intricate landscapes in search of Hook's lair. Of particular note is the game’s effective use of the storyline derived from the film. Throughout the stages, players encounter familiar characters and settings, which triggers nostalgic memories for fans of the movie. The incorporation of story elements provides a sense of purpose and urgency to the quests, making every level feel significant. As players progress, the stakes grow higher, culminating in an exhilarating confrontation with Captain Hook himself—an encounter requiring skill and ingenuity. However, like many games of its time, Hook is not without its quirks. The control mechanics can sometimes feel unresponsive, especially during frenetic sequences. Additionally, while the game is lauded for its artistic flair, some levels can be repetitive, detracting from the overall experience. Despite these minor shortcomings, Hook remains a noteworthy title that celebrates the adventurous spirit of childhood. Hook for the Commodore 64 offers gamers an enchanting blend of exploration, nostalgia, and engaging gameplay. Its vibrant graphics and imaginative world, coupled with a strong connection to the beloved Peter Pan narrative, make it a memorable entry in the platforming genre. While it may not achieve perfection, the charm and creativity embedded within this classic ensure it holds a special place in the hearts of many who experienced its magic.

RoboCop 2

RoboCop 2, released in 1991, was a highly anticipated game for the Commodore 64. Based on the popular movie of the same name, RoboCop 2 promised to deliver an action-packed and immersive gaming experience. Developed by Ocean Software and published by Data East Corporation, this game was a sequel to the successful RoboCop game released in 1988. The game follows the same storyline as the movie, where Detroit is facing a major crime wave and RoboCop must bring the city back to order. The player takes on the role of RoboCop, a cybernetic police officer who is half man, half machine. Armed with an array of weapons and gadgets, RoboCop must navigate through the city, facing various enemies and completing missions to ultimately take down the drug lord and his evil plans. One of the most notable features of RoboCop 2 was its graphics, which were a major improvement from its predecessor. The graphics were detailed and vibrant, bringing the dystopian world of Detroit to life. The cutscenes were also well-executed, adding to the overall cinematic experience. The game also had an impressive soundtrack, with music and sound effects that enhanced the gameplay. Gameplay wise, RoboCop 2 was a side-scrolling action game with elements of platforming and shooting. The controls were easy to learn but took some time to master, adding a level of challenge to the game. The player had access to a variety of weapons, including the iconic Auto-9 gun, and could also use RoboCop's abilities such as a jetpack and visor scanner to aid in completing missions. In addition to the main story, RoboCop 2 also featured various mini-games and bonus levels that added to the replay value of the game. These bonus levels allowed the player to control ED-209, RoboCop's robotic counterpart, and wreak havoc in the city. They also added a fun and unique twist to the gameplay.
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