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Games developed by Parker Brothers

We provide a list of companies that developed abandonware games. Select a company to view its games. To make searching easier, use pagination by number or letter.

Frogger II: ThreeeDeep!

Frogger II: ThreeeDeep! is a charming and addictive DOS game that was released back in 1984. It is the sequel to the popular arcade game Frogger and was developed by Parker Brothers. The game takes place in a similar setting to its predecessor, where the player must guide a frog across various obstacles to reach its home. However, ThreeeDeep! introduces new challenges and features that make it a unique and exciting experience. One of the biggest changes in Frogger II: ThreeeDeep! is the addition of three different screens that the player must navigate through. The first level is the familiar road and river setting where the frog must avoid cars and leap across logs and turtles to reach the other side. The second level takes place in a dense jungle where the frog must jump on lily pads and avoid snakes and crocodiles. The final level takes place in outer space, where the frog must use floating asteroids and avoid UFOs to reach its home. The graphics and sound of Frogger II: ThreeeDeep! have also received a significant upgrade compared to the original game. The colorful and detailed environments add to the charm of the game, and the sound effects and background music complement the gameplay perfectly. It is clear that Parker Brothers put a lot of effort into making ThreeeDeep! a visually pleasing experience. One of the most exciting aspects of Frogger II: ThreeeDeep! is the power-ups that the player can collect throughout the game. These include a golden frog, a shield, and a laser gun, which can help the frog overcome difficult obstacles. The golden frog gives the player an extra life, while the shield provides temporary invincibility. The laser gun allows the frog to shoot down obstacles and enemies, making it easier to progress through the levels. Another new feature in ThreeeDeep! is the addition of enemy characters that will try to hinder the frog's progress. These include gorillas, monkeys, and snakes in the jungle level, and aliens in the space level. Each enemy has its unique movement patterns and requires the player to strategize to overcome them. Frogger II: ThreeeDeep! also introduced a two-player mode, where two players can compete or cooperate to complete the levels. It adds a competitive element to the game and allows for some friendly competition with friends. The game also keeps track of high scores, adding to the replayability factor.

G.I. Joe: Cobra Strike

Cobra Strike is an arcade-style action game for one to three players in which you, as G. I. Joe, must protect new recruits at a training camp from an evil cobra that attacks in the form of a giant snake. Controlling a shield and a gun, you must use your shield to defend yourself from the venom and laser beams coming from the snake as the recruits run safely across the screen. If you get the chance, you can shoot the snakes with your gun; if you hit them eight times, they will be destroyed and you can move on to the next level. The game ends when the snakes kill four new recruits. in a 2-player game, two players can work together to destroy the snakes, or one player can control the snakes and one player can protect the recruits. in a 3-player game, two players protect the new recruits and the third player controls the snakes.

James Bond 007

The Atari 2600 game James Bond 007, released in 1984, stands out as one of the more ambitious adaptations of the famous British spy franchise for home gaming systems. Developed by the esteemed U.S. Gold, this title managed to capture the essence of the smooth-talking secret agent while also introducing unique gameplay elements that set it apart from other titles in the era. The game, based on Roger Moore’s tenure as 007, cleverly combined various mechanics to create a multi-faceted gaming experience that piqued players' interests. One of the game’s most intriguing aspects was its open-world design, which allowed players to explore the globe as they assumed the role of James Bond. Players embarked on missions across different locations, inherently mirroring the globetrotting escapades seen in the film franchise. The ability to engage in espionage activities in a non-linear fashion was revolutionary for its time, inviting players to strategize and dismantle their opponents through choices rather than strictly linear gameplay. With a simple yet engaging graphics style, James Bond 007 effectively embodied the aesthetic of the early 80s gaming era. Character sprites and landscapes were designed within the constraints of the Atari's limited sound and graphics capabilities, yet managed to convey a distinct charm. Players encountered an array of malevolent villains and allies as they navigated through missions, each encounter infused with a light-hearted take on the spy genre, complemented by the iconic spy theme music that made the experience all the more immersive. In addition to action-packed missions, the game introduced various mini-games that broke the flow of traditional play. Tasks like driving a car, engaging in hand-to-hand combat, and even navigating through mazes added a layer of variety, preventing it from becoming monotonous. These segments required precise timing and skill, challenging players to adapt and master multiple standards of gameplay, a feature not seen universally in other titles of the time. Despite its innovations, James Bond 007 did experience criticisms concerning control responsiveness and graphics. Some players found frustration in the game’s mechanics, feeling that they could detract from an otherwise thrilling experience. Additionally, the plot sometimes contradicted the Bond lore, leaving aficionados longing for a more coherent narrative. Nonetheless, its bold attempts at blending the realms of espionage and platforming solidified the game's place in the pantheon of early video adaptations. James Bond 007 for the Atari 2600 is a nostalgic representation of how video games sought to evolve alongside popular culture. It set a template for future adaptations of film franchises, showcasing the potential of video games as storytelling mediums. While it may not hold the same reverence as modern iterations of the franchise, its legacy is palpable, having left an indelible mark on the gaming landscape that endures even today.

Montezuma's Revenge

Montezuma's Revenge arrived during the mid eighties as a gleaming example of the arcade spirit transplanted to home computers. The DOS version released in 1984 carried the same feverish urge to explore a sunbaked pyramid while dodging hazards at every corner. Its designer sought to merge treasure hunting with precise platforming, demanding reflexes and careful movement from whoever dared descend into the Aztec labyrinth. Visually the game wore a restrained color capsule, yet every screen brimmed with character. Sprites scuttled, walls breathed with scrolls, and the atmosphere of a perilous expedition hung heavy as you pressed onward into the unknown. Controls feel purposeful yet sometimes punishing, as a hurried jump can propel you into a passing trap or a dead end. The pyramid unfolds across stacked floors, each chamber hiding switches, coins, or secret doors. You amass treasure by navigating mazes, but every reward spawns new hazards rather than easing your passage. Enemies arrive in predictable patterns: agile serpents, creeping scorpions, hollow bats, and creeping mummies that awaken when you brush their space. Hidden pits, swinging axes, and treacherous ladders demand timing and patience, turning exploration into a delicate balance between risk and reward. Every stumble teaches a hard lesson. Despite the simplicity of its spritework, the game invites clever play and memory. The game relies on pattern recognition rather than brute speed, rewarding players who map routes, memorize doorways, and time leaps with care. Frustration can mount after a string of close calls, yet the thrill of a narrow escape remains oddly addictive. When you finally glimpse the final chamber you sense the weight of the expedition. The design mirrors classic treasure quests of the era, where escalation comes not from flash but from the satisfaction of outsmarting a puzzle within a hostile temple. Its stubborn charm endures today. Across various machines the game found a curious second life, migrating to x86 platforms and shaping future indie platformers with its phasic maze design. On DOS it stood as a demanding proving ground where careful timing outweighed raw speed, a hallmark of early PC arcade culture. Critics admired its audacious ambition even as some players cursed its unforgiving layout. The title inspired later imitations and remakes that chased the same fever pitch of exploration and risk. In retrospectives it is hailed as a representative relic of an era when microscopic sprites and booming soundtracks defined another generation of digital adventurers.

Montezuma's Revenge

Montezuma's Revenge is a classic platform game for the Atari 2600, released in 1984 by Parker Brothers. It follows the journey of Panama Joe, a daring explorer on a quest to retrieve treasures and escape the treacherous chambers of an ancient Aztec temple. With its unique gameplay mechanics and challenging levels, this game has garnered a cult following among retro gamers and continues to be a beloved title in the Atari library. The game features 99 levels spread across three separate difficulty modes, making it one of the more extensive games available for the Atari 2600. Each level is set in a maze-like layout, with various obstacles and enemies standing in the way of Panama Joe and his ultimate goal. Players must navigate through platforms, ladders, and ropes to reach the key and open the door that leads to the next level. Along the way, they must also avoid or defeat enemies such as snakes, spiders, and bats, adding an element of action to the gameplay. One of the standout features of Montezuma's Revenge is its use of keys and doors. Each level is filled with keys, and only by collecting the correct one can players advance to the next level. However, there is a catch – some keys can only be used in specific doors, and using the wrong key leads to a dead end. This aspect adds a puzzle element to the game, as players must strategize and remember which key works where to progress through the levels successfully. Another unique aspect of Montezuma's Revenge is its use of time and inventory management. Players must keep track of their remaining time, as well as their torches and swords – essential items for navigating through the levels and defeating enemies. If time runs out, or the player runs out of torches or swords, the game ends, and players must start again from the first level. This added level of challenge increases the replay value and keeps players on their toes. The graphics of Montezuma's Revenge may not be as detailed as modern games, but they still hold up well today. The character sprites are charming, and the detailed backgrounds of each level add to the game's immersion. The controls are also smooth and responsive, allowing for precise movements, which are crucial in later levels where the difficulty ramps up significantly.

Spider-Man

In 1982, the world was buzzing with excitement as the release of the Atari 2600 game, Spider-Man, hit the market. Developed by Parker Brothers, this game allowed players to step into the shoes of the iconic superhero and face off against notorious villains from the Marvel universe. With its vibrant graphics and unique gameplay, Spider-Man was truly ahead of its time and left a lasting impression on gamers. At the core of Spider-Man's success was its ability to capture the essence of the superhero. The game's objective was to protect New York City from Doctor Octopus, Mysterio, and the Green Goblin by swinging through the cityscape and stopping their evil plans. This aspect of the game truly immersed players in the world of Spider-Man, allowing them to feel like they were the actual web-slinging hero. One of the most remarkable features of Spider-Man was its graphics. While the Atari 2600 was known for its simple pixelated graphics, Spider-Man pushed the boundaries with its impressive use of colors and attention to detail. From the intricate web-swinging animation to the different facial expressions of the enemies, the game truly brought the comic book world to life on the screen. In addition to its graphics, Spider-Man also stood out for its gameplay. The game featured various levels, each with its challenges and unique boss battles. This added layer of complexity kept players engaged and constantly strategizing on how to defeat the enemies and progress through the game. Furthermore, the controls were intuitive and responsive, making the game accessible to players of all ages. One aspect that truly set Spider-Man apart from other Atari games was its use of sound. The game featured a catchy theme song that instantly became synonymous with the game itself. Moreover, each boss battle had its own unique sound effects, making the battles even more intense and immersive. This attention to detail made the game a true standout in the world of Atari games. Despite its success, Spider-Man did have its fair share of criticism. Some players found the game to be too challenging, especially the later levels with the difficult boss battles. Additionally, upon its initial release, many players were disappointed that the game did not feature Spider-Man's famous web-swinging ability. However, these minor flaws did not overshadow the overall brilliance of the game.

Star Wars: Jedi Arena

Star Wars: Jedi Arena was a groundbreaking video game released by Atari in 1983, based on the iconic science fiction movie franchise. Considered to be one of the earliest video games to tap into the immense popularity of the Star Wars universe, Jedi Arena offered players an immersive and challenging gaming experience that would cement its place in gaming history. Set in a galaxy far, far away, the game followed the story of a young Jedi Knight who must face off against various opponents in intense lightsaber duels. The game featured single and multiplayer modes, allowing players to either compete against the computer or challenge a friend in an epic showdown. This aspect of the game was particularly well-received, as it provided a social and competitive element that added to the overall excitement of playing. One of the most innovative features of Jedi Arena was its use of a special controller, designed specifically for the game. Shaped like a lightsaber and complete with color contrast buttons, the controller allowed players to swing their virtual lightsabers with precision and control. This added to the immersive experience and made players feel like they were actually wielding a lightsaber in battle. The graphics and sound effects of the game were also notable for the time, with stunning 8-bit graphics and iconic sound effects directly from the movie. The game featured different levels with unique backgrounds, adding to the variety and depth of gameplay. The sound effects, such as the iconic hum of the lightsaber and the clash of metal against metal, were so well-done that they added an extra layer of authenticity to the game. The gameplay itself was fast-paced and challenging, with opponents becoming progressively more difficult to defeat as the game progressed. Players had to use strategic movements to defend and attack their opponents, making use of the different button combinations on the controller to execute various moves. This required skill and quick reflexes, making Jedi Arena a game that was both mentally and physically engaging. Released during the golden age of arcades, Jedi Arena quickly gained a cult following and became a popular game among Star Wars fans and gamers alike. Its success led to multiple sequels and spin-offs, cementing its place in gaming history and solidifying the Star Wars franchise as one that could successfully branch out into different mediums.

Star Wars: Return of the Jedi - Death Star Battle

Released in 1983, Star Wars: Return of the Jedi - Death Star Battle was an iconic Atari 8-bit game that brought the beloved sci-fi franchise to the world of video games. Developed by Parker Brothers, this game was a part of their line of Star Wars video games and was based on the third installment of the original Star Wars trilogy, Return of the Jedi. The game puts players in the role of Luke Skywalker as he takes on the epic mission of destroying the Death Star once and for all. The gameplay is divided into three stages, each one progressively more challenging as players must navigate through various obstacles and enemy attacks. The first stage is a space battle, as players pilot the iconic X-Wing fighter through the treacherous death star attack run. The second stage involves infiltrating the Death Star and disabling its shields, while the final stage requires players to use their lightsaber skills and take on Darth Vader himself. One of the most impressive aspects of this game was its graphics. Keeping in mind that this game was released in 1983, the graphics were well ahead of its time. The various spaceships and environments were incredibly detailed, capturing the essence of the Star Wars universe perfectly. The sound effects and music also added to the immersive experience, making players feel like they were actually a part of the action. In addition to its impressive graphics and sound, Star Wars: Return of the Jedi - Death Star Battle also had unique gameplay mechanics for its time. The space battle stage allowed players to fly vertically, giving a sense of depth to the game. The game also had a split-screen feature, allowing players to switch between different perspectives while playing. This added an extra layer of challenge and excitement to the game, making it stand out from other games of the era. The game was met with critical acclaim and was considered one of the best Star Wars games of its time. It was also commercially successful, selling over a million copies worldwide. It was praised for its gameplay, graphics, and its faithful adaptation of the movie. Many fans of the franchise consider it to be one of the best video game adaptations of the Star Wars universe. Even today, Star Wars: Return of the Jedi - Death Star Battle holds a special place in the hearts of both Star Wars and video game enthusiasts. Its iconic gameplay, stunning graphics, and faithful representation of the beloved franchise make it a timeless classic. With its challenging missions and captivating storyline, it continues to be a fan favorite and a must-play for any Star Wars fan.

Star Wars: The Empire Strikes Back

In 1983, the Intellivision game console made its debut on the gaming scene, bringing with it a highly anticipated game that would captivate players for years to come: Star Wars: The Empire Strikes Back. Developed by Parker Brothers, this game was based on the iconic film of the same name and immersed players into the thrilling world of the Star Wars universe. Upon launching the game, players were treated to stunning visuals that truly brought the movie to life. The graphics were ahead of its time, with vibrant colors and detailed character models that added to the immersion of the game. The sound effects were also top-notch, featuring all the iconic sounds of the movie, from the hum of lightsabers to the iconic score by John Williams. But what truly set Star Wars: The Empire Strikes Back apart from other games of its time was its complex gameplay. Players took on the role of Luke Skywalker, navigating through different levels and facing a variety of enemies as they worked towards their ultimate goal of destroying the Death Star. The game featured a mix of ground and space-based levels, each with their own unique set of challenges and obstacles. One of the most exciting aspects of the game was the inclusion of power-ups and upgrades, such as speed boosts and shields, which players could collect throughout their journey. These added an extra layer of strategy and skill to the gameplay, as players had to strategically use these power-ups to overcome increasingly difficult enemies and obstacles. In addition to its superb gameplay and graphics, Star Wars: The Empire Strikes Back also featured a multiplayer mode, allowing friends and family to join in on the action. This added even more replay value to the game, as players could compete against each other and see who could achieve the highest score. Despite being released over three decades ago, Star Wars: The Empire Strikes Back remains a fan favorite among Intellivision enthusiasts and Star Wars fans alike. Its groundbreaking graphics, complex gameplay, and iconic storyline have solidified its place in gaming history, paving the way for future Star Wars games to come. So, if you're a fan of the franchise or simply looking for a challenging and immersive gaming experience, dust off your Intellivision console and give Star Wars: The Empire Strikes Back a try. May the Force be with you.

Strawberry Shortcake: Musical Match-Ups

Strawberry Shortcake Musical Match Ups' is a puzzle game in which you need to straighten the jumbled characters in Strawberry Land within the time limit. When the game starts, the jumbled characters appear on the screen and you need to swap their heads, bodies and legs until they all belong to the same character. When you complete a character, that character will perform a dance and the music will play, but if you don't complete the character, the music for each character will play. There are several levels of difficulty, which determine the time limit and the character to be created. In the easiest levels, the characters to be created are indicated by a text at the bottom of the screen. In the more difficult levels, you have to create a character based on the musical theme that is playing.
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