Games developed by PSI Software Designers
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Floor 13
'What the hell are you thinking? This is a democracy. We can't just let people we don't like walk around unmolested'.
The above quote probably sums up your role in Floor 13 rather succinctly. You play the role of the director general of intelligence for the British government, although on paper you are the 'director of fisheries and agriculture' ;)
The game has a rather 'tongue-in-cheek' approach despite being moderately close to world affairs and brushing over some controversial suggestions, but even avid Brits will probably agree that it's all good fun. As CEO you have eight different branches that you can use to solve the various problems that arise, such as surveillance, elimination, search, raid and, my personal favorite, interrogation.
The game runs for days, you'll arrive at your office and receive reports on various government situations, some of which you won't know the importance of until later, but that's the world of political espionage. If you do well, you'll be praised by the prime minister and may even end up working for the secret society of the 'stone masons', plus your operation will be supplied with more assassins, surveillance equipment and the like. Get it wrong and the little bomb under your office desk will go off and, as the prime minister says, 'I hope you took flying lessons'.
There are several ways to solve each problem, some better than others, and events are hugely random. While you will most likely never play the same game twice, it must be said that some of the events can be quite shallow and often end with the target being killed or disinformed.
A good example is the scenario where a member of the royal family, Harry, is captured by a terrorist organization. You have two weeks to find Harry before the press gets wind of it. If you do a 'discreet search' of the kidnappers' house, your men don't realize that there is a prince bound and gagged. If you do a 'looting search', they mysteriously notice the invisible Harry.
Aside from these minor problems, and despite the interface, which is menu-driven and completely lacking in visual effects (even by 1991 standards), Floor 13 is a great 'filler game'. It's the game you play while waiting for that phone call or finishing that download. Due to the lack of a fairly steep learning curve, even a very good player will struggle to last more than thirty minutes or an hour before taking flying lessons, although it can be an addictive little number.
Floor 13 is worth a try and is a good substitute for Solitaire. Although I'd like to point out that it's not for the younger generation and by no means contains an in-depth story (it's all random). But give it a try. ;)
Warning: this game contains controversial elements that may offend some, such as allowing you to torture prisoners to extract information. Proceed at your own risk.